YuSanka
fed0f189d3
Fixed typo
2019-04-03 08:39:36 +02:00
Enrico Turri
48da4d4756
Fixed conflicts after merge with master
2019-04-03 08:38:32 +02:00
bubnikv
eeae1c0495
Fixed update of the SLAPrint back end after mirroring in a specific
...
case of mirroring around the X axis.
Fixed some asserts on visual studio due to access to empty std::vector
2019-04-02 18:04:23 +02:00
tamasmeszaros
66fce6d46c
Add mirror correction to rasterized polygons.
2019-04-02 17:48:50 +02:00
YuSanka
81809018bc
Selection improvements
...
+ "Delete" menu_item for Instances under OSX
2019-04-02 16:33:52 +02:00
Vojtech Kral
1979baf619
imgui: Fix font size and scaling on Windows
2019-04-02 15:28:14 +02:00
Enrico Turri
89a0c84c83
Fixed conflicts after merge with master
2019-04-02 15:13:26 +02:00
Enrico Turri
ba4f0445c3
Fixed rendering of sla cap slices after deleting object
2019-04-02 14:43:38 +02:00
Enrico Turri
f147da1e5d
Fixed conflicts after cherry-picking 5c89135
2019-04-02 14:32:12 +02:00
bubnikv
dc64b4d971
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-04-02 13:54:46 +02:00
bubnikv
e1177b1810
Fix of the previous commmit.
2019-04-02 13:54:23 +02:00
bubnikv
086f11df98
Handling of left hand oriented coordinate systems:
...
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
tamasmeszaros
6a74564900
More accurate status proportions for SLA steps.
2019-04-02 11:19:52 +02:00
Vojtech Kral
9d5eb2cd48
Fix build
2019-04-02 10:56:30 +02:00
Enrico Turri
f3a214e391
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-04-02 10:55:54 +02:00
Enrico Turri
adf9c4bd40
Follow-up of d4b22cfb87
-> Fixed dragging of sla instances after slicing
2019-04-02 10:55:36 +02:00
tamasmeszaros
a3dcb6863e
Rethought sla status indication.
2019-04-02 10:54:14 +02:00
Vojtech Kral
c542413962
imgui: More refactoring, cut gizmo window positioning
2019-04-02 10:36:24 +02:00
Vojtech Kral
145b8fd0df
Firmware updater: Improve logging
2019-04-02 10:33:37 +02:00
Vojtech Kral
75990923f7
Firmware updater: Support for CW1
2019-04-02 10:33:37 +02:00
Lukas Matena
e20ffbfd85
SLA gizmo uses CallAfter to trigger SLA supports calculation to prevent recursive rendering calls
2019-04-02 09:36:16 +02:00
bubnikv
9594bf43b5
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-04-01 17:12:50 +02:00
bubnikv
c1b7d987a0
Improvement in handling of the custom bridging angle value.
...
In case the bridge is only supported at one side, it is technically
not considered to be a support, therefore the default infill angle is used.
With this change, the bridging areas use the custom angle value even
if not supported on both sides.
2019-04-01 17:12:39 +02:00
tamasmeszaros
b8289c32b0
Fix for broken SLA status indication.
2019-04-01 16:10:15 +02:00
Lukas Matena
5f66a2d181
SLA gizmo dialog now respects system font settings
2019-04-01 14:51:18 +02:00
bubnikv
728e053a7f
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-04-01 14:50:55 +02:00
bubnikv
fbce7b001b
Some optimizations of "Fix crash on splitting some models #2042 "
...
replaced std::vector<bool> with std::vector<unsigned char>
as std::vector<bool> is a specialized version optimized for memory,
not speed (8 bools are packed into a single boolean).
The triangle neighbor traversal was optimized to not push visited
or non-neighbors into the queue.
2019-04-01 14:50:40 +02:00
Vojtech Kral
88cc93cdc9
imgui: Refactor font size, font initialization
2019-04-01 14:28:39 +02:00
Enrico Turri
83aaa471cf
Fixed conflicts after merge with master
2019-04-01 14:21:55 +02:00
tamasmeszaros
32a49d1468
Fixing negative status values in console output
2019-04-01 13:59:39 +02:00
Enrico Turri
d4b22cfb87
Fix dragging of mixed instances plus volumes selections
2019-04-01 13:53:48 +02:00
bubnikv
9821814604
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-04-01 12:28:42 +02:00
bubnikv
d728f4be5e
Revert "Use number_of_parts for is_splittable"
...
It is too dangerous to rely on the admesh flag without inspecting the
admesh code line by line and a through test.
This reverts commit cd3cec3e45
.
2019-04-01 12:27:45 +02:00
tamasmeszaros
50942e9382
Merge branch 'tm_reuse_unified'
2019-04-01 12:24:50 +02:00
tamasmeszaros
2baa651f1e
Fixing the broken rasterizer.
...
Paths and holes cannot be added separately.
2019-04-01 12:15:47 +02:00
Sijmen Schoon
cd3cec3e45
Use number_of_parts for is_splittable
...
It's there, why not use it
2019-04-01 12:09:44 +02:00
Sijmen Schoon
4a9e05194c
Move repaired check to find_unvisited_neighbors
2019-04-01 12:09:44 +02:00
Sijmen Schoon
69199215b0
Fix a bunch of warnings
2019-04-01 12:09:44 +02:00
Sijmen Schoon
19dc89bfab
Clean up and fix TriangleMesh::split and relatives
2019-04-01 12:09:44 +02:00
Enrico Turri
7cfcf8fb9a
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-04-01 11:40:08 +02:00
tamasmeszaros
4eb5d91a8f
Parallel loop for the statistics
2019-04-01 11:37:26 +02:00
bubnikv
62539bc35b
Fix of No preview of position in variable layer editing UI at retina resolution #2050
2019-04-01 11:08:26 +02:00
Enrico Turri
2ae5f386ae
Added missing include
2019-04-01 10:28:04 +02:00
Enrico Turri
d87b478d60
Camera refactoring
...
1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri
ba89f04429
Fix of visual hints for rotation of full single instance selection
2019-04-01 09:11:23 +02:00
Enrico Turri
1ce3bb690c
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-04-01 08:28:38 +02:00
tamasmeszaros
6593421802
fix for statistics
2019-03-29 17:20:19 +01:00
tamasmeszaros
725f115756
Merging with master for having minz png compression.
...
Much greater performance boost from better compression algorithm than that from the merged polygons.
2019-03-29 15:21:46 +01:00
Vojtech Kral
3cfb234e86
imgui: Get font size from wxWidgets, fix #2043
2019-03-29 14:58:32 +01:00
YuSanka
ac6a232795
Improved Selection from ObjectList side
2019-03-29 14:36:59 +01:00