Vojtech Bubnik
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2c8a92cacb
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Some shader compilers did not seemingly like #if XXX blocks
if XXX was not defined. Changed to #ifdef XXX.
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2020-12-11 12:27:07 +01:00 |
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Vojtech Bubnik
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8d644fbcb6
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1) Shader manager: Allow to override #defines programatically
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
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2020-12-10 13:20:25 +01:00 |
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enricoturri1966
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0f44caa99c
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ENABLE_SLOPE_RENDERING set as default
Slope rendering active only when using Gizmo FDM supports
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2020-10-02 15:43:39 +02:00 |
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enricoturri1966
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c63e03c367
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1st installment of tech ENABLE_ENVIRONMENT_MAP
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2020-05-28 15:27:29 +02:00 |
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Enrico Turri
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f1ccd38258
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Fixed shaders on Intel Cards - not allowed use of 'active' word
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2020-03-31 12:51:50 +02:00 |
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enricoturri1966
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5378b18f18
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ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
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2020-03-16 08:35:13 +01:00 |
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enricoturri1966
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b36051af82
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New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
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2020-03-13 15:09:07 +01:00 |
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bubnikv
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566bb7041a
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Optimization of the OpenGL shaders for clipping with clipping planes.
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2019-04-12 11:01:53 +02:00 |
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Lukas Matena
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3a09f66e51
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Fixed a literal in vertex shader that refused to compile on OSX
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2019-04-08 16:05:18 +02:00 |
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Lukas Matena
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9b7857aaab
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SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
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2019-04-08 10:31:16 +02:00 |
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Enrico Turri
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e6369fe548
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SLA slices preview - wip 3
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2018-11-27 14:50:57 +01:00 |
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Enrico Turri
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7cff6ef6db
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Shaders loaded from files
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2018-05-21 13:08:02 +02:00 |
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