package Slic3r::Perimeter; use Moo; use Math::Clipper ':all'; use Slic3r::Geometry qw(X Y shortest_path); use XXX; sub make_perimeter { my $self = shift; my ($layer) = @_; printf "Making perimeter for layer %d\n", $layer->id; # at least one perimeter is required die "Can't slice object with no perimeters!\n" if $Slic3r::perimeters == 0; # this array will hold one arrayref per original surface; # each item of this arrayref is an arrayref representing a depth (from inner # perimeters to outer); each item of this arrayref is an ExPolygon: # @perimeters = ( # [ # first object (identified by a single surface before offsetting) # [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop # [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop # ], # [ # second object # ... # ] # ) my @perimeters = (); # one item per depth; each item # organize $layer->perimeter_surfaces using a shortest path search @{ $layer->perimeter_surfaces } = @{shortest_path([ map [ $_->contour->points->[0], $_ ], @{ $layer->perimeter_surfaces }, ])}; foreach my $surface (@{ $layer->perimeter_surfaces }) { # the outer loop must be offsetted by half extrusion width inwards my @last_offsets = ($surface->expolygon); my $distance = $Slic3r::flow_width / 2 / $Slic3r::resolution; # create other offsets push @perimeters, []; for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) { # offsetting a polygon can result in one or many offset polygons @last_offsets = map $_->offset_ex(-$distance), @last_offsets; push @{ $perimeters[-1] }, [@last_offsets]; # offset distance for inner loops $distance = $Slic3r::flow_width / $Slic3r::resolution; } # create one more offset to be used as boundary for fill { $distance -= $Slic3r::flow_width * $Slic3r::perimeter_infill_overlap_ratio / $Slic3r::resolution; my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon ($_, surface_type => $surface->surface_type), map $_->offset_ex(-$distance), @last_offsets; push @{ $layer->fill_surfaces }, [@fill_surfaces] if @fill_surfaces; } } # process one island (original surface) at time foreach my $island (@perimeters) { # do holes starting from innermost one foreach my $hole (map $_->holes, map @$_, @$island) { push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole); } # do contours starting from innermost one foreach my $contour (map $_->contour, map @$_, reverse @$island) { push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour); } } } 1;