bubnikv
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7f7d2da5fe
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Use Vertex Buffer Objects for rendering of 3D volumes if possible.
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2017-03-16 14:02:28 +01:00 |
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bubnikv
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955bc957ba
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New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
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2016-12-20 12:19:13 +01:00 |
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bubnikv
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6582182e0c
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Adapted to the new ClipperUtils.hpp interface by @alexrj
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2016-12-13 19:22:23 +01:00 |
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bubnikv
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5c23ee504c
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EdgeGrid::contours_simplified for supports
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2016-11-29 19:28:33 +01:00 |
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bubnikv
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26349b30c5
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Fixed a bug in EdgeGrid for horizontal or vertical lines ending at the grid lines.
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2016-10-17 18:06:38 +02:00 |
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bubnikv
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2a5095a1ea
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OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.
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2016-09-14 16:31:26 +02:00 |
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bubnikv
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f73ca007e6
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Fixed compilation on old gcc.
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2016-09-13 15:15:44 +02:00 |
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bubnikv
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f518e0675c
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Initial commit of the new Pressure Equalizer, the EdgeGrid
signed distance field structure.
The EdgeGrid is used to avoid placing the seams on overhangs.
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2016-09-12 16:25:15 +02:00 |
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