#include "Layer.hpp" #include "ClipperUtils.hpp" #include "Geometry.hpp" #include "Print.hpp" namespace Slic3r { Layer::Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : _id(id), _object(object), upper_layer(NULL), lower_layer(NULL), regions(), slicing_errors(false), slice_z(slice_z), print_z(print_z), height(height), slices() { } Layer::~Layer() { // remove references to self if (NULL != this->upper_layer) { this->upper_layer->lower_layer = NULL; } if (NULL != this->lower_layer) { this->lower_layer->upper_layer = NULL; } this->clear_regions(); } size_t Layer::id() const { return this->_id; } void Layer::set_id(size_t id) { this->_id = id; } PrintObject* Layer::object() { return this->_object; } size_t Layer::region_count() { return this->regions.size(); } void Layer::clear_regions() { for (int i = this->regions.size()-1; i >= 0; --i) this->delete_region(i); } LayerRegion* Layer::get_region(int idx) { return this->regions.at(idx); } LayerRegion* Layer::add_region(PrintRegion* print_region) { LayerRegion* region = new LayerRegion(this, print_region); this->regions.push_back(region); return region; } void Layer::delete_region(int idx) { LayerRegionPtrs::iterator i = this->regions.begin() + idx; LayerRegion* item = *i; this->regions.erase(i); delete item; } // merge all regions' slices to get islands void Layer::make_slices() { ExPolygons slices; if (this->regions.size() == 1) { // optimization: if we only have one region, take its slices slices = this->regions.front()->slices; } else { Polygons slices_p; FOREACH_LAYERREGION(this, layerm) { Polygons region_slices_p = (*layerm)->slices; slices_p.insert(slices_p.end(), region_slices_p.begin(), region_slices_p.end()); } union_(slices_p, &slices); } this->slices.expolygons.clear(); this->slices.expolygons.reserve(slices.size()); // prepare ordering points Points ordering_points; ordering_points.reserve(slices.size()); for (ExPolygons::const_iterator ex = slices.begin(); ex != slices.end(); ++ex) ordering_points.push_back(ex->contour.first_point()); // sort slices std::vector order; Slic3r::Geometry::chained_path(ordering_points, order); // populate slices vector for (std::vector::const_iterator it = order.begin(); it != order.end(); ++it) { this->slices.expolygons.push_back(slices[*it]); } } void Layer::merge_slices() { FOREACH_LAYERREGION(this, layerm) { (*layerm)->merge_slices(); } } template bool Layer::any_internal_region_slice_contains(const T &item) const { FOREACH_LAYERREGION(this, layerm) { if ((*layerm)->slices.any_internal_contains(item)) return true; } return false; } template bool Layer::any_internal_region_slice_contains(const Polyline &item) const; template bool Layer::any_bottom_region_slice_contains(const T &item) const { FOREACH_LAYERREGION(this, layerm) { if ((*layerm)->slices.any_bottom_contains(item)) return true; } return false; } template bool Layer::any_bottom_region_slice_contains(const Polyline &item) const; #ifdef SLIC3RXS REGISTER_CLASS(Layer, "Layer"); #endif SupportLayer::SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : Layer(id, object, height, print_z, slice_z) { } SupportLayer::~SupportLayer() { } #ifdef SLIC3RXS REGISTER_CLASS(SupportLayer, "Layer::Support"); #endif }