#include "MultiPoint.hpp" #include "BoundingBox.hpp" namespace Slic3r { MultiPoint::operator Points() const { return this->points; } void MultiPoint::scale(double factor) { for (Point &pt : points) pt *= factor; } void MultiPoint::translate(double x, double y) { Vector v(x, y); for (Point &pt : points) pt += v; } void MultiPoint::translate(const Point &v) { for (Point &pt : points) pt += v; } void MultiPoint::rotate(double cos_angle, double sin_angle) { for (Point &pt : this->points) { double cur_x = double(pt.x()); double cur_y = double(pt.y()); pt.x() = coord_t(round(cos_angle * cur_x - sin_angle * cur_y)); pt.y() = coord_t(round(cos_angle * cur_y + sin_angle * cur_x)); } } void MultiPoint::rotate(double angle, const Point ¢er) { double s = sin(angle); double c = cos(angle); for (Point &pt : points) { Vec2crd v(pt - center); pt.x() = (coord_t)round(double(center.x()) + c * v[0] - s * v[1]); pt.y() = (coord_t)round(double(center.y()) + c * v[1] + s * v[0]); } } void MultiPoint::reverse() { std::reverse(this->points.begin(), this->points.end()); } Point MultiPoint::first_point() const { return this->points.front(); } double MultiPoint::length() const { Lines lines = this->lines(); double len = 0; for (Lines::iterator it = lines.begin(); it != lines.end(); ++it) { len += it->length(); } return len; } int MultiPoint::find_point(const Point &point) const { for (const Point &pt : this->points) if (pt == point) return &pt - &this->points.front(); return -1; // not found } bool MultiPoint::has_boundary_point(const Point &point) const { double dist = (point.projection_onto(*this) - point).cast().norm(); return dist < SCALED_EPSILON; } BoundingBox MultiPoint::bounding_box() const { return BoundingBox(this->points); } bool MultiPoint::has_duplicate_points() const { for (size_t i = 1; i < points.size(); ++i) if (points[i-1] == points[i]) return true; return false; } bool MultiPoint::remove_duplicate_points() { size_t j = 0; for (size_t i = 1; i < points.size(); ++i) { if (points[j] == points[i]) { // Just increase index i. } else { ++ j; if (j < i) points[j] = points[i]; } } if (++ j < points.size()) { points.erase(points.begin() + j, points.end()); return true; } return false; } bool MultiPoint::intersection(const Line& line, Point* intersection) const { Lines lines = this->lines(); for (Lines::const_iterator it = lines.begin(); it != lines.end(); ++it) { if (it->intersection(line, intersection)) return true; } return false; } bool MultiPoint::first_intersection(const Line& line, Point* intersection) const { bool found = false; double dmin = 0.; for (const Line &l : this->lines()) { Point ip; if (l.intersection(line, &ip)) { if (! found) { found = true; dmin = (line.a - ip).cast().norm(); *intersection = ip; } else { double d = (line.a - ip).cast().norm(); if (d < dmin) { dmin = d; *intersection = ip; } } } } return found; } std::string MultiPoint::dump_perl() const { std::ostringstream ret; ret << "["; for (Points::const_iterator p = this->points.begin(); p != this->points.end(); ++p) { ret << p->dump_perl(); if (p != this->points.end()-1) ret << ","; } ret << "]"; return ret.str(); } //FIXME This is very inefficient in term of memory use. // The recursive algorithm shall run in place, not allocating temporary data in each recursion. Points MultiPoint::_douglas_peucker(const Points &points, const double tolerance) { assert(points.size() >= 2); Points results; double dmax = 0; size_t index = 0; Line full(points.front(), points.back()); for (Points::const_iterator it = points.begin() + 1; it != points.end(); ++it) { // we use shortest distance, not perpendicular distance double d = full.distance_to(*it); if (d > dmax) { index = it - points.begin(); dmax = d; } } if (dmax >= tolerance) { Points dp0; dp0.reserve(index + 1); dp0.insert(dp0.end(), points.begin(), points.begin() + index + 1); // Recursive call. Points dp1 = MultiPoint::_douglas_peucker(dp0, tolerance); results.reserve(results.size() + dp1.size() - 1); results.insert(results.end(), dp1.begin(), dp1.end() - 1); dp0.clear(); dp0.reserve(points.size() - index); dp0.insert(dp0.end(), points.begin() + index, points.end()); // Recursive call. dp1 = MultiPoint::_douglas_peucker(dp0, tolerance); results.reserve(results.size() + dp1.size()); results.insert(results.end(), dp1.begin(), dp1.end()); } else { results.push_back(points.front()); results.push_back(points.back()); } return results; } void MultiPoint3::translate(double x, double y) { for (Point3 &p : points) { p.x() += x; p.y() += y; } } void MultiPoint3::translate(const Point& vector) { this->translate(vector.x(), vector.y()); } double MultiPoint3::length() const { double len = 0.0; for (const Line3& line : this->lines()) len += line.length(); return len; } BoundingBox3 MultiPoint3::bounding_box() const { return BoundingBox3(points); } bool MultiPoint3::remove_duplicate_points() { size_t j = 0; for (size_t i = 1; i < points.size(); ++i) { if (points[j] == points[i]) { // Just increase index i. } else { ++ j; if (j < i) points[j] = points[i]; } } if (++j < points.size()) { points.erase(points.begin() + j, points.end()); return true; } return false; } BoundingBox get_extents(const MultiPoint &mp) { return BoundingBox(mp.points); } BoundingBox get_extents_rotated(const Points &points, double angle) { BoundingBox bbox; if (! points.empty()) { double s = sin(angle); double c = cos(angle); Points::const_iterator it = points.begin(); double cur_x = (double)it->x(); double cur_y = (double)it->y(); bbox.min.x() = bbox.max.x() = (coord_t)round(c * cur_x - s * cur_y); bbox.min.y() = bbox.max.y() = (coord_t)round(c * cur_y + s * cur_x); for (++it; it != points.end(); ++it) { double cur_x = (double)it->x(); double cur_y = (double)it->y(); coord_t x = (coord_t)round(c * cur_x - s * cur_y); coord_t y = (coord_t)round(c * cur_y + s * cur_x); bbox.min.x() = std::min(x, bbox.min.x()); bbox.min.y() = std::min(y, bbox.min.y()); bbox.max.x() = std::max(x, bbox.max.x()); bbox.max.y() = std::max(y, bbox.max.y()); } bbox.defined = true; } return bbox; } BoundingBox get_extents_rotated(const MultiPoint &mp, double angle) { return get_extents_rotated(mp.points, angle); } }