bubnikv
dd59945098
Fix of a typo in KDTreeIndirect.
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Improvement of the infill path planning.
Regression fix of Gyroid infill crashes.
Some unit tests for elephant foot and path planning.
2019-11-14 17:02:32 +01:00
bubnikv
6d11bfe96a
Fixing C++ issues, that the Visual Studio compiler did not report.
2019-09-27 19:18:35 +02:00
bubnikv
85ea0396a4
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
2019-09-27 18:23:36 +02:00
bubnikv
331c187b39
Rest of the path chaining has been replaced with the new algorithm.
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PolylineCollection.cpp/hpp was removed, use Polylines instead.
Various first_point() / last_point() now return references, not copies.
2019-09-27 18:17:21 +02:00
Lukas Matena
d57a09558e
Several fixes of previous commits related to KDTreeIndirect.hpp and ShortestPath.cpp/.hpp
2019-09-27 13:30:07 +02:00
bubnikv
e65ab90c16
Fix of G-code path planning: Infill lines were incorrectly ordered
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for islands with another islands in their holes.
Improvement of chaining of infill lines for 3D honeycomb, Gyroid and
Honeycomb infill: New TSP chaining algorithm is used.
2019-09-27 09:51:07 +02:00
bubnikv
d06831076d
WIP: Consolidation of shortest path calculations,
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various chaining algorithms are replaced with the improved TSP
algorithm.
2019-09-26 17:30:03 +02:00
bubnikv
10eecb2cab
Reworked Traveling Salesman Problem code for simplicity and robustness.
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The TSP algorithm is newly used for planning of the printing order
of objects AND their instances.
2019-09-26 16:39:50 +02:00
bubnikv
41495a932a
Introduction of a greedy Traveling Salesman Problem algorithm,
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producing better shortest path estimate than the "closest next neighbor"
heuristics. The new greedy algorithm utilizes KD tree for closest
end point search, and builds a graph to detect loops.
PerimeterGenerator newly uses the optimized TSP algorithm.
ExtrusionEntity has been refactored / simplified.
2019-09-26 09:44:38 +02:00