Commit Graph

7 Commits

Author SHA1 Message Date
Vojtech Bubnik
37c5fe9923 Refactoring of adaptive cubic / support cubic:
1) Octree is built directly from the triangle mesh by checking
   overlap of a triangle with an octree cell. This shall produce
   a tighter octree with less dense cells.
2) The same method is used for both the adaptive / support cubic infill,
   where for the support cubic infill the non-overhang triangles are
   ignored.
The AABB tree is no more used.
3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
2020-09-17 18:39:28 +02:00
Lukáš Hejl
c311b84b21 Add function for check existence of triangle in define radius 2020-09-09 14:34:04 +02:00
Vojtech Bubnik
ac1f24e5c9 AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
2020-05-22 11:35:49 +02:00
Vojtech Bubnik
dc46589a8e AABB - triangle intersection wrapped to mimize copying into Vector3D 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
99514ba42b WIP: AABBTreeIndirect - optimized ray_box_intersect_invdir() test,
sandbox for comparing the AABBTreeIndirect with libigl::AABB
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
2b8f655020 WIP AABBIndirect: Documentation, polishing. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
eeb9590d28 WIP: own AABBTreeIndirect, builds up the tree 4x quicker than libigl. 2020-05-22 09:29:21 +02:00