bubnikv
7ffb3590c4
Finalized the Prusa Control project file format import.
2017-04-05 14:45:43 +02:00
bubnikv
f9023c0603
Removed some unused code.
2017-04-05 13:50:59 +02:00
bubnikv
6f5700a3a6
Fix of
...
https://github.com/prusa3d/Slic3r/issues/66
https://github.com/prusa3d/Slic3r/issues/181
Implemented filtering of the support structures expanded into a grid,
where the support parts leaked through the object wall are removed
after the fact.
2017-04-05 09:56:59 +02:00
bubnikv
5126c5018a
Provision for disabling TBB parallelization for debugging purposes.
2017-04-05 09:53:24 +02:00
bubnikv
74b95e9152
Adapted BoundingBox get_extents(const ExPolygons &expolygons)
...
to work even with empty polygons.
2017-04-05 09:52:06 +02:00
bubnikv
555560f63c
Simplification, C++11 beautification.
2017-04-05 09:51:03 +02:00
bubnikv
ef2cfdb0d1
C++11 beautification of loops.
2017-04-05 08:59:03 +02:00
bubnikv
47543cf82a
Operator< for Point
2017-04-05 08:57:59 +02:00
bubnikv
329f0b9cf4
Debugging output and asserts for TriangleMeshSlicer::slice().
2017-04-05 08:57:37 +02:00
bubnikv
bd9ee88e2f
Fix of https://github.com/prusa3d/Slic3r/issues/214
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Dent in perimeters around a hole
Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv
70fcedb113
Fix of https://github.com/prusa3d/Slic3r/issues/232
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Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
bubnikv
1719952f49
Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
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Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv
8ac1d37b10
Fixed crashes on OpenGL < 2 due to printing null pointers returned
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by glGetString().
2017-03-31 15:29:34 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
b60ae4745f
Fixed missing #include<assert.h>
2017-03-29 19:57:11 +02:00
bubnikv
3e347c33dc
Bundled Eigen library.
2017-03-29 18:19:57 +02:00
bubnikv
5dc899d64e
Reset wipe moves on tool change and on travel.
2017-03-29 17:45:38 +02:00
bubnikv
4bbb1f4b63
Rewrote next_highest_power_of_2 as a template as OSX had issues with
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the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv
3ebf0ce7fd
Improved memory allocation efficiency of the 3D path preview generator.
2017-03-28 17:09:57 +02:00
bubnikv
1fb302d480
Reverted due to a failing test t\multi.t
2017-03-28 14:29:27 +02:00
bubnikv
40b75f6cee
Snapped the bottom interface layer print heights to the top interface
...
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.
Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv
9f7a5c7a6f
Some beautification and C++11 adaptation.
2017-03-28 13:25:10 +02:00
bubnikv
640698d28b
Fixing Zero extrusion print moves and overlapping regions in first layer
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https://github.com/prusa3d/Slic3r/issues/184
No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv
67126d6f48
Moved the NVIDIA and AMD hints to the slic3r.exe wrapper.
2017-03-27 09:06:24 +02:00
bubnikv
0dae43e4bc
Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
...
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
bubnikv
53832aff24
Documented the boost libraries required by Slic3r Prusa Edition
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https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv
b7d3ed26c6
Link boost & intel Thread Building Blocks statically by default
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on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv
9e0a690d2e
Simplified the skirt paths.
2017-03-23 12:35:00 +01:00
bubnikv
073d6d2d43
Fixed colors of the path preview.
2017-03-23 12:34:35 +01:00
bubnikv
1b3c651643
Fixed iusses in rendering print paths through VBOs for multiple objects.
2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25
Try to enforce the use of a high performance NVIDIA / ATI GPU
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on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
1fb3d00932
Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.
2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8
Support generator parallelized.
2017-03-22 15:35:50 +01:00
bubnikv
04cd474708
Fixed some instance of simplify_polygons() invocation.
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Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
039cd0ac5b
new GLShader.cpp,h
2017-03-20 14:48:17 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1
Fixed the reports given by the build process if BOOST or TBB libraries
...
were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2
Link XS with -framework OpenGL on OSX.
2017-03-16 14:26:16 +01:00
bubnikv
73de247a15
Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
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API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc
Fixed a typo.
2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
79e6f23fdc
code beautification, C++11 loops
2017-03-13 16:03:44 +01:00
bubnikv
c96d794604
BoundingBox, Print - methods inlined, added const accessors.
2017-03-13 16:03:11 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
50976e1b5a
Parallelized slices_to_fill_surfaces_clipped()
2017-03-08 23:02:27 +01:00
bubnikv
720459183e
Parallelized detection of extra perimeters.
2017-03-08 22:38:08 +01:00
bubnikv
a956186c76
Parallelized TriangleMeshSlicer::make_expolygons
2017-03-08 21:55:38 +01:00
bubnikv
336f86c101
Fixed a newly introduced memory leak into the Clipper library,
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made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
bubnikv
4426e47e2a
Fixed a race condition in the parallelization
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of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv
20796b89c1
Improved debugging of slicing.
2017-03-08 15:58:40 +01:00
bubnikv
798bca561b
Parallelized the slow discover_vertical_shells()
2017-03-08 14:54:04 +01:00
bubnikv
f200781436
C++ compiler suppressed default constructor and assignment operator
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for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
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Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
73439b7acb
Parallelized PrintObject::_slice(), make_slices() code.
2017-03-08 10:37:47 +01:00
bubnikv
1e6cf0cd98
TriangleMeshSlicer
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replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv
edd7cabf68
Trace TriangleMeshSlicer at loglevel debug (nr. 4)
2017-03-07 22:50:32 +01:00
bubnikv
dfba2cb6b2
Parallelized PrintObject::detect_surfaces_type()
2017-03-07 21:46:45 +01:00
bubnikv
65c024f7cf
Parallelize PrintObject::process_external_surfaces()
2017-03-07 17:43:43 +01:00
bubnikv
109013bed7
Yet another fix of the static linking on Windows.
2017-03-07 16:33:36 +01:00
bubnikv
32b0428303
Yet another fix of a static TBB linkage.
2017-03-07 14:50:32 +01:00
bubnikv
a4dea4b7fc
Fix of intel TBB linking.
2017-03-07 14:31:08 +01:00
bubnikv
32ebb1e2c7
Fix of a static library extension of the INtel Thread Building Blocks on OSX/Linux.
2017-03-07 14:13:30 +01:00
bubnikv
cb1a6eae1e
Added dependencies on the Intel Thread Building Blocks.
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Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv
8a42c0ad9f
Implementation of scaling factor of objects into an AMF file.
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https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv
c23c0ee7d2
Fix of https://github.com/prusa3d/Slic3r/issues/172 ?
2017-03-06 15:03:31 +01:00
bubnikv
d20a9d73d4
Fix for OSX: clang requires the member operator< and == to be const.
2017-03-05 16:34:16 +01:00
bubnikv
a9a20003c0
Clipper memory optimization: Own memory manager for OutPt objects.
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Allocate OutPt by chunks of 32, reuse the released OutPt objects.
2017-03-03 23:06:51 +01:00
bubnikv
f24427cd76
Another Clipper optimization. When adding a set of paths
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to Clipper, allocate the edges in a single continuous vector.
2017-03-03 21:40:40 +01:00
bubnikv
fa4df36963
Fix: Orientation() has been declared inline, therefore not exported.
2017-03-03 20:39:04 +01:00
bubnikv
5580fd64b3
Clipper library:
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Added some comments,
some methods were made inline, tiny methods moved to the header as inline,
dynamic allocation replaced with std:: containers,
changed some loops to the condensed C++11 syntax.
2017-03-03 20:38:53 +01:00
bubnikv
fddd7c620f
Some optimization of memory allocation, some reduction / inlining of short functions.
2017-03-03 20:38:40 +01:00
bubnikv
1909c75c21
TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelessly
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slow on mingw. Rewrote using std::vector<>, which is blazing fast.
2017-03-03 17:36:07 +01:00
bubnikv
a219ae3d27
Set boost tracing level on DLL initialization to errors only.
2017-03-03 14:38:25 +01:00
bubnikv
4de33effdc
Tracing of TriangleMesh repair.
2017-03-03 13:31:51 +01:00
bubnikv
930e6752d9
Reverted unification of positive and negative zeros when loaded
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from an STL file.
2017-03-03 12:54:00 +01:00
bubnikv
4d00aa1800
More tracing of the slicing process.
2017-03-03 12:53:05 +01:00
bubnikv
062a6628e5
Revert "Some optimization of memory allocation, some reduction / inlining of short functions."
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This reverts commit bc19e97d45
.
2017-03-02 20:44:53 +01:00
bubnikv
473624fcd7
Revert "Clipper library:"
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This reverts commit 90a415ae10
.
2017-03-02 20:44:43 +01:00
bubnikv
cd7134e6f6
Revert "Fix: Orientation() has been declared inline, therefore not exported."
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This reverts commit c2ee73d211
.
2017-03-02 20:44:28 +01:00
bubnikv
c2ee73d211
Fix: Orientation() has been declared inline, therefore not exported.
2017-03-02 17:34:53 +01:00
bubnikv
90a415ae10
Clipper library:
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Added some comments,
some methods were made inline, tiny methods moved to the header as inline,
dynamic allocation replaced with std:: containers,
changed some loops to the condensed C++11 syntax.
2017-03-02 17:11:46 +01:00
bubnikv
4287362aa6
Extended tracing of the slicing process.
2017-03-02 16:52:24 +01:00
bubnikv
d430767fa7
Define a surface type count constant to be able to address a vector
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with a surface type.
2017-03-02 16:42:26 +01:00
bubnikv
83a80a9b7d
Optimization of LayerRegion::slices_to_fill_surfaces_clipped()
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Added some run time tracing through boost::log.
2017-03-02 16:41:16 +01:00
bubnikv
73f603d90e
Fix of #117 : A large fractal pyramid takes ages to slice
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The Clipper library has difficulties processing overlapping polygons.
Namely, the function Clipper::JoinCommonEdges() has potentially a terrible time complexity if the output
of the operation is of the PolyTree type.
This function implmenets a following workaround:
1) Peform the Clipper operation with the output to Paths. This method handles overlaps in a reasonable time.
2) Run Clipper Union once again to extract the PolyTree from the result of 1).
2017-03-02 16:39:43 +01:00
bubnikv
258252cbf3
Shiny Profiler: Disable exponential dumping of the timing data.
2017-03-02 16:35:15 +01:00
bubnikv
349cf841d6
Need to include '-lboost_filesystem' in build #166
2017-03-02 16:33:50 +01:00
bubnikv
07fa15806f
Utility function SVG::export_expolygons() to paint a set of possibly
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overlapping ExPolygons with attributes.
2017-03-02 16:32:43 +01:00
bubnikv
dff5bda202
The Shiny profiler is not thread safe. Disable parallelization if
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SLIC3R_PROFILE is enabled.
2017-03-02 16:31:29 +01:00
bubnikv
bc19e97d45
Some optimization of memory allocation, some reduction / inlining of short functions.
2017-03-01 14:27:08 +01:00
Alessandro Ranellucci
6a90fceaaf
Ported expanded_output_filepath() to C++/XS
2017-02-28 10:38:32 +01:00
Alessandro Ranellucci
6f11969257
Restore [input_filename] in custom G-code as well
2017-02-28 10:28:29 +01:00
AndylgTom
4528f35bc0
Update Config.xsp ( #50 )
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For fix to display Unicode in category
2017-02-28 10:06:03 +01:00
bubnikv
4010dd71f6
Support Prusa Control project files (.PRUS) by the GUI.
2017-02-27 16:09:22 +01:00
bubnikv
c9465cf7fa
Fixed typos in AMF export.
2017-02-27 01:39:20 +01:00
bubnikv
ee619701d8
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00