Vojtech Bubnik
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308d6b7809
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WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp
2) Refactored to use as little as possible of admesh.
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2021-05-17 20:25:59 +02:00 |
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Vojtech Bubnik
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d2ca4563e8
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Extended SVG::export_expolygons() with legend.
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2021-02-22 18:07:27 +01:00 |
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Vojtech Bubnik
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32362cff0b
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SVG export: Implemented flipping in Y axis. Now flipped by default
to match the 3D print paths view when looking at the print from the top.
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2020-11-16 10:18:51 +01:00 |
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bubnikv
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a72ac57fab
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adaptive elpehant foot compensation, fixing
GH issues #1757 #2085 #2132 #2423 #2502 #2156 #2773 #2828 #2998 #3001
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2019-11-01 19:59:09 +01:00 |
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bubnikv
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0558b53493
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WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
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2018-09-19 11:02:24 +02:00 |
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