Alessandro Ranellucci
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649ef6ce79
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Removed unused code
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2013-08-29 11:48:58 +02:00 |
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Alessandro Ranellucci
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bd7b0e2aed
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Ported ExtrusionPath::Collection->chained_path
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2013-08-29 11:47:59 +02:00 |
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Alessandro Ranellucci
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5d6fd7f4d9
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Optimizations for better usage of XS code
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2013-08-29 01:36:42 +02:00 |
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Alessandro Ranellucci
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5f17fa342b
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Move arc fitting code to its own post-processing filter and remove the built-in ExtrusionPath::Arc class
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2013-08-28 20:40:13 +02:00 |
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Alessandro Ranellucci
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b11b595c97
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Ported nearest_point() and nearest_point_index()
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2013-08-27 00:52:20 +02:00 |
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Alessandro Ranellucci
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1b285f3f46
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Thread-safe integration of ExtrusionPath::Collection
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2013-07-18 22:29:12 +02:00 |
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Alessandro Ranellucci
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c030e38908
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Ported ExtrusionPath::Collection
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2013-07-18 19:09:07 +02:00 |
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Alessandro Ranellucci
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9458c7db97
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Fix integration of XS containers
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2013-07-16 17:13:01 +02:00 |
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Alessandro Ranellucci
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9b582a11ff
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Adopt XS containers everywhere (incomplete work)
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2013-07-16 09:49:34 +02:00 |
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Alessandro Ranellucci
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c707073a73
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Some fixes about overhang detection. Includes regression tests
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2013-06-21 14:52:35 +02:00 |
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Alessandro Ranellucci
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a73020c10e
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Faster implementation of concentric infill, with loop order reversed so that smaller loops will be printed at the end. #898
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2013-05-13 21:22:57 +02:00 |
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Alessandro Ranellucci
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dac168eff0
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Do each island completely if avoid_crossing_perimeters is enabled. #278
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2013-03-10 16:09:03 +01:00 |
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Alessandro Ranellucci
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090e3b1fe3
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Rename shortest_path to chained_path, which reflects its algorithm more correctly
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2013-02-05 17:27:45 +01:00 |
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Alessandro Ranellucci
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bf603b0221
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Fixed regression causing inefficient paths during infill
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2012-12-20 18:10:20 +01:00 |
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Alessandro Ranellucci
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37637c34f5
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Refactor shortest_path
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2012-10-30 13:59:33 +01:00 |
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Alessandro Ranellucci
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1697cb24a6
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Memory optimization and code cleanup. Don't keep deserialized paths
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2012-07-20 14:39:56 +02:00 |
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Mark Hindess
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f61a1f5a07
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Create *::Geometry::nearest_point_index to speed up shortest_path method.
This fix gives a further 10% speedup on simcop2387's coaster.
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2012-06-22 23:12:39 +01:00 |
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Mark Hindess
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62eb41b967
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Manage flattened endpoint list rather than creating it at every iteration.
Gives an 8% speedup on simcop2387's coaster for me.
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2012-06-22 23:12:39 +01:00 |
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Alessandro Ranellucci
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b246480535
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Massive reduction of memory usage (down to one third).
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2012-05-19 17:57:38 +02:00 |
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Alessandro Ranellucci
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d51ba94e8a
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Remove XXX from dependencies
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2012-04-16 14:03:36 +02:00 |
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Alessandro Ranellucci
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e0e2023a5a
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Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179
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2012-02-19 10:48:58 +01:00 |
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Clarence Risher
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a81e8c4afc
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correct length calculation for clockwise arcs
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2011-12-22 06:10:54 -05:00 |
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Alessandro Ranellucci
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0aff5fab24
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Connect infill segments and adjust spacing and flow rate to fill the area completely without leaving gaps. #89
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2011-12-04 16:24:46 +01:00 |
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Alessandro Ranellucci
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279bfbb10d
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Organize perimeters with a nearest point search to avoid unnecessary travel moves. #21
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2011-11-07 15:40:09 +01:00 |
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Alessandro Ranellucci
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d620b46beb
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Bugfix: arcs now work (some glitches in detecting their center, though). #30
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2011-11-07 14:12:07 +01:00 |
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Alessandro Ranellucci
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6d6533831e
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New experimental --gcode-arcs options to generate G2/G3 commands. #23
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2011-10-28 14:13:44 +02:00 |
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Alessandro Ranellucci
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e410410dc7
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Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster.
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2011-10-12 14:54:49 +02:00 |
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Alessandro Ranellucci
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ea88cad8e3
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Don't extrude acute angles
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2011-10-01 14:26:54 +02:00 |
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Alessandro Ranellucci
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415d1a5170
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Optimization of travel paths for fills
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2011-09-26 10:52:58 +02:00 |
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