# This package loads all the non-GUI Slic3r perl packages. # In addition, it implements utility functions for file handling and threading. package Slic3r; # Copyright holder: Alessandro Ranellucci # This application is licensed under the GNU Affero General Public License, version 3 use strict; use warnings; use Config; require v5.10; our $VERSION = VERSION(); our $BUILD = BUILD(); our $FORK_NAME = FORK_NAME(); our $debug = 0; sub debugf { printf @_ if $debug; } our $loglevel = 0; # load threads before Moo as required by it our $have_threads; BEGIN { # Test, whether the perl was compiled with ithreads support and ithreads actually work. use Config; $have_threads = $Config{useithreads} && eval "use threads; use threads::shared; use Thread::Queue; 1"; warn "threads.pm >= 1.96 is required, please update\n" if $have_threads && $threads::VERSION < 1.96; ### temporarily disable threads if using the broken Moo version use Moo; $have_threads = 0 if $Moo::VERSION == 1.003000; # Disable multi threading completely by an environment value. # This is useful for debugging as the Perl debugger does not work # in multi-threaded context at all. # A good interactive perl debugger is the ActiveState Komodo IDE # or the EPIC http://www.epic-ide.org/ $have_threads = 0 if (defined($ENV{'SLIC3R_SINGLETHREADED'}) && $ENV{'SLIC3R_SINGLETHREADED'} == 1); print "Threading disabled\n" if !$have_threads; $debug = 1 if (defined($ENV{'SLIC3R_DEBUGOUT'}) && $ENV{'SLIC3R_DEBUGOUT'} == 1); print "Debugging output enabled\n" if $debug; } warn "Running Slic3r under Perl 5.16 is neither supported nor recommended\n" if $^V == v5.16; use FindBin; # Path to the images. our $var = sub { decode_path($FindBin::Bin) . "/var/" . $_[0] }; use Moo 1.003001; use Slic3r::XS; # import all symbols (constants etc.) before they get parsed use Slic3r::Config; use Slic3r::ExPolygon; use Slic3r::ExtrusionLoop; use Slic3r::ExtrusionPath; use Slic3r::Flow; use Slic3r::GCode::ArcFitting; use Slic3r::GCode::MotionPlanner; use Slic3r::GCode::PressureRegulator; use Slic3r::GCode::Reader; use Slic3r::GCode::SpiralVase; use Slic3r::Geometry qw(PI); use Slic3r::Geometry::Clipper; use Slic3r::Layer; use Slic3r::Line; use Slic3r::Model; use Slic3r::Point; use Slic3r::Polygon; use Slic3r::Polyline; use Slic3r::Print; use Slic3r::Print::GCode; use Slic3r::Print::Object; use Slic3r::Print::Simple; use Slic3r::Surface; our $build = eval "use Slic3r::Build; 1"; use Thread::Semaphore; use Encode::Locale 1.05; use Encode; use Unicode::Normalize; # Scaling between the float and integer coordinates. # Floats are in mm. use constant SCALING_FACTOR => 0.000001; use constant LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER => 0.15; # Following constants are used by the infill algorithms and integration tests. # Resolution to simplify perimeters to. These constants are now used in C++ code only. Better to publish them to Perl from the C++ code. # use constant RESOLUTION => 0.0125; # use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR; use constant INFILL_OVERLAP_OVER_SPACING => 0.3; # Keep track of threads we created. Each thread keeps its own list of threads it spwaned. my @my_threads = (); my @threads : shared = (); my $pause_sema = Thread::Semaphore->new; my $parallel_sema; my $paused = 0; # Set the logging level at the Slic3r XS module. $Slic3r::loglevel = (defined($ENV{'SLIC3R_LOGLEVEL'}) && $ENV{'SLIC3R_LOGLEVEL'} =~ /^[1-9]/) ? $ENV{'SLIC3R_LOGLEVEL'} : 0; set_logging_level($Slic3r::loglevel); sub spawn_thread { my ($cb) = @_; my $parent_tid = threads->tid; lock @threads; @_ = (); my $thread = threads->create(sub { @my_threads = (); Slic3r::debugf "Starting thread %d (parent: %d)...\n", threads->tid, $parent_tid; local $SIG{'KILL'} = sub { Slic3r::debugf "Exiting thread %d...\n", threads->tid; $parallel_sema->up if $parallel_sema; kill_all_threads(); Slic3r::thread_cleanup(); threads->exit(); }; local $SIG{'STOP'} = sub { $pause_sema->down; $pause_sema->up; }; $cb->(); }); push @my_threads, $thread->tid; push @threads, $thread->tid; return $thread; } # call this at the very end of each thread (except the main one) # so that it does not try to free existing objects. # at that stage, existing objects are only those that we # inherited at the thread creation (thus shared) and those # that we are returning: destruction will be handled by the # main thread in both cases. # reminder: do not destroy inherited objects in other threads, # as the main thread will still try to destroy them when they # go out of scope; in other words, if you're undef()'ing an # object in a thread, make sure the main thread still holds a # reference so that it won't be destroyed in thread. sub thread_cleanup { return if !$Slic3r::have_threads; if (threads->tid == 0) { warn "Calling thread_cleanup() from main thread\n"; return; } # prevent destruction of shared objects no warnings 'redefine'; *Slic3r::BridgeDetector::DESTROY = sub {}; *Slic3r::Config::DESTROY = sub {}; *Slic3r::Config::Full::DESTROY = sub {}; *Slic3r::Config::GCode::DESTROY = sub {}; *Slic3r::Config::Print::DESTROY = sub {}; *Slic3r::Config::PrintObject::DESTROY = sub {}; *Slic3r::Config::PrintRegion::DESTROY = sub {}; *Slic3r::Config::Static::DESTROY = sub {}; *Slic3r::ExPolygon::DESTROY = sub {}; *Slic3r::ExPolygon::Collection::DESTROY = sub {}; *Slic3r::Extruder::DESTROY = sub {}; *Slic3r::ExtrusionLoop::DESTROY = sub {}; *Slic3r::ExtrusionMultiPath::DESTROY = sub {}; *Slic3r::ExtrusionPath::DESTROY = sub {}; *Slic3r::ExtrusionPath::Collection::DESTROY = sub {}; *Slic3r::ExtrusionSimulator::DESTROY = sub {}; *Slic3r::Flow::DESTROY = sub {}; # Fillers are only being allocated in worker threads, which are not going to be forked. # Therefore the Filler instances shall be released at the end of the thread. # *Slic3r::Filler::DESTROY = sub {}; *Slic3r::GCode::DESTROY = sub {}; *Slic3r::GCode::AvoidCrossingPerimeters::DESTROY = sub {}; *Slic3r::GCode::OozePrevention::DESTROY = sub {}; *Slic3r::GCode::PlaceholderParser::DESTROY = sub {}; *Slic3r::GCode::Sender::DESTROY = sub {}; *Slic3r::GCode::Wipe::DESTROY = sub {}; *Slic3r::GCode::Writer::DESTROY = sub {}; *Slic3r::Geometry::BoundingBox::DESTROY = sub {}; *Slic3r::Geometry::BoundingBoxf::DESTROY = sub {}; *Slic3r::Geometry::BoundingBoxf3::DESTROY = sub {}; *Slic3r::Layer::PerimeterGenerator::DESTROY = sub {}; *Slic3r::Line::DESTROY = sub {}; *Slic3r::Linef3::DESTROY = sub {}; *Slic3r::Model::DESTROY = sub {}; *Slic3r::Model::Object::DESTROY = sub {}; *Slic3r::Point::DESTROY = sub {}; *Slic3r::Pointf::DESTROY = sub {}; *Slic3r::Pointf3::DESTROY = sub {}; *Slic3r::Polygon::DESTROY = sub {}; *Slic3r::Polyline::DESTROY = sub {}; *Slic3r::Polyline::Collection::DESTROY = sub {}; *Slic3r::Print::DESTROY = sub {}; *Slic3r::Print::Object::DESTROY = sub {}; *Slic3r::Print::Region::DESTROY = sub {}; *Slic3r::Surface::DESTROY = sub {}; *Slic3r::Surface::Collection::DESTROY = sub {}; *Slic3r::Print::SupportMaterial2::DESTROY = sub {}; *Slic3r::TriangleMesh::DESTROY = sub {}; return undef; # this prevents a "Scalars leaked" warning } sub get_running_threads { return grep defined($_), map threads->object($_), @_; } sub kill_all_threads { # if we're the main thread, we send SIGKILL to all the running threads if (threads->tid == 0) { lock @threads; foreach my $thread (get_running_threads(@threads)) { Slic3r::debugf "Thread %d killing %d...\n", threads->tid, $thread->tid; $thread->kill('KILL'); } # unlock semaphore before we block on wait # otherwise we'd get a deadlock if threads were paused resume_all_threads(); } # in any thread we wait for our children foreach my $thread (get_running_threads(@my_threads)) { Slic3r::debugf " Thread %d waiting for %d...\n", threads->tid, $thread->tid; $thread->join; # block until threads are killed Slic3r::debugf " Thread %d finished waiting for %d...\n", threads->tid, $thread->tid; } @my_threads = (); } sub pause_all_threads { return if $paused; lock @threads; $paused = 1; $pause_sema->down; $_->kill('STOP') for get_running_threads(@threads); } sub resume_all_threads { return unless $paused; lock @threads; $paused = 0; $pause_sema->up; } # Convert a Unicode path to a file system locale. # The encoding is (from Encode::Locale POD): # Alias | Windows | Mac OS X | POSIX # locale_fs | ANSI | UTF-8 | nl_langinfo # where nl_langinfo is en-US.UTF-8 on a modern Linux as well. # So this conversion seems to make the most sense on Windows. sub encode_path { my ($path) = @_; # UTF8 encoding is not unique. Normalize the UTF8 string to make the file names unique. # Unicode::Normalize::NFC() returns the Normalization Form C (formed by canonical decomposition followed by canonical composition). $path = Unicode::Normalize::NFC($path); $path = Encode::encode(locale_fs => $path); return $path; } # Convert a path coded by a file system locale to Unicode. sub decode_path { my ($path) = @_; $path = Encode::decode(locale_fs => $path) unless utf8::is_utf8($path); # The filesystem might force a normalization form (like HFS+ does) so # if we rely on the filename being comparable after the open() + readdir() # roundtrip (like when creating and then selecting a preset), we need to # restore our normalization form. $path = Unicode::Normalize::NFC($path); return $path; } # Open a file by converting $filename to local file system locales. sub open { my ($fh, $mode, $filename) = @_; return CORE::open $$fh, $mode, encode_path($filename); } sub tags { my ($format) = @_; $format //= ''; my %tags; # End of line $tags{eol} = ($format eq 'html') ? '
' : "\n"; # Heading $tags{h2start} = ($format eq 'html') ? '' : ''; $tags{h2end} = ($format eq 'html') ? '' : ''; # Bold font $tags{bstart} = ($format eq 'html') ? '' : ''; $tags{bend} = ($format eq 'html') ? '' : ''; # Verbatim $tags{vstart} = ($format eq 'html') ? '
'  : '';
    $tags{vend}    = ($format eq 'html') ? '
' : ''; return %tags; } sub slic3r_info { my (%params) = @_; my %tag = Slic3r::tags($params{format}); my $out = ''; $out .= "$tag{bstart}$Slic3r::FORK_NAME$tag{bend}$tag{eol}"; $out .= "$tag{bstart}Version: $tag{bend}$Slic3r::VERSION$tag{eol}"; $out .= "$tag{bstart}Build: $tag{bend}$Slic3r::BUILD$tag{eol}"; return $out; } sub copyright_info { my (%params) = @_; my %tag = Slic3r::tags($params{format}); my $out = 'Copyright © 2016 Vojtech Bubnik, Prusa Research.
' . 'Copyright © 2011-2016 Alessandro Ranellucci.
' . 'Slic3r is licensed under the ' . 'GNU Affero General Public License, version 3.' . '


' . 'Contributions by Henrik Brix Andersen, Nicolas Dandrimont, Mark Hindess, Petr Ledvina, Y. Sapir, Mike Sheldrake and numerous others. ' . 'Manual by Gary Hodgson. Inspired by the RepRap community.
' . 'Slic3r logo designed by Corey Daniels, Silk Icon Set designed by Mark James. '; return $out; } sub system_info { my (%params) = @_; my %tag = Slic3r::tags($params{format}); my $out = ''; $out .= "$tag{bstart}Operating System: $tag{bend}$Config{osname}$tag{eol}"; $out .= "$tag{bstart}System Architecture: $tag{bend}$Config{archname}$tag{eol}"; if ($^O eq 'MSWin32') { $out .= "$tag{bstart}Windows Version: $tag{bend}" . `ver` . $tag{eol}; } else { # Hopefully some kind of unix / linux. $out .= "$tag{bstart}System Version: $tag{bend}" . `uname -a` . $tag{eol}; } $out .= $tag{vstart} . Config::myconfig . $tag{vend}; $out .= " $tag{bstart}\@INC:$tag{bend}$tag{eol}$tag{vstart}"; foreach my $i (@INC) { $out .= " $i\n"; } $out .= "$tag{vend}"; return $out; } # this package declaration prevents an ugly fatal warning to be emitted when # spawning a new thread package GLUquadricObjPtr; 1;