// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_IS_BORDER_VERTEX_H #define IGL_IS_BORDER_VERTEX_H #include "igl_inline.h" #include #include namespace igl { // Determine vertices on open boundary of a (manifold) mesh with triangle // faces F // // Inputs: // V #V by dim list of vertex positions // F #F by 3 list of triangle indices // Returns #V vector of bools revealing whether vertices are on boundary // // Known Bugs: - does not depend on V // - assumes mesh is edge manifold // template IGL_INLINE std::vector is_border_vertex( const Eigen::PlainObjectBase &V, const Eigen::PlainObjectBase &F); } #ifndef IGL_STATIC_LIBRARY # include "is_border_vertex.cpp" #endif #endif