package Slic3r::Layer::BridgeDetector; use Moo; use List::Util qw(first sum max); use Slic3r::Geometry qw(PI unscale scaled_epsilon rad2deg epsilon); use Slic3r::Geometry::Clipper qw(intersection_pl intersection_ex); has 'expolygon' => (is => 'ro', required => 1); has 'lower_slices' => (is => 'rw', required => 1); # ExPolygons or ExPolygonCollection has 'extrusion_width' => (is => 'rw', required => 1); # scaled has 'resolution' => (is => 'rw', default => sub { PI/36 }); has '_edges' => (is => 'rw'); # Polylines representing the supporting edges has '_anchors' => (is => 'rw'); # ExPolygons has 'angle' => (is => 'rw'); sub BUILD { my ($self) = @_; # outset our bridge by an arbitrary amout; we'll use this outer margin # for detecting anchors my $grown = $self->expolygon->offset(+$self->extrusion_width); # detect what edges lie on lower slices $self->_edges(my $edges = []); foreach my $lower (@{$self->lower_slices}) { # turn bridge contour and holes into polylines and then clip them # with each lower slice's contour push @$edges, map @{$_->clip_as_polyline([$lower->contour])}, @$grown; } Slic3r::debugf " bridge has %d support(s)\n", scalar(@$edges); # detect anchors as intersection between our bridge expolygon and the lower slices $self->_anchors(intersection_ex( $grown, [ map @$_, @{$self->lower_slices} ], 1, # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges )); if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output("bridge.svg", expolygons => [ $self->expolygon ], red_expolygons => $self->lower_slices, polylines => $self->_edges, ); } } sub detect_angle { my ($self) = @_; return undef if !@{$self->_edges}; my @edges = @{$self->_edges}; my $anchors = $self->_anchors; if (@edges == 2) { my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges; my @midpoints = map $_->midpoint, @chords; my $line_between_midpoints = Slic3r::Line->new(@midpoints); $self->angle($line_between_midpoints->direction); } elsif (@edges == 1 && !$edges[0][0]->coincides_with($edges[0][-1])) { # Don't use this logic if $edges[0] is actually a closed loop # TODO: this case includes both U-shaped bridges and plain overhangs; # we need a trapezoidation algorithm to detect the actual bridged area # and separate it from the overhang area. # in the mean time, we're treating as overhangs all cases where # our supporting edge is a straight line if (@{$edges[0]} > 2) { my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]); $self->angle($line->direction); } } elsif (@edges) { # Outset the bridge expolygon by half the amount we used for detecting anchors; # we'll use this one to clip our test lines and be sure that their endpoints # are inside the anchors and not on their contours leading to false negatives. my $clip_area = $self->expolygon->offset_ex(+$self->extrusion_width/2); if (@$anchors) { # we'll now try several directions using a rudimentary visibility check: # bridge in several directions and then sum the length of lines having both # endpoints within anchors my %directions_coverage = (); # angle => score my %directions_avg_length = (); # angle => score my $line_increment = $self->extrusion_width; for (my $angle = 0; $angle < PI; $angle += $self->resolution) { my $my_clip_area = [ map $_->clone, @$clip_area ]; my $my_anchors = [ map $_->clone, @$anchors ]; # rotate everything - the center point doesn't matter $_->rotate($angle, [0,0]) for @$my_clip_area, @$my_anchors; # generate lines in this direction my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$my_anchors ]); my @lines = (); for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) { push @lines, Slic3r::Polyline->new( [$x, $bounding_box->y_min + scaled_epsilon], [$x, $bounding_box->y_max - scaled_epsilon], ); } my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$my_clip_area ]) }; # remove any line not having both endpoints within anchors # NOTE: these calls to contains_point() probably need to check whether the point # is on the anchor boundaries too @clipped_lines = grep { my $line = $_; (first { $_->contains_point($line->a) } @$my_anchors) && (first { $_->contains_point($line->b) } @$my_anchors); } @clipped_lines; my @lengths = map $_->length, @clipped_lines; # sum length of bridged lines $directions_coverage{$angle} = sum(@lengths) // 0; # max length of bridged lines $directions_avg_length{$angle} = @lengths ? (max(@lengths)) : -1; } # if no direction produced coverage, then there's no bridge direction return undef if !defined first { $_ > 0 } values %directions_coverage; # the best direction is the one causing most lines to be bridged (thus most coverage) # and shortest max line length my @sorted_directions = sort { my $cmp; my $coverage_diff = $directions_coverage{$a} - $directions_coverage{$b}; if (abs($coverage_diff) < $self->extrusion_width) { $cmp = $directions_avg_length{$b} <=> $directions_avg_length{$a}; } else { $cmp = ($coverage_diff > 0) ? 1 : -1; } $cmp; } keys %directions_coverage; $self->angle($sorted_directions[-1]); } } if (defined $self->angle) { if ($self->angle >= PI - epsilon) { $self->angle($self->angle - PI); } Slic3r::debugf " Optimal infill angle is %d degrees\n", rad2deg($self->angle); } return $self->angle; } 1;