#ifndef slic3r_TriangleMesh_hpp_ #define slic3r_TriangleMesh_hpp_ #include "libslic3r.h" #include #include #include #include "BoundingBox.hpp" #include "Line.hpp" #include "Point.hpp" #include "Polygon.hpp" #include "ExPolygon.hpp" namespace Slic3r { class TriangleMesh; class TriangleMeshSlicer; typedef std::vector TriangleMeshPtrs; class TriangleMesh { public: TriangleMesh(); TriangleMesh(const Pointf3s &points, const std::vector &facets); TriangleMesh(const TriangleMesh &other); TriangleMesh(TriangleMesh &&other); TriangleMesh& operator=(const TriangleMesh &other); TriangleMesh& operator=(TriangleMesh &&other); void swap(TriangleMesh &other); ~TriangleMesh(); void ReadSTLFile(const char* input_file); void write_ascii(const char* output_file); void write_binary(const char* output_file); void repair(); float volume(); void check_topology(); bool is_manifold() const; void WriteOBJFile(char* output_file); void scale(float factor); void scale(const Pointf3 &versor); void translate(float x, float y, float z); void rotate(float angle, const Axis &axis); void rotate_x(float angle); void rotate_y(float angle); void rotate_z(float angle); void mirror(const Axis &axis); void mirror_x(); void mirror_y(); void mirror_z(); void transform(const float* matrix3x4); void align_to_origin(); void rotate(double angle, Point* center); TriangleMeshPtrs split() const; void merge(const TriangleMesh &mesh); ExPolygons horizontal_projection() const; Polygon convex_hull(); BoundingBoxf3 bounding_box() const; void reset_repair_stats(); bool needed_repair() const; size_t facets_count() const; // Returns true, if there are two and more connected patches in the mesh. // Returns false, if one or zero connected patch is in the mesh. bool has_multiple_patches() const; // Count disconnected triangle patches. size_t number_of_patches() const; stl_file stl; bool repaired; private: void require_shared_vertices(); friend class TriangleMeshSlicer; }; enum FacetEdgeType { // A general case, the cutting plane intersect a face at two different edges. feNone, // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane. feTop, // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane. feBottom, // All three vertices of a face are aligned with the cutting plane. feHorizontal }; class IntersectionPoint : public Point { public: IntersectionPoint() : point_id(-1), edge_id(-1) {}; // Inherits coord_t x, y // Where is this intersection point located? On mesh vertex or mesh edge? // Only one of the following will be set, the other will remain set to -1. // Index of the mesh vertex. int point_id; // Index of the mesh edge. int edge_id; }; class IntersectionLine : public Line { public: // Inherits Point a, b // For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1. // Vertex indices of the line end points. int a_id; int b_id; // Source mesh edges of the line end points. int edge_a_id; int edge_b_id; // feNone, feTop, feBottom, feHorizontal FacetEdgeType edge_type; // Used by TriangleMeshSlicer::make_loops() to skip duplicate edges. bool skip; IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feNone), skip(false) {}; }; typedef std::vector IntersectionLines; typedef std::vector IntersectionLinePtrs; class TriangleMeshSlicer { public: TriangleMeshSlicer(TriangleMesh* _mesh); void slice(const std::vector &z, std::vector* layers) const; void slice(const std::vector &z, std::vector* layers) const; bool slice_facet(float slice_z, const stl_facet &facet, const int facet_idx, const float min_z, const float max_z, IntersectionLine *line_out) const; void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const; private: const TriangleMesh *mesh; // Map from a facet to an edge index. std::vector facets_edges; // Scaled copy of this->mesh->stl.v_shared std::vector v_scaled_shared; void _slice_do(size_t facet_idx, std::vector* lines, boost::mutex* lines_mutex, const std::vector &z) const; void make_loops(std::vector &lines, Polygons* loops) const; void make_expolygons(const Polygons &loops, ExPolygons* slices) const; void make_expolygons_simple(std::vector &lines, ExPolygons* slices) const; void make_expolygons(std::vector &lines, ExPolygons* slices) const; }; TriangleMesh make_cube(double x, double y, double z); // Generate a TriangleMesh of a cylinder TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360)); TriangleMesh make_sphere(double rho, double fa=(2*PI/360)); } #endif