#ifndef slic3r_GUI_ObjectParts_hpp_ #define slic3r_GUI_ObjectParts_hpp_ class wxWindow; class wxSizer; class wxBoxSizer; class wxString; class wxArrayString; class wxMenu; class wxDataViewEvent; class wxKeyEvent; namespace Slic3r { class ModelObject; class Model; namespace GUI { enum ogGroup{ ogFrequentlyChangingParameters, ogFrequentlyObjectSettings, ogCurrentSettings // ogObjectSettings, // ogObjectMovers, // ogPartSettings }; enum LambdaTypeIDs{ LambdaTypeBox, LambdaTypeCylinder, LambdaTypeSphere, LambdaTypeSlab }; struct OBJECT_PARAMETERS { LambdaTypeIDs type = LambdaTypeBox; double dim[3];// = { 1.0, 1.0, 1.0 }; int cyl_r = 1; int cyl_h = 1; double sph_rho = 1.0; double slab_h = 1.0; double slab_z = 0.0; }; void add_collapsible_panes(wxWindow* parent, wxBoxSizer* sizer); void add_objects_list(wxWindow* parent, wxBoxSizer* sizer); void add_object_settings(wxWindow* parent, wxBoxSizer* sizer); void show_collpane_settings(bool expert_mode); wxMenu *create_add_settings_popupmenu(bool is_part); wxMenu *create_add_part_popupmenu(); wxMenu *create_part_settings_popupmenu(); // Add object to the list //void add_object(const std::string &name); void add_object_to_list(const std::string &name, ModelObject* model_object); // Delete object from the list void delete_object_from_list(); // Delete all objects from the list void delete_all_objects_from_list(); // Set count of object on c++ side void set_object_count(int idx, int count); // Set object scale on c++ side void set_object_scale(int idx, int scale); // Unselect all objects in the list on c++ side void unselect_objects(); // Select current object in the list on c++ side void select_current_object(int idx); // Remove objects/sub-object from the list void remove(); void object_ctrl_selection_changed(); void object_ctrl_context_menu(); void object_ctrl_key_event(wxKeyEvent& event); void object_ctrl_item_value_change(wxDataViewEvent& event); void show_context_menu(); void init_mesh_icons(); void set_event_object_selection_changed(const int& event); void set_event_object_settings_changed(const int& event); void set_event_remove_object(const int& event); void set_event_update_scene(const int& event); void set_objects_from_model(Model &model); bool is_parts_changed(); bool is_part_settings_changed(); void load_part( wxWindow* parent, ModelObject* model_object, wxArrayString& part_names, const bool is_modifier); void load_lambda(wxWindow* parent, ModelObject* model_object, wxArrayString& part_names, const bool is_modifier); void on_btn_load(wxWindow* parent, bool is_modifier = false, bool is_lambda = false); void on_btn_del(); void on_btn_split(const bool split_part); void on_btn_move_up(); void on_btn_move_down(); void parts_changed(int obj_idx); void part_selection_changed(); void update_settings_value(); // show/hide "Extruder" column for Objects List void set_extruder_column_hidden(bool hide); // update extruder in current config void update_extruder_in_config(const wxString& selection); // update scale values after scale unit changing or "gizmos" void update_scale_values(); void update_scale_values(const Vec3d& size, float scale); // update rotation values object selection changing void update_rotation_values(); // update rotation value after "gizmos" void update_rotation_value(const double angle, const std::string& axis); void on_begin_drag(wxDataViewEvent &event); void on_drop_possible(wxDataViewEvent &event); void on_drop(wxDataViewEvent &event); // update extruder column for objects_ctrl according to extruders count void update_objects_list_extruder_column(const int extruders_count); } //namespace GUI } //namespace Slic3r #endif //slic3r_GUI_ObjectParts_hpp_