#version 140 uniform mat4 ProjMtx; in vec2 Position; in vec2 UV; in vec4 Color; out vec2 Frag_UV; out vec4 Frag_Color; void main() { Frag_UV = UV; Frag_Color = Color; gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0); }