Commit Graph

310 Commits

Author SHA1 Message Date
bubnikv
c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
42d9db04f2 Don't crash, if the number of lines to display is zero. 2016-04-15 17:58:29 +02:00
bubnikv
23a5edbd11 Breaking into the debugger from the menu. This may be useful in Windows. 2016-04-13 20:51:03 +02:00
bubnikv
f767ce816b Optimized and improved rectilinear fill. 2016-04-13 20:45:44 +02:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
7e1fac8f76 Separate libslic3r code from slic3r application code 2015-12-06 12:54:01 +01:00