%module{Slic3r::XS}; %{ #include #include "slic3r/GUI/GUI_PreviewIface.hpp" %} %name{Slic3r::GUI::Preview} class PreviewIface { void register_on_viewport_changed_callback(SV* callback) %code%{ THIS->register_on_viewport_changed_callback((void*)callback); %}; void set_number_extruders(unsigned int number_extruders); void reset_gcode_preview_data(); void reload_print(bool force = false); void set_canvas_as_dirty(); void set_enabled(bool enabled); void set_bed_shape(Pointfs shape); void select_view(std::string direction); void set_viewport_from_scene(SV *ui) %code%{ THIS->set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ ui, "Wx::GLCanvas")); %}; void set_viewport_into_scene(SV *ui) %code%{ THIS->set_viewport_into_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ ui, "Wx::GLCanvas")); %}; void SetDropTarget(SV *ui) %code%{ THIS->set_drop_target((wxDropTarget*)wxPli_sv_2_object(aTHX_ ui, "Wx::DropTarget")); %}; };