Alessandro Ranellucci
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fde6e371a9
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Use multiple colors for multimaterial models in 3D preview
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2013-08-25 16:35:21 +02:00 |
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Alessandro Ranellucci
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945250c8c2
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Show axes and ground
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2013-08-25 02:58:50 +02:00 |
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Alessandro Ranellucci
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6f1fd51c2e
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Keep objects vertical in 3D preview
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2013-08-25 02:07:51 +02:00 |
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Alessandro Ranellucci
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63ba894260
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Add some comments to OpenGL code
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2013-07-01 12:23:44 +02:00 |
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Alessandro Ranellucci
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8ec3ec6bda
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Cosmetic changes to the new OpenGL code by iXce
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2013-07-01 10:58:30 +02:00 |
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Guillaume Seguin
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b2e0c1ab42
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Use max of all dimensions instead of max of first 2
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2013-07-01 00:08:02 +02:00 |
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Guillaume Seguin
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1f229f3233
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Cleanup
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2013-06-30 23:54:13 +02:00 |
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Guillaume Seguin
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e92fefb6ff
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Working rotation for mesh viewer
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2013-06-30 23:51:06 +02:00 |
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Guillaume Seguin
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6668a81c64
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Start work on rotation handling
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2013-06-29 18:31:06 +02:00 |
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Guillaume Seguin
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dd7830b1b7
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Add panning support
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2013-06-29 15:12:57 +02:00 |
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Guillaume Seguin
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43d764feff
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Implement zoom to point
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2013-06-29 14:16:56 +02:00 |
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Guillaume Seguin
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317c911c67
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Remove leftover from 47b2c13c
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2013-06-29 14:16:38 +02:00 |
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Guillaume Seguin
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bb3ebb0244
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Switch to orthographic projection
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2013-06-29 10:43:35 +02:00 |
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Guillaume Seguin
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47b2c13c99
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Get rid of demo timer in PreviewCanvas
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2013-06-29 10:43:21 +02:00 |
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Alessandro Ranellucci
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5c74fd095b
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Very basic implementation of 3D preview - install Wx::GLCanvas to get it working
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2013-05-17 14:14:33 +02:00 |
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Alessandro Ranellucci
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228c84ddc1
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Use glDrawArrays()
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2013-05-16 13:42:19 +02:00 |
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Alessandro Ranellucci
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fc1a23f5b0
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Quick and dirty OpenGL mockup
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2013-05-16 12:09:01 +02:00 |
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