package Slic3r::GUI::Plater::ObjectPartsPanel; use strict; use warnings; use utf8; use File::Basename qw(basename); use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG); use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED); use base 'Wx::Panel'; use constant ICON_OBJECT => 0; use constant ICON_SOLIDMESH => 1; use constant ICON_MODIFIERMESH => 2; sub new { my $class = shift; my ($parent, %params) = @_; my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL); my $object = $self->{model_object} = $params{model_object}; # create TreeCtrl my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100], wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT | wxTR_SINGLE | wxTR_NO_BUTTONS); { $self->{tree_icons} = Wx::ImageList->new(16, 16, 1); $tree->AssignImageList($self->{tree_icons}); $self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/brick.png", wxBITMAP_TYPE_PNG)); # ICON_OBJECT $self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG)); # ICON_SOLIDMESH $self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/plugin.png", wxBITMAP_TYPE_PNG)); # ICON_MODIFIERMESH my $rootId = $tree->AddRoot("Object", ICON_OBJECT); $tree->SetPlData($rootId, { type => 'object' }); } # buttons $self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); if ($Slic3r::GUI::have_button_icons) { $self->{btn_load_part}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG)); $self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG)); $self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG)); } # buttons sizer my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL); $buttons_sizer->Add($self->{btn_load_part}, 0); $buttons_sizer->Add($self->{btn_load_modifier}, 0); $buttons_sizer->Add($self->{btn_delete}, 0); $self->{btn_load_part}->SetFont($Slic3r::GUI::small_font); $self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font); $self->{btn_delete}->SetFont($Slic3r::GUI::small_font); # part settings panel $self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new($self, on_change => sub { $self->{part_settings_changed} = 1; }); my $settings_sizer = Wx::StaticBoxSizer->new($self->{staticbox} = Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL); $settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0); # left pane with tree my $left_sizer = Wx::BoxSizer->new(wxVERTICAL); $left_sizer->Add($tree, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10); $left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10); $left_sizer->Add($settings_sizer, 1, wxEXPAND | wxALL, 0); # right pane with preview canvas my $canvas; if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object}); $canvas->SetSize([500,500]); } $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); $self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0); $self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas; $self->SetSizer($self->{sizer}); $self->{sizer}->SetSizeHints($self); # attach events EVT_TREE_ITEM_COLLAPSING($self, $tree, sub { my ($self, $event) = @_; $event->Veto; }); EVT_TREE_SEL_CHANGED($self, $tree, sub { my ($self, $event) = @_; $self->selection_changed; }); EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) }); EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) }); EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete); $self->reload_tree; return $self; } sub reload_tree { my ($self) = @_; my $object = $self->{model_object}; my $tree = $self->{tree}; my $rootId = $tree->GetRootItem; $tree->DeleteChildren($rootId); foreach my $volume_id (0..$#{$object->volumes}) { my $volume = $object->volumes->[$volume_id]; my $material_id = $volume->material_id // '_'; my $material_name = $material_id eq '_' ? sprintf("Part #%d", $volume_id+1) : $object->model->get_material_name($material_id); my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH; my $itemId = $tree->AppendItem($rootId, $material_name, $icon); $tree->SetPlData($itemId, { type => 'volume', volume_id => $volume_id, }); } $tree->ExpandAll; $self->selection_changed; } sub get_selection { my ($self) = @_; my $nodeId = $self->{tree}->GetSelection; if ($nodeId->IsOk) { return $self->{tree}->GetPlData($nodeId); } return undef; } sub selection_changed { my ($self) = @_; # deselect all meshes if ($self->{canvas}) { $_->{selected} = 0 for @{$self->{canvas}->volumes}; } # disable things as if nothing is selected $self->{btn_delete}->Disable; $self->{settings_panel}->disable; $self->{settings_panel}->set_config(undef); if (my $itemData = $self->get_selection) { if ($itemData->{type} eq 'volume') { # select volume in 3D preview if ($self->{canvas}) { $self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1; } $self->{btn_delete}->Enable; # attach volume material config to settings panel my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ]; my $material = $self->{model_object}->model->materials->{ $volume->material_id // '_' }; $material //= $volume->assign_unique_material; $self->{staticbox}->SetLabel('Part Settings'); $self->{settings_panel}->enable; $self->{settings_panel}->set_opt_keys([ 'extruder', @{Slic3r::Config::PrintRegion->new->get_keys} ]); $self->{settings_panel}->set_config($material->config); } elsif ($itemData->{type} eq 'object') { # select all object volumes in 3D preview if ($self->{canvas}) { $_->{selected} = 1 for @{$self->{canvas}->volumes}; } # attach object config to settings panel $self->{staticbox}->SetLabel('Object Settings'); $self->{settings_panel}->enable; $self->{settings_panel}->set_opt_keys( [ 'extruder', map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new ] ); $self->{settings_panel}->set_config($self->{model_object}->config); } } $self->{canvas}->Render if $self->{canvas}; } sub on_btn_load { my ($self, $is_modifier) = @_; my @input_files = Slic3r::GUI::open_model($self); foreach my $input_file (@input_files) { my $model = eval { Slic3r::Model->read_from_file($input_file) }; if ($@) { Slic3r::GUI::show_error($self, $@); next; } foreach my $object (@{$model->objects}) { foreach my $volume (@{$object->volumes}) { my $new_volume = $self->{model_object}->add_volume($volume); $new_volume->modifier($is_modifier); if (!defined $new_volume->material_id) { # it looks like this block is never entered because all input volumes seem to have an assigned material # TODO: check we can assume that for any input format my $material_name = basename($input_file); $material_name =~ s/\.(stl|obj)$//i; my $material = $self->{model_object}->model->set_material($material_name); $new_volume->material_id($material_name); } # apply the same translation we applied to the object $new_volume->mesh->translate(@{$self->{model_object}->origin_translation}, 0); # set a default extruder value, since user can't add it manually my $material = $self->{model_object}->model->materials->{$new_volume->material_id}; $material->config->set_ifndef('extruder', 1); $self->{parts_changed} = 1; } } } $self->reload_tree; if ($self->{canvas}) { $self->{canvas}->load_object($self->{model_object}); $self->{canvas}->Render; } } sub on_btn_delete { my ($self) = @_; my $itemData = $self->get_selection; if ($itemData && $itemData->{type} eq 'volume') { my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}]; # if user is deleting the last solid part, throw error if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) { Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object."); return; } $self->{model_object}->delete_volume($itemData->{volume_id}); $self->{parts_changed} = 1; } $self->reload_tree; if ($self->{canvas}) { $self->{canvas}->load_object($self->{model_object}); $self->{canvas}->Render; } } sub CanClose { my $self = shift; return 1; # skip validation for now # validate options before allowing user to dismiss the dialog # the validate method only works on full configs so we have # to merge our settings with the default ones my $config = Slic3r::Config->merge($self->GetParent->GetParent->GetParent->GetParent->GetParent->config, $self->model_object->config); eval { $config->validate; }; return 0 if Slic3r::GUI::catch_error($self); return 1; } sub PartsChanged { my ($self) = @_; return $self->{parts_changed}; } sub PartSettingsChanged { my ($self) = @_; return $self->{part_settings_changed}; } 1;