Alessandro Ranellucci
73ddd3b438
Refactored parallelization code, cherry picked from @alexrj 36789774471a0bf9a66bb33cc3ab6984f8ede8c6
2016-12-08 14:40:47 +01:00
Alessandro Ranellucci
9fbd135f14
Automatically detect the number of cores and use that as a default for threads number
2016-12-08 14:28:36 +01:00
Alessandro Ranellucci
70a9de085b
Parallelize TriangleMeshSlicer::slice(), cherry picked from @alexrj 83ad123d951c6ee663d2f3b02e095c203ca794e7
2016-12-08 14:28:09 +01:00
Alessandro Ranellucci
e9290252d6
Fixed regression in the _make_perimeters port
2016-12-08 14:25:05 +01:00
Alessandro Ranellucci
86c8207d31
Ported make_perimeters() and infill() to C++/XS, use pure C++ threads, cherry picked from @alexrj 66591bcc556c01572ec7519b1f8cb4ee2d430685
2016-12-08 14:24:40 +01:00
bubnikv
3e8cafa857
Fix of ASCII STL parser. Accept a model even with invalid normals.
2016-12-05 11:39:17 +01:00
bubnikv
330ffed87e
Adjusted copyright header of the Perl GLShader module.
2016-12-02 11:19:27 +01:00
bubnikv
7e1af658b6
Initial experiments with vertex / fragment shaders,
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prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
bubnikv
bd618569e1
Print the supports before the object layer at the same height.
2016-11-30 18:54:19 +01:00
bubnikv
26a8017e99
Made the support interface contact loops configurable.
2016-11-30 17:33:55 +01:00
bubnikv
38cb2842ac
support_material_synchronize_layers implementation
2016-11-30 16:06:12 +01:00
bubnikv
556204fddc
support_material_synchronize_layers configuration value
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for synchronization of object layers with print layers.
2016-11-30 16:04:15 +01:00
bubnikv
946b36bb4d
Supports using the EdgeGrid simplify_contour
2016-11-29 19:30:59 +01:00
bubnikv
1d44e92a6e
Point dot operator and PointHash object for std unique_xxx functions.
2016-11-29 19:29:24 +01:00
bubnikv
5c23ee504c
EdgeGrid::contours_simplified for supports
2016-11-29 19:28:33 +01:00
bubnikv
ca5ad58ad2
logging of slicing process
2016-11-29 19:27:23 +01:00
bubnikv
85aa802d4b
Fix of the last clipperutil safety_offset modification. Handle safety
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offset of holes separately, don't forget to reverse them before / after.
2016-11-29 19:26:26 +01:00
bubnikv
792856a505
Bounding Box - new method align_to_grid
2016-11-29 19:25:10 +01:00
Bill Waggoner
50fe691604
Squashed commit of the following:
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commit 7fc66514bf3fbcc2c2709a4eb94856fa9b3ba523
Author: Bill Waggoner <ctgreybeard@gmail.com>
Date: Mon Nov 28 14:09:09 2016 -0500
Build.pl fails to find boost libraries
commit 3fa66c4970eb2235aa57041a5a318ddcb1910219
Author: Bill Waggoner <ctgreybeard@gmail.com>
Date: Mon Nov 28 14:00:07 2016 -0500
Build.pl fails to find boost correctly
Signed-off-by: Bill Waggoner <ctgreybeard@gmail.com>
2016-11-28 14:28:50 -05:00
bubnikv
bde2ee6a7e
Step forward in the C++ supports.
2016-11-28 17:36:50 +01:00
bubnikv
8b0784f26c
Added a free "cross product" function to Pointf (thinking the Pointf is
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really a vector in this case).
Made the == operator inline.
2016-11-28 17:34:52 +01:00
bubnikv
695c92fb00
CLIPPER_OFFSET_SCALE was made a power of two, the scaling functions
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inside ClipperUtils are now using bit shifts instead of multiplication
by doubles, which makes the scaling precise.
Removed the scale parameter from all offset functions.
Modified the safety offset to calculate offset per polygon instead
of over all polygons at once. The old way was not safe and very slow,
sometimes this meant a kiss of death for supports for example.
2016-11-28 17:33:17 +01:00
bubnikv
e93253e270
Extended tracing of Support generator
2016-11-24 15:38:19 +01:00
bubnikv
a5b04d5cf3
Support calculation optimized.
2016-11-24 15:05:05 +01:00
bubnikv
e02755632e
new Utils.hpp
2016-11-24 14:05:06 +01:00
bubnikv
0d20a81354
Log support through boost::log
2016-11-24 13:44:51 +01:00
bubnikv
e67e37c772
Supports: Disabled debugging,fix of bottom surface over print.
2016-11-24 11:29:31 +01:00
bubnikv
14df0717ca
Fix of new suports.
2016-11-24 10:43:47 +01:00
bubnikv
d8be4de6cf
One step further to the C++ Supports.
2016-11-23 15:51:47 +01:00
bubnikv
1a1eaa0810
increased version number.
2016-11-20 23:06:56 +01:00
bubnikv
a069c41b20
On Windows, load the icon either from the exe, or fron the ico file.
2016-11-20 14:22:26 +01:00
bubnikv
39679f9518
Missed this one at the last check-in.
2016-11-20 12:59:29 +01:00
bubnikv
ef69474636
Optimized Layer::merge_slices()
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Don't merge classified pieces of layerm->slices, but use the non-split
islands of a layer. For a single region print, these shall be equal.
Added Slic3r-console.ico windows icon for the console Slic3r.
This is a copy of the big icon, with the big images stripped off.
2016-11-20 12:38:59 +01:00
bubnikv
79f5a16536
Reverted the perimeter generator to not save the perimeter areas.
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These could be calculated from the fill areas if needed.
On the other side, the non-classified (non-split) fill areas are stored
now for use in the "ensure vertical wall thickness" feature,
also the non-split fill areas are re-used when recalculating the infills.
This is safer than trying to stitch the fill region together from the
classified fragments.
Modified the "ensure vertical wall thickness" feature to use the non-split
fill areas instead of perimeter areas for the calculation
of non-supported regions. This is cheaper as the fill areas contain
roughly half the edges.
2016-11-17 23:22:59 +01:00
bubnikv
2085a482c7
admesh: Fixed a problem in loading an STL when compiled with
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Visual Studio 2013. Added multiple compile time checks for data
sizes and alignment. The library STL import is not big endian safe, so
added a test for endianity, modified STL export to a faster little endian only.
2016-11-17 16:57:58 +01:00
bubnikv
9772584d78
Tame the Shiny profiler. Make it switchable with define SLIC3R_PROFILE.
2016-11-16 23:11:51 +01:00
bubnikv
3d47c52b47
In "ensure vertical wall thickness", the union_ is called each time
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a new layer is added to the shell. This is faster than calling union_
over all collected polygons. Also security offset has been disabled.
2016-11-16 22:16:20 +01:00
bubnikv
6a3bdf43dc
ClipperUtils extended with intrusive profiling macros.
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offset2() was exteded with a shortcut, if both offset directions
are of the same direction.
2016-11-16 22:12:58 +01:00
bubnikv
bcda69c1e5
Extended the Build.PL to understand an environment variable
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SLIC3R_PROFILE to set the C++ symbol of the same name to enable
Shiny profiler.
2016-11-16 22:10:04 +01:00
bubnikv
c3af189045
Reduced some compiler warnings.
2016-11-16 22:09:00 +01:00
bubnikv
901ec0ad37
Disable includes inside Shiny sources when SLIC3R_PROFILE symbol is not defined.
2016-11-16 22:04:38 +01:00
bubnikv
bfbe85b5c2
Some optimization of the "ensure vertical wall thickness" feature.
2016-11-16 18:04:47 +01:00
bubnikv
e857833a91
Undef seed macro because of crazy perl macro substitutions.
2016-11-16 13:19:48 +01:00
bubnikv
a36cc6491c
Fixed compilation of XS modules by undefinig the "seed" macro
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redefined crazily by Perl.
2016-11-16 13:14:42 +01:00
bubnikv
1589ffb224
Fix for compilation on Strawberry Perl with C++11 enabled.
2016-11-16 13:06:51 +01:00
bubnikv
68e9ec0d41
Set the C++ version to C++11 for all compilers but Visual Studio C++.
2016-11-16 13:00:36 +01:00
bubnikv
4c407c8a59
Optimization of Model bounding box routines (avoids copying the mesh),
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optimization of the admesh rotate function (also made numerically more robust).
2016-11-16 11:53:29 +01:00
bubnikv
52de3940fe
Improvements of admesh robustness when loading and fixing STLs.
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https://github.com/prusa3d/Slic3r/issues/33
2016-11-16 10:33:23 +01:00
bubnikv
d1d6e907c5
Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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When using a memcmp on raw floats, those numbers report to be different.
Unify all +0 and -0 to +0 to make the floats equal under memcmp.
2016-11-16 09:31:18 +01:00
bubnikv
50f06a0fe8
Increased the gimbal lock threshold to 170 degrees from 150 degrees.
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This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00