#ifndef slic3r_GLCanvas3DManager_hpp_ #define slic3r_GLCanvas3DManager_hpp_ #include "../../slic3r/GUI/GLCanvas3D.hpp" #include namespace Slic3r { namespace GUI { class GLCanvas3DManager { struct GLVersion { unsigned int vn_major; unsigned int vn_minor; GLVersion(); bool detect(); bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const; }; struct LayerEditing { bool allowed; LayerEditing(); }; typedef std::map CanvasesMap; CanvasesMap m_canvases; GLVersion m_gl_version; LayerEditing m_layer_editing; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; public: GLCanvas3DManager(); bool add(wxGLCanvas* canvas, wxGLContext* context); bool remove(wxGLCanvas* canvas); void remove_all(); unsigned int count() const; void init_gl(); bool use_VBOs() const; bool layer_editing_allowed() const; bool is_dirty(wxGLCanvas* canvas) const; void set_dirty(wxGLCanvas* canvas, bool dirty); bool is_shown_on_screen(wxGLCanvas* canvas) const; void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); GLVolumeCollection* get_volumes(wxGLCanvas* canvas); void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); Pointf get_bed_origin(wxGLCanvas* canvas) const; void set_bed_origin(wxGLCanvas* canvas, const Pointf& origin); BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); unsigned int get_camera_type(wxGLCanvas* canvas) const; void set_camera_type(wxGLCanvas* canvas, unsigned int type); std::string get_camera_type_as_string(wxGLCanvas* canvas) const; float get_camera_zoom(wxGLCanvas* canvas) const; void set_camera_zoom(wxGLCanvas* canvas, float zoom); float get_camera_phi(wxGLCanvas* canvas) const; void set_camera_phi(wxGLCanvas* canvas, float phi); float get_camera_theta(wxGLCanvas* canvas) const; void set_camera_theta(wxGLCanvas* canvas, float theta); float get_camera_distance(wxGLCanvas* canvas) const; void set_camera_distance(wxGLCanvas* canvas, float distance); Pointf3 get_camera_target(wxGLCanvas* canvas) const; void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); void render_bed(wxGLCanvas* canvas); void render_cutting_plane(wxGLCanvas* canvas); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLCanvas3DManager_hpp_