package Slic3r::ExPolygon; use strict; use warnings; # an ExPolygon is a polygon with holes use Boost::Geometry::Utils; use List::Util qw(first); use Math::Geometry::Voronoi; use Slic3r::Geometry qw(X Y A B point_in_polygon same_line epsilon); use Slic3r::Geometry::Clipper qw(union_ex); sub wkt { my $self = shift; return sprintf "POLYGON(%s)", join ',', map "($_)", map { join ',', map "$_->[0] $_->[1]", @$_ } @$self; } sub dump_perl { my $self = shift; return sprintf "[%s]", join ',', map "[$_]", map { join ',', map "[$_->[0],$_->[1]]", @$_ } @$self; } sub offset { my $self = shift; return Slic3r::Geometry::Clipper::offset(\@$self, @_); } sub offset_ex { my $self = shift; return Slic3r::Geometry::Clipper::offset_ex(\@$self, @_); } sub noncollapsing_offset_ex { my $self = shift; my ($distance, @params) = @_; return $self->offset_ex($distance + 1, @params); } sub encloses_point { my $self = shift; my ($point) = @_; return Boost::Geometry::Utils::point_covered_by_polygon($point->pp, $self->pp); } # A version of encloses_point for use when hole borders do not matter. # Useful because point_on_segment is probably slower (this was true # before the switch to Boost.Geometry, not sure about now) sub encloses_point_quick { my $self = shift; my ($point) = @_; return Boost::Geometry::Utils::point_within_polygon($point->pp, $self->pp); } sub encloses_line { my $self = shift; my ($line, $tolerance) = @_; my $clip = $self->clip_line($line); if (!defined $tolerance) { # optimization return @$clip == 1 && same_line($clip->[0]->pp, $line->pp); } else { return @$clip == 1 && abs(Boost::Geometry::Utils::linestring_length($clip->[0]->pp) - $line->length) < $tolerance; } } sub bounding_box { my $self = shift; return $self->contour->bounding_box; } sub clip_line { my $self = shift; my ($line) = @_; # line must be a Slic3r::Line object return [ map Slic3r::Line->new(@$_), @{Boost::Geometry::Utils::polygon_multi_linestring_intersection($self->pp, [$line->pp])} ]; } sub simplify_as_polygons { my $self = shift; my ($tolerance) = @_; # it would be nice to have a multilinestring_simplify method in B::G::U return @{Slic3r::Geometry::Clipper::simplify_polygons( [ map Boost::Geometry::Utils::linestring_simplify($_, $tolerance), @{$self->pp} ], )}; } sub simplify { my $self = shift; my ($tolerance) = @_; return @{ Slic3r::Geometry::Clipper::union_ex([ $self->simplify_as_polygons($tolerance) ]) }; } # this method only works for expolygons having only a contour or # a contour and a hole, and not being thicker than the supplied # width. it returns a polyline or a polygon sub medial_axis { my ($self, $width) = @_; return $self->_medial_axis_clip($width); } sub _medial_axis_clip { my ($self, $width) = @_; my $grow = sub { my ($line, $distance) = @_; my ($a, $b) = @$line; my $dx = $a->x - $b->x; my $dy = $a->y - $b->y; #- my $dist = sqrt($dx*$dx + $dy*$dy); $dx /= $dist; $dy /= $dist; return Slic3r::Polygon->new( Slic3r::Point->new($a->x + $distance*$dy, $a->y - $distance*$dx), #-- Slic3r::Point->new($b->x + $distance*$dy, $b->y - $distance*$dx), #-- Slic3r::Point->new($b->x - $distance*$dy, $b->y + $distance*$dx), #++ Slic3r::Point->new($a->x - $distance*$dy, $a->y + $distance*$dx), #++ ); }; my @result = (); my $covered = []; foreach my $polygon (@$self) { my @polylines = (); foreach my $line (@{$polygon->lines}) { my $clipped = Boost::Geometry::Utils::multi_linestring_multi_polygon_difference([$line->pp], [ map $_->pp, @{union_ex($covered)} ]); @$clipped = grep $_->length > $width/10, map Slic3r::Polyline->new(@$_), @$clipped; push @$covered, map $grow->($_, $width*1.1), @$clipped; if (@polylines && @$clipped && $clipped->[0]->first_point->distance_to($polylines[-1]->last_point) <= $width/10) { $polylines[-1]->append_polyline(shift @$clipped); } push @polylines, @$clipped; } foreach my $polyline (@polylines) { next if $polyline->length <= $width/10; if ($polyline->first_point->coincides_with($polyline->last_point)) { next if @$polyline == 2; $polyline->pop_back; push @result, Slic3r::Polygon->new(@$polyline); } else { push @result, $polyline; } } } return @result; } sub _medial_axis_voronoi { my ($self, $width) = @_; my $voronoi; { my @points = (); foreach my $polygon (@$self) { { my $p = $polygon->pp; Slic3r::Geometry::polyline_remove_short_segments($p, $width / 2); $polygon = Slic3r::Polygon->new(@$p); } # subdivide polygon segments so that we don't have anyone of them # being longer than $width / 2 $polygon = $polygon->subdivide($width/2); push @points, map $_->pp, @$polygon; } $voronoi = Math::Geometry::Voronoi->new(points => \@points); } $voronoi->compute; my $vertices = $voronoi->vertices; my @skeleton_lines = (); foreach my $edge (@{ $voronoi->edges }) { # ignore lines going to infinite next if $edge->[1] == -1 || $edge->[2] == -1; my ($a, $b); $a = Slic3r::Point->new(@{$vertices->[$edge->[1]]}); $b = Slic3r::Point->new(@{$vertices->[$edge->[2]]}); next if !$self->encloses_point_quick($a) || !$self->encloses_point_quick($b); push @skeleton_lines, [$edge->[1], $edge->[2]]; } return () if !@skeleton_lines; # now walk along the medial axis and build continuos polylines or polygons my @polylines = (); { my @lines = @skeleton_lines; push @polylines, [ map @$_, shift @lines ]; CYCLE: while (@lines) { for my $i (0..$#lines) { if ($lines[$i][0] == $polylines[-1][-1]) { push @{$polylines[-1]}, $lines[$i][1]; } elsif ($lines[$i][1] == $polylines[-1][-1]) { push @{$polylines[-1]}, $lines[$i][0]; } elsif ($lines[$i][1] == $polylines[-1][0]) { unshift @{$polylines[-1]}, $lines[$i][0]; } elsif ($lines[$i][0] == $polylines[-1][0]) { unshift @{$polylines[-1]}, $lines[$i][1]; } else { next; } splice @lines, $i, 1; next CYCLE; } push @polylines, [ map @$_, shift @lines ]; } } my @result = (); foreach my $polyline (@polylines) { next unless @$polyline >= 2; # now replace point indexes with coordinates @$polyline = map $vertices->[$_], @$polyline; # cleanup $polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7); if (Slic3r::Geometry::same_point($polyline->[0], $polyline->[-1])) { next if @$polyline == 2; push @result, Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]); } else { push @result, Slic3r::Polyline->new(@$polyline); } } return @result; } package Slic3r::ExPolygon::Collection; use Slic3r::Geometry qw(X1 Y1); sub align_to_origin { my $self = shift; my @bb = Slic3r::Geometry::bounding_box([ map @$_, map @$_, @$self ]); $self->translate(-$bb[X1], -$bb[Y1]); $self; } sub size { my $self = shift; return [ Slic3r::Geometry::size_2D([ map @$_, map @$_, @$self ]) ]; } 1;