Commit Graph

1349 Commits

Author SHA1 Message Date
YuSanka
e2b8c3e33c Merge remote-tracking branch 'origin/master' into ys_hdpi 2019-02-04 10:38:23 +01:00
YuSanka
4005d06452 Fixed "hard_code" setting of the size for the Sidebar and Tabs
+ Fixed assert after config_wizard changing
2019-02-04 10:35:16 +01:00
bubnikv
0b7b961994 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-02-04 09:38:02 +01:00
bubnikv
7c5d94e0b1 Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators. 2019-02-04 09:37:49 +01:00
Enrico Turri
1f77eb1e54 Fixed Technologies.hpp file 2019-02-04 09:13:28 +01:00
bubnikv
cd838561ee Model fixing through Netfabb service (Windows only):
Model volumes are now fixed one by one, instances & parameters are maintained,
it is now possible to fix just a single volume of a multi-part object.
2019-02-03 22:14:34 +01:00
bubnikv
bcab373a54 Fixed an error when importing / exporting Config Bundles with
at least one SLA print or SLA material defined.
2019-02-03 20:17:55 +01:00
bubnikv
1905d49ade Trying to find a reasonable workaround for the single key menu accelerators. 2019-02-03 19:10:20 +01:00
bubnikv
d0b1b3b3de Trying to convince OSX that we want the Control key to behave as Command
key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00
bubnikv
f9743d17e9 On Windows, system and hidden files are now ignored in all file
enumeration loops.
Should fix "desktop.ini still displaying error" #1761
2019-02-03 15:30:37 +01:00
bubnikv
14a623f50e Removed GLCanvas3D::on_key_down() handler, as it is replaced
by the on_char() handler.
2019-02-03 14:11:09 +01:00
bubnikv
0c1f750cba The accelerators Ctrl+A, Ctrl+Del and Del were incorrectly captured
globally by being defined in the Edit menu.
These accelerators are now suppressed in the menu (shown on Windows
but inactive, not shown on OSX / Linux),
and they are now captured by the 3D scene widget instead.

Fix of ctrl-A doesn't work well #1753
2019-02-03 14:06:13 +01:00
bubnikv
ecdf550e65 OSX specific: Changed the "Preferences dialog" short cut
to the platform default "Control-," fixes #1748
2019-02-03 12:12:26 +01:00
bubnikv
5deb8fcc65 Suppressed the "Split to volumes" button in simple mode. 2019-02-03 11:15:26 +01:00
bubnikv
f050d91239 OSX specific: The Command short keys over the 3D scene toolbars
are now shown with the OSX "Command" symbols, not as "Ctrl+"
2019-02-03 11:10:25 +01:00
bubnikv
a56f7d60e5 Fixed an issue, where the output G-code file name was not always updated
from the current Model/ModelObjects.
Fixed a possible race condition in updating Print::m_placeholder_parser
with the proposed filename / filename base.
Improved documentation (source code comments).
2019-02-03 10:41:14 +01:00
bubnikv
e59a10e0c2 Fix of a cooling slow down logic.
fixes "Min print speed" to "Estimated Print Time" Inconsistencies #1488
2019-02-01 17:15:41 +01:00
Enrico Turri
b919dcc4ab Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-02-01 14:42:55 +01:00
Enrico Turri
016507f4ef Merge branch 'sidebar_fixes' of https://github.com/prusa3d/Slic3r 2019-02-01 14:32:21 +01:00
tamasmeszaros
d65fd9f346 Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr 2019-02-01 13:21:16 +01:00
bubnikv
3b973e01dd Get name of both the G-code and project file from the 1st printable
object's name or file path.
Fixed some compilation warnings.
2019-02-01 11:44:08 +01:00
bubnikv
405d18a7fa Changed default the Drag & Drop target from "Move" to "Copy". Fixes #1742 2019-02-01 08:53:29 +01:00
YuSanka
ba6206ab62 First experiment to fix layouts on hdpi 2019-01-31 15:55:09 +01:00
bubnikv
f4243c694f Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 15:09:23 +01:00
bubnikv
c82d346c1a Fixed a bug in initialization of some StaticPrintConfig derived classes.
Merged implementation of support for "Octoprint-Cancelobject" #972
thanks @supermerill
2019-01-31 15:09:16 +01:00
Enrico Turri
fb6ef1d20f Keeps modifier transparent while layer editing tool is enabled 2019-01-31 14:25:11 +01:00
Enrico Turri
8076b39c4b Emulation of kill focus event on object manipulator fields when changing selection into objects list [WIN+LINUX] 2019-01-31 14:12:07 +01:00
Enrico Turri
5fa5d495bb Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-31 13:32:47 +01:00
YuSanka
1605c23e25 Updated KBShortcutsDialog 2019-01-31 13:21:33 +01:00
Enrico Turri
035ef9cb23 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-01-31 13:19:46 +01:00
Enrico Turri
81c621716b User mode-aware toolbar items 2019-01-31 13:19:26 +01:00
Enrico Turri
85f7d28c6f Added call to _set_current() into GLCanvas3D::on_mouse() 2019-01-31 10:50:16 +01:00
tamasmeszaros
30477c710c Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr 2019-01-31 10:11:56 +01:00
tamasmeszaros
095dfcad9e Getting rid of signed distance from collision detection. 2019-01-31 10:11:37 +01:00
bubnikv
2d3da7ef33 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 09:37:38 +01:00
bubnikv
f1470966a5 glsafe macro to test for the glGetError in debug mode 2019-01-31 09:37:27 +01:00
Enrico Turri
0a72a4e7ad GLCanvas3D -> added call _set_current() to method accessing GPU memory 2019-01-31 09:15:43 +01:00
bubnikv
3c78d35e3c Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 09:09:42 +01:00
bubnikv
73280d48ed Fixed name of the exported project file to respect the object name. 2019-01-31 09:08:40 +01:00
Enrico Turri
4b1cc282c8 replace #ifdef _DEBUG with #ifndef NDEBUG 2019-01-31 08:47:23 +01:00
bubnikv
991632add5 GLCanvas3d::on_render(): if not intialized yet,
Call render directly, so it gets initialized immediately, not from On Idle handler.
2019-01-30 19:48:26 +01:00
bubnikv
7dbda0243e Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-30 19:02:43 +01:00
bubnikv
ed9a924880 Added missing GL context "Set Current" calls before loading data
into vertex buffers.

Changed behavior of Canvas3D::on_render() to postpone rendering to idle,
as on OSX the paint events happen directly from control updates,
if the control update triggers Canvas3D window rescaling. With this change,
rendering only happens from idle handler consistently.
2019-01-30 19:02:30 +01:00
tamasmeszaros
3f10b2f7f8 Getting around signed_distance in pinhead_mesh_intersect 2019-01-30 17:35:39 +01:00
YuSanka
a5ec951180 Added menu item for the "Fix through the Netfabb" 2019-01-30 16:27:33 +01:00
Enrico Turri
3deeab90f3 Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 16:19:59 +01:00
bubnikv
eec289961a Removed Microsoft specific _DEBUG flag from the Unix systems.
Made condional compilation of assert code based on #ifndef NDEBUG
instead of #ifdef _DEBUG to compile on Unix systems.
2019-01-30 15:27:11 +01:00
YuSanka
5a28693ff4 Updated draw_colored_band() according to the new colors.
+ some code refactoring
2019-01-30 14:45:18 +01:00
Enrico Turri
168c3010fa Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 14:09:18 +01:00
tamasmeszaros
4e82e32a27 Trying to speed up collision detection with tbb 2019-01-30 13:51:34 +01:00