# extends C++ class Slic3r::Model package Slic3r::Model; use List::Util qw(first max any); sub merge { my $class = shift; my @models = @_; my $new_model = ref($class) ? $class : $class->new; $new_model->add_object($_) for map @{$_->objects}, @models; return $new_model; } sub add_object { my $self = shift; if (@_ == 1) { # we have a Model::Object my ($object) = @_; return $self->_add_object_clone($object); } else { my (%args) = @_; my $new_object = $self->_add_object; $new_object->set_name($args{name}) if defined $args{name}; $new_object->set_input_file($args{input_file}) if defined $args{input_file}; $new_object->config->apply($args{config}) if defined $args{config}; $new_object->set_layer_height_ranges($args{layer_height_ranges}) if defined $args{layer_height_ranges}; $new_object->set_origin_translation($args{origin_translation}) if defined $args{origin_translation}; return $new_object; } } sub set_material { my $self = shift; my ($material_id, $attributes) = @_; my $material = $self->add_material($material_id); $material->apply($attributes // {}); return $material; } # Extends C++ class Slic3r::ModelMaterial package Slic3r::Model::Material; sub apply { my ($self, $attributes) = @_; $self->set_attribute($_, $attributes{$_}) for keys %$attributes; } # Extends C++ class Slic3r::ModelObject package Slic3r::Model::Object; use List::Util qw(first sum); sub add_volume { my $self = shift; my $new_volume; if (@_ == 1) { # we have a Model::Volume my ($volume) = @_; $new_volume = $self->_add_volume_clone($volume); if ($volume->material_id ne '') { # merge material attributes and config (should we rename materials in case of duplicates?) if (my $material = $volume->object->model->get_material($volume->material_id)) { my %attributes = %{ $material->attributes }; if ($self->model->has_material($volume->material_id)) { %attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes }) } my $new_material = $self->model->set_material($volume->material_id, {%attributes}); $new_material->config->apply($material->config); } } } else { my %args = @_; $new_volume = $self->_add_volume($args{mesh}); $new_volume->set_name($args{name}) if defined $args{name}; $new_volume->set_material_id($args{material_id}) if defined $args{material_id}; $new_volume->set_modifier($args{modifier}) if defined $args{modifier}; $new_volume->config->apply($args{config}) if defined $args{config}; } if ($new_volume->material_id ne '' && !defined $self->model->get_material($new_volume->material_id)) { # TODO: this should be a trigger on Volume::material_id $self->model->set_material($new_volume->material_id); } $self->invalidate_bounding_box; return $new_volume; } sub add_instance { my $self = shift; if (@_ == 1) { # we have a Model::Instance my ($instance) = @_; return $self->_add_instance_clone($instance); } else { my (%args) = @_; my $new_instance = $self->_add_instance; $new_instance->set_rotations($args{rotation}) if defined $args{rotation}; $new_instance->set_scaling_factors($args{scaling_factor}) if defined $args{scaling_factor}; $new_instance->set_offset($args{offset}) if defined $args{offset}; return $new_instance; } } 1;