#include "GUI_App.hpp" #include "GUI_ObjectList.hpp" #include "GUI_ObjectManipulation.hpp" #include #include #include #include #include #include #include #include #include #include #include "Utils.hpp" #include "GUI.hpp" #include "AppConfig.hpp" #include "PresetBundle.hpp" #include "3DScene.hpp" #include "Model.hpp" #include "../Utils/PresetUpdater.hpp" #include "ConfigWizard_private.hpp" #include "slic3r/Config/Snapshot.hpp" #include "ConfigSnapshotDialog.hpp" #include "FirmwareDialog.hpp" #include "Preferences.hpp" #include "Tab.hpp" #include #include namespace Slic3r { namespace GUI { const wxString file_wildcards[FT_SIZE] = { /* FT_STL */ "STL files (*.stl)|*.stl;*.STL", /* FT_OBJ */ "OBJ files (*.obj)|*.obj;*.OBJ", /* FT_AMF */ "AMF files (*.amf)|*.zip.amf;*.amf;*.AMF;*.xml;*.XML", /* FT_3MF */ "3MF files (*.3mf)|*.3mf;*.3MF;", /* FT_PRUSA */ "Prusa Control files (*.prusa)|*.prusa;*.PRUSA", /* FT_GCODE */ "G-code files (*.gcode, *.gco, *.g, *.ngc)|*.gcode;*.GCODE;*.gco;*.GCO;*.g;*.G;*.ngc;*.NGC", /* FT_MODEL */ "Known files (*.stl, *.obj, *.amf, *.xml, *.3mf, *.prusa)|*.stl;*.STL;*.obj;*.OBJ;*.amf;*.AMF;*.xml;*.XML;*.3mf;*.3MF;*.prusa;*.PRUSA", /* FT_INI */ "INI files *.ini|*.ini;*.INI", /* FT_SVG */ "SVG files *.svg|*.svg;*.SVG", }; static std::string libslic3r_translate_callback(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str().data(); } IMPLEMENT_APP(GUI_App) bool GUI_App::OnInit() { SetAppName("Slic3rPE"); SetAppDisplayName("Slic3r Prusa Edition"); // Slic3r::debugf "wxWidgets version %s, Wx version %s\n", wxVERSION_STRING, wxVERSION; // Set the Slic3r data directory at the Slic3r XS module. // Unix: ~/ .Slic3r // Windows : "C:\Users\username\AppData\Roaming\Slic3r" or "C:\Documents and Settings\username\Application Data\Slic3r" // Mac : "~/Library/Application Support/Slic3r" if (data_dir().empty()) set_data_dir(wxStandardPaths::Get().GetUserDataDir().ToUTF8().data()); app_config = new AppConfig(); preset_bundle = new PresetBundle(); // just checking for existence of Slic3r::data_dir is not enough : it may be an empty directory // supplied as argument to --datadir; in that case we should still run the wizard // eval{ preset_bundle->setup_directories(); // }; // if ($@) { // warn $@ . "\n"; // fatal_error(undef, $@); // } app_conf_exists = app_config->exists(); // load settings if (app_conf_exists) app_config->load(); app_config->set("version", SLIC3R_VERSION); app_config->save(); preset_updater = new PresetUpdater(); load_language(); // Suppress the '- default -' presets. preset_bundle->set_default_suppressed(app_config->get("no_defaults").empty() ? false : true); // eval{ preset_bundle->load_presets(*app_config); // }; // if ($@) { // warn $@ . "\n"; // show_error(undef, $@); // } // Let the libslic3r know the callback, which will translate messages on demand. Slic3r::I18N::set_translate_callback(libslic3r_translate_callback); // initialize label colors and fonts init_label_colours(); init_fonts(); // application frame std::cerr << "Creating main frame..." << std::endl; // wxImage::FindHandlerType(wxBITMAP_TYPE_PNG) || wxImage::AddHandler(new wxPNGHandler()); mainframe = new MainFrame(no_plater, false); sidebar().obj_list()->init_objects(); // propagate model objects to object list update_mode(); SetTopWindow(mainframe); // This makes CallAfter() work Bind(wxEVT_IDLE, [this](wxIdleEvent& event) { std::function cur_cb{ nullptr }; // try to get the mutex. If we can't, just skip this idle event and get the next one. if (!callback_register.try_lock()) return; // pop callback if (m_cb.size() != 0){ cur_cb = m_cb.top(); m_cb.pop(); } // unlock mutex this->callback_register.unlock(); try { // call the function if it's not nullptr; if (cur_cb != nullptr) cur_cb(); } catch (std::exception& e) { std::cerr << "Exception thrown: " << e.what() << std::endl; } if (app_config->dirty()) app_config->save(); }); // On OS X the UI tends to freeze in weird ways if modal dialogs(config wizard, update notifications, ...) // are shown before or in the same event callback with the main frame creation. // Therefore we schedule them for later using CallAfter. CallAfter([this](){ // eval{ if (!preset_updater->config_update()) mainframe->Close(); // }; // if ($@) { // show_error(undef, $@); // mainframe->Close(); // } }); CallAfter([this](){ if (!config_wizard_startup(app_conf_exists)) { // Only notify if there was not wizard so as not to bother too much ... preset_updater->slic3r_update_notify(); } preset_updater->sync(preset_bundle); }); mainframe->Show(true); return true; } unsigned GUI_App::get_colour_approx_luma(const wxColour &colour) { double r = colour.Red(); double g = colour.Green(); double b = colour.Blue(); return std::round(std::sqrt( r * r * .241 + g * g * .691 + b * b * .068 )); } void GUI_App::init_label_colours() { auto luma = get_colour_approx_luma(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); if (luma >= 128) { m_color_label_modified = wxColour(252, 77, 1); m_color_label_sys = wxColour(26, 132, 57); } else { m_color_label_modified = wxColour(253, 111, 40); m_color_label_sys = wxColour(115, 220, 103); } m_color_label_default = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT); } void GUI_App::update_label_colours_from_appconfig() { if (app_config->has("label_clr_sys")){ auto str = app_config->get("label_clr_sys"); if (str != "") m_color_label_sys = wxColour(str); } if (app_config->has("label_clr_modified")){ auto str = app_config->get("label_clr_modified"); if (str != "") m_color_label_modified = wxColour(str); } } void GUI_App::init_fonts() { m_small_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); m_bold_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Bold(); #ifdef __WXMAC__ m_small_font.SetPointSize(11); m_bold_font.SetPointSize(13); #endif /*__WXMAC__*/ } void GUI_App::set_label_clr_modified(const wxColour& clr) { m_color_label_modified = clr; auto clr_str = wxString::Format(wxT("#%02X%02X%02X"), clr.Red(), clr.Green(), clr.Blue()); std::string str = clr_str.ToStdString(); app_config->set("label_clr_modified", str); app_config->save(); } void GUI_App::set_label_clr_sys(const wxColour& clr) { m_color_label_sys = clr; auto clr_str = wxString::Format(wxT("#%02X%02X%02X"), clr.Red(), clr.Green(), clr.Blue()); std::string str = clr_str.ToStdString(); app_config->set("label_clr_sys", str); app_config->save(); } void GUI_App::recreate_GUI() { std::cerr << "recreate_GUI" << std::endl; auto topwindow = GetTopWindow(); mainframe = new MainFrame(no_plater,false); sidebar().obj_list()->init_objects(); // propagate model objects to object list update_mode(); if (topwindow) { SetTopWindow(mainframe); topwindow->Destroy(); } // On OSX the UI was not initialized correctly if the wizard was called // before the UI was up and running. CallAfter([](){ // Run the config wizard, don't offer the "reset user profile" checkbox. config_wizard_startup(true); }); } void GUI_App::system_info() { // auto slic3r_info = Slic3r::slic3r_info(format = > 'html'); // auto copyright_info = Slic3r::copyright_info(format = > 'html'); // auto system_info = Slic3r::system_info(format = > 'html'); std::string opengl_info = ""; std::string opengl_info_txt = ""; if (mainframe && mainframe->m_plater /*&& mainframe->m_plater->canvas3D*/) { opengl_info = _3DScene::get_gl_info(true, true); opengl_info_txt = _3DScene::get_gl_info(false, true); } // auto about = new SystemInfo(nullptr, slic3r_info, /*copyright_info,*/system_info, opengl_info, // text_info = > Slic3r::slic3r_info.Slic3r::system_info.$opengl_info_txt, // ); // about->ShowModal(); // about->Destroy(); } // static method accepting a wxWindow object as first parameter bool GUI_App::catch_error(std::function cb, // wxMessageDialog* message_dialog, const std::string& err /*= ""*/){ if (!err.empty()) { if (cb) cb(); // if (message_dialog) // message_dialog->(err, "Error", wxOK | wxICON_ERROR); show_error(/*this*/nullptr, err); return true; } return false; } // static method accepting a wxWindow object as first parameter void fatal_error(wxWindow* parent){ show_error(parent, ""); // exit 1; // #ys_FIXME } // Called after the Preferences dialog is closed and the program settings are saved. // Update the UI based on the current preferences. void GUI_App::update_ui_from_settings(){ mainframe->update_ui_from_settings(); } void GUI_App::open_model(wxWindow *parent, wxArrayString& input_files) { auto dialog = new wxFileDialog(parent ? parent : GetTopWindow(), _(L("Choose one or more files (STL/OBJ/AMF/3MF/PRUSA):")), app_config->get_last_dir(), "", file_wildcards[FT_MODEL], wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST); if (dialog->ShowModal() != wxID_OK) { dialog->Destroy(); return; } dialog->GetPaths(input_files); dialog->Destroy(); } void GUI_App::CallAfter(std::function cb) { // set mutex callback_register.lock(); // push function onto stack m_cb.emplace(cb); // unset mutex callback_register.unlock(); } wxMenuItem* GUI_App::append_submenu(wxMenu* menu, wxMenu* sub_menu, int id, const wxString& string, const wxString& description, const std::string& icon) { if (id == wxID_ANY) id = wxNewId(); auto item = new wxMenuItem(menu, id, string, description); if (!icon.empty()) item->SetBitmap(wxBitmap(Slic3r::var(icon), wxBITMAP_TYPE_PNG)); item->SetSubMenu(sub_menu); menu->Append(item); return item; } void GUI_App::save_window_pos(wxTopLevelWindow* window, const std::string& name){ int x, y; window->GetScreenPosition(&x, &y); app_config->set(name + "_pos", wxString::Format("%d,%d", x, y).ToStdString()); window->GetSize(&x, &y); app_config->set(name + "_size", wxString::Format("%d,%d", x, y).ToStdString()); app_config->set(name + "_maximized", window->IsMaximized() ? "1" : "0"); app_config->save(); } void GUI_App::restore_window_pos(wxTopLevelWindow* window, const std::string& name) { if (!app_config->has(name + "_pos")) return; std::string str = app_config->get(name + "_size"); std::vector values; boost::split(values, str, boost::is_any_of(",")); wxSize size = wxSize(atoi(values[0].c_str()), atoi(values[1].c_str())); window->SetSize(size); auto display = (new wxDisplay())->GetClientArea(); str = app_config->get(name + "_pos"); values.resize(0); boost::split(values, str, boost::is_any_of(",")); wxPoint pos = wxPoint(atoi(values[0].c_str()), atoi(values[1].c_str())); if (pos.x + 0.5*size.GetWidth() < display.GetRight() && pos.y + 0.5*size.GetHeight() < display.GetBottom()) window->Move(pos); if (app_config->get(name + "_maximized") == "1") window->Maximize(); } // select language from the list of installed languages bool GUI_App::select_language( wxArrayString & names, wxArrayLong & identifiers) { wxCHECK_MSG(names.Count() == identifiers.Count(), false, _(L("Array of language names and identifiers should have the same size."))); int init_selection = 0; long current_language = m_wxLocale ? m_wxLocale->GetLanguage() : wxLANGUAGE_UNKNOWN; for (auto lang : identifiers){ if (lang == current_language) break; ++init_selection; } if (init_selection == identifiers.size()) init_selection = 0; long index = wxGetSingleChoiceIndex(_(L("Select the language")), _(L("Language")), names, init_selection); if (index != -1) { m_wxLocale = new wxLocale; m_wxLocale->Init(identifiers[index]); m_wxLocale->AddCatalogLookupPathPrefix(localization_dir()); m_wxLocale->AddCatalog(GetAppName()); wxSetlocale(LC_NUMERIC, "C"); Preset::update_suffix_modified(); return true; } return false; } // load language saved at application config bool GUI_App::load_language() { wxString language = wxEmptyString; if (app_config->has("translation_language")) language = app_config->get("translation_language"); if (language.IsEmpty()) return false; wxArrayString names; wxArrayLong identifiers; get_installed_languages(names, identifiers); for (size_t i = 0; i < identifiers.Count(); i++) { if (wxLocale::GetLanguageCanonicalName(identifiers[i]) == language) { m_wxLocale = new wxLocale; m_wxLocale->Init(identifiers[i]); m_wxLocale->AddCatalogLookupPathPrefix(localization_dir()); m_wxLocale->AddCatalog(GetAppName()); wxSetlocale(LC_NUMERIC, "C"); Preset::update_suffix_modified(); return true; } } return false; } // save language at application config void GUI_App::save_language() { wxString language = wxEmptyString; if (m_wxLocale) language = m_wxLocale->GetCanonicalName(); app_config->set("translation_language", language.ToStdString()); app_config->save(); } // get list of installed languages void GUI_App::get_installed_languages(wxArrayString & names, wxArrayLong & identifiers) { names.Clear(); identifiers.Clear(); wxDir dir(localization_dir()); wxString filename; const wxLanguageInfo * langinfo; wxString name = wxLocale::GetLanguageName(wxLANGUAGE_DEFAULT); if (!name.IsEmpty()) { names.Add(_(L("Default"))); identifiers.Add(wxLANGUAGE_DEFAULT); } for (bool cont = dir.GetFirst(&filename, wxEmptyString, wxDIR_DIRS); cont; cont = dir.GetNext(&filename)) { langinfo = wxLocale::FindLanguageInfo(filename); if (langinfo != NULL) { auto full_file_name = dir.GetName() + wxFileName::GetPathSeparator() + filename + wxFileName::GetPathSeparator() + GetAppName() + wxT(".mo"); if (wxFileExists(full_file_name)) { names.Add(langinfo->Description); identifiers.Add(langinfo->Language); } } } } Tab* GUI_App::get_tab(Preset::Type type) { for (Tab* tab: tabs_list) if (tab->type() == type) return tab; return nullptr; } ConfigMenuIDs GUI_App::get_view_mode() { if (!app_config->has("view_mode")) return ConfigMenuModeSimple; const auto mode = app_config->get("view_mode"); return mode == "expert" ? ConfigMenuModeExpert : ConfigMenuModeSimple; } // Update view mode according to selected menu void GUI_App::update_mode() { wxWindowUpdateLocker noUpdates(mainframe->m_plater); ConfigMenuIDs mode = wxGetApp().get_view_mode(); obj_list()->get_sizer()->Show(mode == ConfigMenuModeExpert); sidebar().show_info_sizers(mode == ConfigMenuModeExpert); sidebar().show_buttons(mode == ConfigMenuModeExpert); obj_manipul()->show_object_name(mode == ConfigMenuModeSimple); obj_list()->update_manipulation_sizer(mode == ConfigMenuModeSimple); sidebar().Layout(); mainframe->m_plater->Layout(); } void GUI_App::add_config_menu(wxMenuBar *menu) { auto local_menu = new wxMenu(); wxWindowID config_id_base = wxWindow::NewControlId((int)ConfigMenuCnt); const auto config_wizard_name = _(ConfigWizard::name().wx_str()); const auto config_wizard_tooltip = wxString::Format(_(L("Run %s")), config_wizard_name); // Cmd+, is standard on OS X - what about other operating systems? local_menu->Append(config_id_base + ConfigMenuWizard, config_wizard_name + dots, config_wizard_tooltip); local_menu->Append(config_id_base + ConfigMenuSnapshots, _(L("Configuration Snapshots")) + dots, _(L("Inspect / activate configuration snapshots"))); local_menu->Append(config_id_base + ConfigMenuTakeSnapshot, _(L("Take Configuration Snapshot")), _(L("Capture a configuration snapshot"))); // local_menu->Append(config_id_base + ConfigMenuUpdate, _(L("Check for updates")), _(L("Check for configuration updates"))); local_menu->AppendSeparator(); local_menu->Append(config_id_base + ConfigMenuPreferences, _(L("Preferences")) + dots + "\tCtrl+,", _(L("Application preferences"))); local_menu->AppendSeparator(); auto mode_menu = new wxMenu(); mode_menu->AppendRadioItem(config_id_base + ConfigMenuModeSimple, _(L("&Simple")), _(L("Simple View Mode"))); mode_menu->AppendRadioItem(config_id_base + ConfigMenuModeExpert, _(L("&Expert")), _(L("Expert View Mode"))); mode_menu->Check(config_id_base + get_view_mode(), true); local_menu->AppendSubMenu(mode_menu, _(L("&Mode")), _(L("Slic3r View Mode"))); local_menu->AppendSeparator(); local_menu->Append(config_id_base + ConfigMenuLanguage, _(L("Change Application Language"))); local_menu->AppendSeparator(); local_menu->Append(config_id_base + ConfigMenuFlashFirmware, _(L("Flash printer firmware")), _(L("Upload a firmware image into an Arduino based printer"))); // TODO: for when we're able to flash dictionaries // local_menu->Append(config_id_base + FirmwareMenuDict, _(L("Flash language file")), _(L("Upload a language dictionary file into a Prusa printer"))); local_menu->Bind(wxEVT_MENU, [this, config_id_base](wxEvent &event){ switch (event.GetId() - config_id_base) { case ConfigMenuWizard: config_wizard(ConfigWizard::RR_USER); break; case ConfigMenuTakeSnapshot: // Take a configuration snapshot. if (check_unsaved_changes()) { wxTextEntryDialog dlg(nullptr, _(L("Taking configuration snapshot")), _(L("Snapshot name"))); if (dlg.ShowModal() == wxID_OK) app_config->set("on_snapshot", Slic3r::GUI::Config::SnapshotDB::singleton().take_snapshot( *app_config, Slic3r::GUI::Config::Snapshot::SNAPSHOT_USER, dlg.GetValue().ToUTF8().data()).id); } break; case ConfigMenuSnapshots: if (check_unsaved_changes()) { std::string on_snapshot; if (Config::SnapshotDB::singleton().is_on_snapshot(*app_config)) on_snapshot = app_config->get("on_snapshot"); ConfigSnapshotDialog dlg(Slic3r::GUI::Config::SnapshotDB::singleton(), on_snapshot); dlg.ShowModal(); if (!dlg.snapshot_to_activate().empty()) { if (!Config::SnapshotDB::singleton().is_on_snapshot(*app_config)) Config::SnapshotDB::singleton().take_snapshot(*app_config, Config::Snapshot::SNAPSHOT_BEFORE_ROLLBACK); app_config->set("on_snapshot", Config::SnapshotDB::singleton().restore_snapshot(dlg.snapshot_to_activate(), *app_config).id); preset_bundle->load_presets(*app_config); // Load the currently selected preset into the GUI, update the preset selection box. load_current_presets(); } } break; case ConfigMenuPreferences: { PreferencesDialog dlg(mainframe); dlg.ShowModal(); break; } case ConfigMenuLanguage: { wxArrayString names; wxArrayLong identifiers; get_installed_languages(names, identifiers); if (select_language(names, identifiers)) { save_language(); show_info(mainframe->m_tabpanel, _(L("Application will be restarted")), _(L("Attention!"))); _3DScene::remove_all_canvases();// remove all canvas before recreate GUI recreate_GUI(); } break; } case ConfigMenuFlashFirmware: FirmwareDialog::run(mainframe); break; default: break; } }); mode_menu->Bind(wxEVT_MENU, [this, config_id_base](wxEvent& event) { std::string mode = event.GetId() - config_id_base == ConfigMenuModeExpert ? "expert" : "simple"; app_config->set("view_mode", mode); app_config->save(); update_mode(); }); menu->Append(local_menu, _(L("&Configuration"))); } // This is called when closing the application, when loading a config file or when starting the config wizard // to notify the user whether he is aware that some preset changes will be lost. bool GUI_App::check_unsaved_changes() { std::string dirty; for (Tab *tab : tabs_list) if (tab->current_preset_is_dirty()) if (dirty.empty()) dirty = tab->name(); else dirty += std::string(", ") + tab->name(); if (dirty.empty()) // No changes, the application may close or reload presets. return true; // Ask the user. auto dialog = new wxMessageDialog(mainframe, _(L("You have unsaved changes ")) + dirty + _(L(". Discard changes and continue anyway?")), _(L("Unsaved Presets")), wxICON_QUESTION | wxYES_NO | wxNO_DEFAULT); return dialog->ShowModal() == wxID_YES; } bool GUI_App::checked_tab(Tab* tab) { bool ret = true; if (find(tabs_list.begin(), tabs_list.end(), tab) == tabs_list.end()) ret = false; return ret; } void GUI_App::delete_tab_from_list(Tab* tab) { std::vector::iterator itr = find(tabs_list.begin(), tabs_list.end(), tab); if (itr != tabs_list.end()) tabs_list.erase(itr); } // Update UI / Tabs to reflect changes in the currently loaded presets void GUI_App::load_current_presets() { for (Tab *tab : tabs_list) { tab->load_current_preset(); } } Sidebar& GUI_App::sidebar() { return mainframe->m_plater->sidebar(); } ObjectManipulation* GUI_App::obj_manipul() { return sidebar().obj_manipul(); } ObjectList* GUI_App::obj_list() { return sidebar().obj_list(); } Plater* GUI_App::plater() { return mainframe->m_plater; } wxGLCanvas* GUI_App::canvas3D() { return mainframe->m_plater->canvas3D(); } ModelObjectPtrs* GUI_App::model_objects() { return &mainframe->m_plater->model().objects; } wxNotebook* GUI_App::tab_panel() const { return mainframe->m_tabpanel; } // static method accepting a wxWindow object as first parameter // void warning_catcher{ // my($self, $message_dialog) = @_; // return sub{ // my $message = shift; // return if $message = ~/ GLUquadricObjPtr | Attempt to free unreferenced scalar / ; // my @params = ($message, 'Warning', wxOK | wxICON_WARNING); // $message_dialog // ? $message_dialog->(@params) // : Wx::MessageDialog->new($self, @params)->ShowModal; // }; // } // Do we need this function??? // void GUI_App::notify(message){ // auto frame = GetTopWindow(); // // try harder to attract user attention on OS X // if (!frame->IsActive()) // frame->RequestUserAttention(defined(__WXOSX__/*&Wx::wxMAC */)? wxUSER_ATTENTION_ERROR : wxUSER_ATTENTION_INFO); // // // There used to be notifier using a Growl application for OSX, but Growl is dead. // // The notifier also supported the Linux X D - bus notifications, but that support was broken. // //TODO use wxNotificationMessage ? // } } // GUI } //Slic3r