Commit Graph

4339 Commits

Author SHA1 Message Date
bubnikv
9d9a6feb96 Disable ensure_vertical_shell_thickness for spiral vase mode. 2017-04-03 11:19:32 +02:00
bubnikv
1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv
8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
Joseph Lenox
7b5158f5f2 Permit firmware retraction when firmware is Repetier (repetier-firmware supports it). Fixes #3821 2017-03-30 16:47:06 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
b60ae4745f Fixed missing #include<assert.h> 2017-03-29 19:57:11 +02:00
bubnikv
3e347c33dc Bundled Eigen library. 2017-03-29 18:19:57 +02:00
bubnikv
5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
bubnikv
4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv
2da3388aa5 Only print "Generating perimeters" once. 2017-03-28 17:27:05 +02:00
bubnikv
3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv
1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
bubnikv
95b45da57c Fixed 3D view of the Cut dialog. 2017-03-28 14:18:13 +02:00
bubnikv
40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv
9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
bubnikv
640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv
67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
bubnikv
0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
bubnikv
6162670bbd Fixing Window selections wrong
https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
94f60db114
2017-03-23 18:02:35 +01:00
bubnikv
bc7ff623f8 Updated from upstream,
build instructions for Windows point to Prusa3D instructions.
2017-03-23 17:00:46 +01:00
bubnikv
53832aff24 Documented the boost libraries required by Slic3r Prusa Edition
https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv
b7d3ed26c6 Link boost & intel Thread Building Blocks statically by default
on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv
a7838cac07 Fixed the rotation and scaling inputs allowing decimal numbers with
both the dot and comma as a decimal separator.

Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
bubnikv
cc9460b8fa Increased a threshold for print centering from EPSILON to 5um
to account for the decimation of the brim lines.
2017-03-23 13:21:44 +01:00
bubnikv
9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
bubnikv
073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
bubnikv
1770d031b4 Fixed rotations, allow both dot and dash as decimal separators,
correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv
1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
bubnikv
04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
6b99cbdc02 Had the vertex buffer objects disabled for debugging purposes by mistake. 2017-03-21 08:59:48 +01:00
bubnikv
d8f0c0bdff Fixed bug in variable layer height editing: Make the OpenGL context
current.
2017-03-20 15:55:22 +01:00
bubnikv
039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1 Fixed the reports given by the build process if BOOST or TBB libraries
were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2 Link XS with -framework OpenGL on OSX. 2017-03-16 14:26:16 +01:00
bubnikv
73de247a15 Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
79e6f23fdc code beautification, C++11 loops 2017-03-13 16:03:44 +01:00
bubnikv
c96d794604 BoundingBox, Print - methods inlined, added const accessors. 2017-03-13 16:03:11 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
bubnikv
720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
bubnikv
a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00