#ifndef slic3r_GUI_ObjectManipulation_hpp_ #define slic3r_GUI_ObjectManipulation_hpp_ #include #include "GUI_ObjectSettings.hpp" #include "GLCanvas3D.hpp" class wxStaticText; class PrusaLockButton; namespace Slic3r { namespace GUI { class Selection; class ObjectManipulation : public OG_Settings { struct Cache { Vec3d position; Vec3d rotation; Vec3d scale; Vec3d size; std::string move_label_string; std::string rotate_label_string; std::string scale_label_string; struct Instance { int object_idx; int instance_idx; Vec3d box_size; Instance() { reset(); } void reset() { this->object_idx = -1; this->instance_idx = -1; this->box_size = Vec3d::Zero(); } void set(int object_idx, int instance_idx, const Vec3d& box_size) { this->object_idx = object_idx; this->instance_idx = instance_idx; this->box_size = box_size; } bool matches(int object_idx, int instance_idx) const { return (this->object_idx == object_idx) && (this->instance_idx == instance_idx); } bool matches_object(int object_idx) const { return (this->object_idx == object_idx); } bool matches_instance(int instance_idx) const { return (this->instance_idx == instance_idx); } }; Instance instance; Cache() { reset(); } void reset() { position = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); rotation = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); scale = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); size = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); move_label_string = ""; rotate_label_string = ""; scale_label_string = ""; instance.reset(); } bool is_valid() const { return position != Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); } }; Cache m_cache; wxStaticText* m_move_Label = nullptr; wxStaticText* m_scale_Label = nullptr; wxStaticText* m_rotate_Label = nullptr; // Needs to be updated from OnIdle? bool m_dirty = false; // Cached labels for the delayed update, not localized! std::string m_new_move_label_string; std::string m_new_rotate_label_string; std::string m_new_scale_label_string; Vec3d m_new_position; Vec3d m_new_rotation; Vec3d m_new_scale; Vec3d m_new_size; bool m_new_enabled; bool m_uniform_scale {true}; PrusaLockButton* m_lock_bnt{ nullptr }; #ifndef __APPLE__ // Currently focused option name (empty if none) std::string m_focused_option; #endif // __APPLE__ public: ObjectManipulation(wxWindow* parent); ~ObjectManipulation() {} void Show(const bool show) override; bool IsShown() override; void UpdateAndShow(const bool show) override; void update_settings_value(const Selection& selection); // Called from the App to update the UI if dirty. void update_if_dirty(); void set_uniform_scaling(const bool uniform_scale) { m_uniform_scale = uniform_scale;} bool get_uniform_scaling() const { return m_uniform_scale; } void reset_cache() { m_cache.reset(); } #ifndef __APPLE__ // On Windows and Linux, emulates a kill focus event on the currently focused option (if any) // Used only in ObjectList wxEVT_DATAVIEW_SELECTION_CHANGED handler which is called before the regular kill focus event // bound to this class when changing selection in the objects list void emulate_kill_focus(); #endif // __APPLE__ private: void reset_settings_value(); // update size values after scale unit changing or "gizmos" void update_size_value(const Vec3d& size); // update rotation value after "gizmos" void update_rotation_value(const Vec3d& rotation); // change values void change_position_value(const Vec3d& position); void change_rotation_value(const Vec3d& rotation); void change_scale_value(const Vec3d& scale); void change_size_value(const Vec3d& size); void on_change(const t_config_option_key& opt_key, const boost::any& value); void on_fill_empty_value(const std::string& opt_key); }; }} #endif // slic3r_GUI_ObjectManipulation_hpp_