Always set parent for the Dialog, if we want to see the Dialog in the same display as a parent.
Dialog will be shown in the primary monitor otherwise.
+ fixed a draw of the canvas legend when we move application between Retina and non-Retina displays
limited anchors, while before a full perimeter segment was always
taken if possible.
2) Adapted the line infills (grid, stars, triangles, cubic) to 1).
This also solves a long standing issue of these infills producing
anchors for each sweep direction independently, thus possibly
overlapping and overextruding, which was quite detrimental
in narrow areas.
3) Refactored cubic adaptive infill anchroing algorithm
for performance and clarity.
with some exceptions most regular PLAs seem to print well
around 200C, which is most likely due to the limited
effectiveness of the part cooling fan design on most
Creality printers
print temperature based on a temperature tower test
190C seems to produce some inconsistencies
200C seems like the best tradeoff
210C has noticably worse bridging/overhangs
Offical pricing from the vendor is 19.50EUR per 1KG roll
Fixing up Visual Studio 2019 build steps as they were missing a few steps that caused issues during building. Ref: https://github.com/prusa3d/PrusaSlicer/issues/3743. Also moved the current step-by-step instructions to the top of the page and left the older/outdated instructions for reference purposes at the bottom as they still contain some useful details.
print temperature based on a temperature tower test
going lower than 200C doesn't seem to give many benefits
going higher than 200C seems to produce slightly worse
overhangs, which becomes particularly noticeable at 210C
Offical pricing from the vendor is 21.99EUR per 1KG roll
print temperature based on a temperature tower test
going lower than 200C doesn't seem to give many benefits
going higher than 200C seems to produce slightly worse
overhangs, which becomes particularly noticeable at 215C
There is no reference pricing from the Belgian vendor,
however 20,99 per 0.75KG roll seems common