#include "ExtrusionEntityCollection.hpp" #include "ShortestPath.hpp" #include #include #include namespace Slic3r { ExtrusionEntityCollection::ExtrusionEntityCollection(const ExtrusionPaths &paths) : no_sort(false) { this->append(paths); } ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionEntityCollection &other) { this->entities = other.entities; for (size_t i = 0; i < this->entities.size(); ++i) this->entities[i] = this->entities[i]->clone(); this->no_sort = other.no_sort; return *this; } void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c) { std::swap(this->entities, c.entities); std::swap(this->no_sort, c.no_sort); } void ExtrusionEntityCollection::clear() { for (size_t i = 0; i < this->entities.size(); ++i) delete this->entities[i]; this->entities.clear(); } ExtrusionEntityCollection::operator ExtrusionPaths() const { ExtrusionPaths paths; for (const ExtrusionEntity *ptr : this->entities) { if (const ExtrusionPath *path = dynamic_cast(ptr)) paths.push_back(*path); } return paths; } ExtrusionEntity* ExtrusionEntityCollection::clone() const { ExtrusionEntityCollection* coll = new ExtrusionEntityCollection(*this); for (size_t i = 0; i < coll->entities.size(); ++i) coll->entities[i] = this->entities[i]->clone(); return coll; } void ExtrusionEntityCollection::reverse() { for (ExtrusionEntity *ptr : this->entities) // Don't reverse it if it's a loop, as it doesn't change anything in terms of elements ordering // and caller might rely on winding order if (! ptr->is_loop()) ptr->reverse(); std::reverse(this->entities.begin(), this->entities.end()); } void ExtrusionEntityCollection::replace(size_t i, const ExtrusionEntity &entity) { delete this->entities[i]; this->entities[i] = entity.clone(); } void ExtrusionEntityCollection::remove(size_t i) { delete this->entities[i]; this->entities.erase(this->entities.begin() + i); } ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const Point &start_near, ExtrusionRole role) const { ExtrusionEntityCollection out; if (this->no_sort) { out = *this; } else { if (role == erMixed) out = *this; else { for (const ExtrusionEntity *ee : this->entities) { if (role != erMixed) { // The caller wants only paths with a specific extrusion role. auto role2 = ee->role(); if (role != role2) { // This extrusion entity does not match the role asked. assert(role2 != erMixed); continue; } } out.entities.emplace_back(ee->clone()); } } chain_and_reorder_extrusion_entities(out.entities, &start_near); } return out; } void ExtrusionEntityCollection::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const { for (const ExtrusionEntity *entity : this->entities) entity->polygons_covered_by_width(out, scaled_epsilon); } void ExtrusionEntityCollection::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const { for (const ExtrusionEntity *entity : this->entities) entity->polygons_covered_by_spacing(out, scaled_epsilon); } // Recursively count paths and loops contained in this collection. size_t ExtrusionEntityCollection::items_count() const { size_t count = 0; for (const ExtrusionEntity *entity : this->entities) if (entity->is_collection()) count += static_cast(entity)->items_count(); else ++ count; return count; } // Returns a single vector of pointers to all non-collection items contained in this one. ExtrusionEntityCollection ExtrusionEntityCollection::flatten(bool preserve_ordering) const { struct Flatten { Flatten(bool preserve_ordering) : preserve_ordering(preserve_ordering) {} ExtrusionEntityCollection out; bool preserve_ordering; void recursive_do(const ExtrusionEntityCollection &collection) { if (collection.no_sort && preserve_ordering) { // Don't flatten whatever happens below this level. out.append(collection); } else { for (const ExtrusionEntity *entity : collection.entities) if (entity->is_collection()) this->recursive_do(*static_cast(entity)); else out.append(*entity); } } } flatten(preserve_ordering); flatten.recursive_do(*this); return flatten.out; } double ExtrusionEntityCollection::min_mm3_per_mm() const { double min_mm3_per_mm = std::numeric_limits::max(); for (const ExtrusionEntity *entity : this->entities) min_mm3_per_mm = std::min(min_mm3_per_mm, entity->min_mm3_per_mm()); return min_mm3_per_mm; } }