#ifndef SLA_EIGENMESH3D_H #define SLA_EIGENMESH3D_H #include namespace Slic3r { class TriangleMesh; namespace sla { struct Contour3D; struct DrainHole; /// An index-triangle structure for libIGL functions. Also serves as an /// alternative (raw) input format for the SLASupportTree. // Implemented in libslic3r/SLA/Common.cpp class EigenMesh3D { class AABBImpl; Eigen::MatrixXd m_V; Eigen::MatrixXi m_F; double m_ground_level = 0, m_gnd_offset = 0; std::unique_ptr m_aabb; public: EigenMesh3D(const TriangleMesh&); EigenMesh3D(const EigenMesh3D& other); EigenMesh3D(const Contour3D &other); EigenMesh3D& operator=(const EigenMesh3D&); ~EigenMesh3D(); inline double ground_level() const { return m_ground_level + m_gnd_offset; } inline void ground_level_offset(double o) { m_gnd_offset = o; } inline double ground_level_offset() const { return m_gnd_offset; } inline const Eigen::MatrixXd& V() const { return m_V; } inline const Eigen::MatrixXi& F() const { return m_F; } // Result of a raycast class hit_result { double m_t = std::nan(""); const EigenMesh3D *m_mesh = nullptr; Vec3d m_dir; Vec3d m_source; Vec3d m_normal = Vec3d::Zero(); friend class EigenMesh3D; // A valid object of this class can only be obtained from // EigenMesh3D::query_ray_hit method. explicit inline hit_result(const EigenMesh3D& em): m_mesh(&em) {} public: // This can create a placeholder object which is invalid (not created // by a query_ray_hit call) but the distance can be preset to // a specific value for distinguishing the placeholder. inline hit_result(double val = std::nan("")): m_t(val) {} inline double distance() const { return m_t; } inline const Vec3d& direction() const { return m_dir; } inline const Vec3d& source() const { return m_source; } inline Vec3d position() const { return m_source + m_dir * m_t; } inline bool is_valid() const { return m_mesh != nullptr; } inline bool is_hit() const { return m_normal != Vec3d::Zero(); } // Hit_result can decay into a double as the hit distance. inline operator double() const { return distance(); } inline const Vec3d& normal() const { if(!is_valid()) throw std::runtime_error("EigenMesh3D::hit_result::normal() " "called on invalid object."); return m_normal; } inline bool is_inside() const { return normal().dot(m_dir) > 0; } }; // Casting a ray on the mesh, returns the distance where the hit occures. hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir, const std::vector* holes = nullptr) const; // Casts a ray on the mesh and returns all hits std::vector query_ray_hits(const Vec3d &s, const Vec3d &dir) const; // Iterates over hits and holes and returns the true hit, possibly // on the inside of a hole. hit_result filter_hits(const std::vector& obj_hits, const std::vector& holes) const; class si_result { double m_value; int m_fidx; Vec3d m_p; si_result(double val, int i, const Vec3d& c): m_value(val), m_fidx(i), m_p(c) {} friend class EigenMesh3D; public: si_result() = delete; double value() const { return m_value; } operator double() const { return m_value; } const Vec3d& point_on_mesh() const { return m_p; } int F_idx() const { return m_fidx; } }; #ifdef SLIC3R_SLA_NEEDS_WINDTREE // The signed distance from a point to the mesh. Outputs the distance, // the index of the triangle and the closest point in mesh coordinate space. si_result signed_distance(const Vec3d& p) const; bool inside(const Vec3d& p) const; #endif /* SLIC3R_SLA_NEEDS_WINDTREE */ double squared_distance(const Vec3d& p, int& i, Vec3d& c) const; inline double squared_distance(const Vec3d &p) const { int i; Vec3d c; return squared_distance(p, i, c); } Vec3d normal_by_face_id(int face_id) const { auto trindex = F().row(face_id); const Vec3d& p1 = V().row(trindex(0)); const Vec3d& p2 = V().row(trindex(1)); const Vec3d& p3 = V().row(trindex(2)); Eigen::Vector3d U = p2 - p1; Eigen::Vector3d V = p3 - p1; return U.cross(V).normalized(); } }; // Calculate the normals for the selected points (from 'points' set) on the // mesh. This will call squared distance for each point. PointSet normals(const PointSet& points, const EigenMesh3D& convert_mesh, double eps = 0.05, // min distance from edges std::function throw_on_cancel = [](){}, const std::vector& selected_points = {}); }} // namespace Slic3r::sla #endif // EIGENMESH3D_H