Enrico Turri
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5766e9e915
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Fixed conflicts after merge with branch et_perpsective_camera
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2019-06-24 11:08:42 +02:00 |
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Enrico Turri
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00b9a3ad32
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ENABLE_COMPRESSED_TEXTURES set as default
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2019-06-24 09:54:58 +02:00 |
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Enrico Turri
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ac8de0bcaf
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Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting
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2019-06-14 15:37:29 +02:00 |
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Enrico Turri
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1a91add2e6
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Tighter camera frustrum to reduce z-fighting
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2019-06-14 10:38:09 +02:00 |
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Enrico Turri
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836f2d777f
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Update 3D scene when all compressed texture data are sent to GPU
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2019-06-05 10:07:59 +02:00 |
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Enrico Turri
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e6af0d3dc4
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Temporary low-res texture shown while generating compressed data on the CPU
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2019-06-02 11:01:51 +02:00 |
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Enrico Turri
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68805fc63a
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Small refactoring in Bed3D and GLShader
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2019-02-27 15:19:03 +01:00 |
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Enrico Turri
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11fc849b1a
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Printbed textures generated from svg files
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2019-02-20 15:23:23 +01:00 |
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Enrico Turri
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cb1ef36ceb
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ENABLE_UNIQUE_BED set as default
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2019-02-20 13:50:35 +01:00 |
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Enrico Turri
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75df722fee
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Bed and Axes classes moved from GLCanva3d to Plater to have a unique instance of them shared by all views
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2019-02-19 15:15:27 +01:00 |
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