bubnikv
|
6e97b9bb73
|
Optimization of the layer offsets in 3D visualization.
|
2016-09-15 12:26:53 +02:00 |
|
bubnikv
|
a53bd3dfe9
|
Generate multiple vertex lists rather than requesting a single huge
memory block.
|
2016-09-15 00:06:42 +02:00 |
|
bubnikv
|
2a5095a1ea
|
OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.
|
2016-09-14 16:31:26 +02:00 |
|
bubnikv
|
4c67230436
|
Documented the purpose of various perl modules.
|
2016-09-14 11:22:41 +02:00 |
|
bubnikv
|
55218c8c4d
|
Documented.
Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera.
|
2016-09-14 09:38:59 +02:00 |
|
bubnikv
|
ab9e3b718c
|
Support multi sampled anti-aliasing with wxWidgets 3.0.3.
|
2016-05-27 23:38:45 +02:00 |
|
Alessandro Ranellucci
|
f7e97f7e9b
|
Refactor cutting logic, don't slice in 3DScene
|
2015-12-19 23:15:37 +01:00 |
|
Alessandro Ranellucci
|
e0678d3a38
|
Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843
|
2015-05-24 15:47:07 +02:00 |
|
Alessandro Ranellucci
|
c64308a5e7
|
Render brim and skirt in 3D toolpaths preview. #2649
|
2015-05-18 00:49:16 +02:00 |
|
Alessandro Ranellucci
|
80b169aa75
|
Pan & zoom for toolpaths preview
|
2015-05-16 00:33:22 +02:00 |
|
Alessandro Ranellucci
|
70c032868a
|
Prevent OpenGL scene from Z clipping
|
2015-03-01 19:58:05 +01:00 |
|
Alessandro Ranellucci
|
69ea88473d
|
Workaround for the Clipper issue causing extra points in grid segments
|
2015-02-22 17:09:08 +01:00 |
|
Alessandro Ranellucci
|
d44bf38906
|
Sync viewport of 3D views. #2628
|
2015-02-16 00:37:36 +01:00 |
|
Alessandro Ranellucci
|
9abcd5816c
|
Little test for mixing objects and toolpaths
|
2015-01-25 15:36:20 +01:00 |
|
Alessandro Ranellucci
|
c264969962
|
Bugfix: crash when rendering lines with zero length in 3D preview. #2569
|
2015-01-25 15:21:45 +01:00 |
|
Alessandro Ranellucci
|
a5c0ffe963
|
Faster loading of 3D preview and much less memory used
|
2015-01-24 23:35:29 +01:00 |
|
Alessandro Ranellucci
|
c9cdae1a96
|
Wrong file included in previous commit
|
2015-01-19 15:32:39 +01:00 |
|
Alessandro Ranellucci
|
229039d3b8
|
Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103
|
2015-01-19 15:31:12 +01:00 |
|
Alessandro Ranellucci
|
3d500ca317
|
Skip geometry from unfinished steps in 3D rendering
|
2015-01-18 21:31:09 +01:00 |
|
Alessandro Ranellucci
|
428f831886
|
Scroll 3D preview layers with a slider
|
2015-01-18 20:48:54 +01:00 |
|
Alessandro Ranellucci
|
f2818ddbe0
|
Live 3D toolpaths preview.
|
2015-01-18 19:36:47 +01:00 |
|
Alessandro Ranellucci
|
2bbb6c570b
|
Ported toolpaths rendering to C++
|
2015-01-18 01:07:22 +01:00 |
|
Alessandro Ranellucci
|
bfbcbd55d8
|
Render infill and support material as well
|
2015-01-18 01:07:22 +01:00 |
|
Alessandro Ranellucci
|
d781371d66
|
Join extrusions properly in 3D preview
|
2015-01-18 01:07:22 +01:00 |
|
Alessandro Ranellucci
|
e0a3d2577c
|
Initial work for 3D rendering of toolpaths
|
2015-01-15 20:06:30 +01:00 |
|
Alessandro Ranellucci
|
18e815d032
|
More efficient 3D preview of slices
|
2015-01-15 18:49:07 +01:00 |
|
Alessandro Ranellucci
|
3ee0fc5b1c
|
Ability to select object parts by clicking in the 3D view in the object editor
|
2015-01-13 20:55:19 +01:00 |
|
Alessandro Ranellucci
|
d46d5c955b
|
One more refactoring in 3DScene (select group/drag group)
|
2015-01-13 20:55:19 +01:00 |
|
Alessandro Ranellucci
|
9c8f8f8ded
|
Refactoring: make Slic3r::GUI::3DScene::Base model-independent
|
2015-01-13 20:55:19 +01:00 |
|
Alessandro Ranellucci
|
fb08588007
|
Renamed PreviewCanvas to 3DScene
|
2015-01-09 01:30:04 +01:00 |
|