// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_NORMAL_DERIVATIVE_H #define IGL_NORMAL_DERIVATIVE_H #include "igl_inline.h" #include #include namespace igl { // NORMAL_DERIVATIVE Computes the directional derivative **normal** to // **all** (half-)edges of a triangle mesh (not just boundary edges). These // are integrated along the edge: they're the per-face constant gradient dot // the rotated edge vector (unit rotated edge vector for direction then // magnitude for integration). // // Inputs: // V #V by dim list of mesh vertex positions // F #F by 3|4 list of triangle|tetrahedron indices into V // Outputs: // DD #F*3|4 by #V sparse matrix representing operator to compute // directional derivative with respect to each facet of each element. // template < typename DerivedV, typename DerivedEle, typename Scalar> IGL_INLINE void normal_derivative( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & Ele, Eigen::SparseMatrix& DD); } #ifndef IGL_STATIC_LIBRARY # include "normal_derivative.cpp" #endif #endif