#include <catch2/catch.hpp> #include "libslic3r/libslic3r.h" SCENARIO("Test fast_round_up()") { using namespace Slic3r; THEN("fast_round_up<int>(1.5) is 2") { REQUIRE(fast_round_up<int>(1.5) == 2); } THEN("fast_round_up<int>(1.499999999999999) is 1") { REQUIRE(fast_round_up<int>(1.499999999999999) == 1); } THEN("fast_round_up<int>(0.5) is 1") { REQUIRE(fast_round_up<int>(0.5) == 1); } THEN("fast_round_up<int>(0.49999999999999994) is 0") { REQUIRE(fast_round_up<int>(0.49999999999999994) == 0); } THEN("fast_round_up<int>(-0.5) is 0") { REQUIRE(fast_round_up<int>(-0.5) == 0); } THEN("fast_round_up<int>(-0.51) is -1") { REQUIRE(fast_round_up<int>(-0.51) == -1); } THEN("fast_round_up<int>(-0.51) is -1") { REQUIRE(fast_round_up<int>(-0.51) == -1); } THEN("fast_round_up<int>(-1.5) is -1") { REQUIRE(fast_round_up<int>(-1.5) == -1); } THEN("fast_round_up<int>(-1.51) is -2") { REQUIRE(fast_round_up<int>(-1.51) == -2); } }