package Slic3r::Perimeter; use Moo; use Math::Geometry::Planar; *Math::Geometry::Planar::OffsetPolygon = *Math::Geometry::Planar::Offset::OffsetPolygon; use constant X => 0; use constant Y => 1; sub make_perimeter { my $self = shift; my ($layer) = @_; printf "Making perimeter for layer %d:\n", $layer->id; # at least one perimeter is required die "Can't extrude object without any perimeter!\n" if $Slic3r::perimeter_offsets == 0; my (@perimeters, %contours, %holes) = (); foreach my $surface (@{ $layer->surfaces }) { $contours{$surface} = []; $holes{$surface} = []; # first perimeter { my $polygon = $surface->mgp_polygon; my ($contour_p, @holes_p) = @{ $polygon->polygons }; push @{ $contours{$surface} }, $contour_p; push @{ $holes{$surface} }, @holes_p; push @perimeters, $polygon; } # create other offsets for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) { # offsetting a polygon can result in one or many offset polygons my @offsets = $self->offset_polygon($perimeters[-1]); foreach my $offset_polygon (@offsets) { my ($contour_p, @holes_p) = @{ $offset_polygon->polygons }; push @{ $contours{$surface} }, $contour_p; push @{ $holes{$surface} }, @holes_p; push @perimeters, $offset_polygon; } } # create one more offset to be used as boundary for fill push @{ $layer->fill_surfaces }, map Slic3r::Surface->new_from_mgp($_, surface_type => $surface->surface_type), $self->offset_polygon($perimeters[-1]); } # generate paths for holes # we start from innermost loops (that is, external ones), do them # for all holes, than go on with inner loop and do that for all # holes and so on foreach my $p (map @$_, values %holes) { push @{ $layer->perimeters }, Slic3r::Polyline->new_from_points(@{ $p->points }); } # generate paths for contours # this time we do something different: we do contour loops for one # shape (that is, one original surface) at a time: we start from the # innermost loop (that is, internal one), then without interrupting # our path we go onto the outer loop and continue; this should ensure # good surface quality foreach my $polylines (values %contours) { my @path_points = (); foreach my $p (map $self->_mgp_from_points_ref($_), @$polylines) { my $points = $p->points; # to avoid blobs, the first point is replaced by the point of # the segment which is $Slic3r::flow_width / $Slic3r::resolution # away from it to avoid the extruder to get two times there push @$points, [ @{$points->[0]} ]; $points->[0] = $self->_get_point_along_line($points->[0], $points->[1], $Slic3r::flow_width * 1.2 / $Slic3r::resolution); push @path_points, @$points; } push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new_from_points(reverse @path_points); } # generate skirt on bottom layer if ($layer->id == 0 && $Slic3r::skirts > 0) { # find out convex hull my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ]; my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2; my $convex_hull_polygon = $self->_mgp_from_points_ref($convex_hull); # draw outlines from outside to inside for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) { my $outline = $convex_hull_polygon->offset_polygon( - ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution ); push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop push @{ $layer->skirts }, Slic3r::ExtrusionPath->new_from_points(@{$outline->[0]}); } } } sub offset_polygon { my $self = shift; my ($polygon) = @_; # $polygon holds a Math::Geometry::Planar object representing # a polygon and its holes my ($contour_p, @holes_p) = map $self->_mgp_from_points_ref($_), @{ $polygon->polygons }; # generate offsets my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution); my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p; # now we subtract perimeter offsets from the contour offset polygon # this will generate a single polygon with correct holes and also # will take care of collisions between contour offset and holes my @resulting_offsets = (); foreach my $contour_points (@$contour_offsets) { my $tmp = $self->_mgp_from_points_ref($contour_points)->convert2gpc; foreach my $hole_points (@hole_offsets) { $hole_points = $self->_mgp_from_points_ref($hole_points)->convert2gpc; $tmp = GpcClip('DIFFERENCE', $tmp, $hole_points); } my ($result) = Gpc2Polygons($tmp); # now we've got $result, which is a Math::Geometry::Planar # representing the inner surface including hole perimeters push @resulting_offsets, $result; } return @resulting_offsets; } sub _mgp_from_points_ref { my $self = shift; my ($points) = @_; my $p = Math::Geometry::Planar->new; $p->points($points); return $p; } sub _mgp_from_polygons_ref { my $self = shift; my ($polygons) = @_; my $p = Math::Geometry::Planar->new; $p->polygons($polygons); return $p; } sub _get_point_along_line { my $self = shift; my ($p1, $p2, $distance) = @_; my $point = [ @$p1 ]; my $line_length = sqrt( (($p2->[X] - $p1->[X])**2) + (($p2->[Y] - $p1->[Y])**2) ); for (X, Y) { if ($p1->[$_] != $p2->[$_]) { $point->[$_] = $p1->[$_] + ($p2->[$_] - $p1->[$_]) * $distance / $line_length; } } return $point; } 1;