Commit Graph

71 Commits

Author SHA1 Message Date
Alessandro Ranellucci
8ed91a8ec4 Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes. 2011-12-30 19:59:51 +01:00
Alessandro Ranellucci
792960aae1 Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58 2011-12-02 23:35:39 +01:00
Alessandro Ranellucci
a1c766cc52 New bridging logic, more robust. #58 2011-11-19 16:44:24 +01:00
Alessandro Ranellucci
12b06b0ab0 Speed boost for new infill patterns. #20 2011-11-14 10:54:04 +01:00
Alessandro Ranellucci
038caddcda New fill types (hilbertcurve, archimedeanchords, octagramspiral) and ability to use different patterns for solid layers. #20 2011-11-13 18:14:02 +01:00
Alessandro Ranellucci
fec816b065 Collect undetected lines (caused by dirty or non-manifold models), warn the user, post debug info. Includes some further ExPolygon refactoring. 2011-11-11 10:21:48 +01:00
Alessandro Ranellucci
7f341cfcd3 New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill 2011-10-18 15:57:53 +02:00
Alessandro Ranellucci
c97a89c07c Refactored Line objects to arrayrefs 2011-10-12 16:27:40 +02:00
Alessandro Ranellucci
e410410dc7 Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Alessandro Ranellucci
84abd41cf4 Fixes for bridges 2011-10-09 22:18:06 +02:00
Alessandro Ranellucci
459577f9a2 Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some
bridges.
2011-10-09 19:47:21 +02:00
Alessandro Ranellucci
2da5ee7448 Bugfixes and improvements in surface detection 2011-10-04 22:27:45 +02:00
Alessandro Ranellucci
ef201a99cc Bugfix in polyline simplification 2011-10-03 20:40:49 +02:00
Alessandro Ranellucci
25ea8a0204 Bugfixes for complex and dirty geometries 2011-09-30 15:46:48 +02:00
Alessandro Ranellucci
478047fad3 Fixes and improvements after testing with more complex objects 2011-09-26 14:48:22 +02:00
Alessandro Ranellucci
0cd10441a1 Optimization of travel paths for perimeters 2011-09-25 23:15:45 +02:00
Alessandro Ranellucci
18c7aef1a7 Lots of changes and refactoring after testing with hollow objects 2011-09-18 19:28:12 +02:00
Alessandro Ranellucci
26b05ab155 Replaced Moose with Moo => big performance boost and easier packaging 2011-09-06 11:50:43 +02:00
Alessandro Ranellucci
428006264d Generate boundaries of areas to fill (includes some refactoring) 2011-09-04 12:04:01 +02:00
Alessandro Ranellucci
febd655e22 Extrusion of perimeters 2011-09-02 21:10:20 +02:00
Alessandro Ranellucci
55a523e1fa Initial import 2011-09-01 21:06:28 +02:00