// Ordering of the tools to minimize tool switches. #ifndef slic3r_ToolOrdering_hpp_ #define slic3r_ToolOrdering_hpp_ #include "libslic3r.h" namespace Slic3r { class Print; class PrintObject; class ToolOrdering { public: struct LayerTools { LayerTools(const coordf_t z) : print_z(z), has_object(false), has_support(false), has_wipe_tower(false), wipe_tower_partitions(0), wipe_tower_layer_height(0.) {} bool operator< (const LayerTools &rhs) const { return print_z < rhs.print_z; } bool operator==(const LayerTools &rhs) const { return print_z == rhs.print_z; } coordf_t print_z; bool has_object; bool has_support; // Zero based extruder IDs, ordered to minimize tool switches. std::vector extruders; // Will there be anything extruded on this layer for the wipe tower? // Due to the support layers possibly interleaving the object layers, // wipe tower will be disabled for some support only layers. bool has_wipe_tower; // Number of wipe tower partitions to support the required number of tool switches // and to support the wipe tower partitions above this one. size_t wipe_tower_partitions; coordf_t wipe_tower_layer_height; }; ToolOrdering() {} // For the use case when each object is printed separately // (print.config.complete_objects is true). ToolOrdering(const PrintObject &object, unsigned int first_extruder = (unsigned int)-1, bool prime_multi_material = false); // For the use case when all objects are printed at once. // (print.config.complete_objects is false). ToolOrdering(const Print &print, unsigned int first_extruder = (unsigned int)-1, bool prime_multi_material = false); void clear() { m_layer_tools.clear(); } // Get the first extruder printing the layer_tools, returns -1 if there is no layer printed. unsigned int first_extruder() const { return m_first_printing_extruder; } // Get the first extruder printing the layer_tools, returns -1 if there is no layer printed. unsigned int last_extruder() const { return m_last_printing_extruder; } // For a multi-material print, the printing extruders are ordered in the order they shall be primed. std::vector all_extruders() const { return m_all_printing_extruders; } // Find LayerTools with the closest print_z. LayerTools& tools_for_layer(coordf_t print_z); const LayerTools& tools_for_layer(coordf_t print_z) const { return *const_cast(&const_cast(this)->tools_for_layer(print_z)); } const LayerTools& front() const { return m_layer_tools.front(); } const LayerTools& back() const { return m_layer_tools.back(); } bool empty() const { return m_layer_tools.empty(); } const std::vector& layer_tools() const { return m_layer_tools; } private: void initialize_layers(std::vector &zs); void collect_extruders(const PrintObject &object); void reorder_extruders(unsigned int last_extruder_id); void fill_wipe_tower_partitions(const PrintConfig &config, coordf_t object_bottom_z); void collect_extruder_statistics(bool prime_multi_material); std::vector m_layer_tools; // First printing extruder, including the multi-material priming sequence. unsigned int m_first_printing_extruder; // Final printing extruder. unsigned int m_last_printing_extruder; // All extruders, which extrude some material over m_layer_tools. std::vector m_all_printing_extruders; }; } // namespace SLic3r #endif /* slic3r_ToolOrdering_hpp_ */