package Slic3r::TriangleMesh; use Moo; use List::Util qw(reduce min max first); use Slic3r::Geometry qw(X Y Z A B unscale same_point); use Slic3r::Geometry::Clipper qw(union_ex offset); use Storable; # public has 'vertices' => (is => 'ro', required => 1); # id => [$x,$y,$z] has 'facets' => (is => 'ro', required => 1); # id => [ $v1_id, $v2_id, $v3_id ] # private has 'edges' => (is => 'rw'); # id => [ $v1_id, $v2_id ] has 'facets_edges' => (is => 'rw'); # id => [ $e1_id, $e2_id, $e3_id ] has 'edges_facets' => (is => 'rw'); # id => [ $f1_id, $f2_id, (...) ] use constant MIN => 0; use constant MAX => 1; sub analyze { my $self = shift; return if defined $self->edges; $self->edges([]); $self->facets_edges([]); $self->edges_facets([]); my %table = (); # edge_coordinates => edge_id my $vertices = $self->vertices; # save method calls for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) { my $facet = $self->facets->[$facet_id]; $self->facets_edges->[$facet_id] = []; # reorder vertices so that the first one is the one with lowest Z # this is needed to get all intersection lines in a consistent order # (external on the right of the line) { my $lowest_vertex_idx = reduce { $vertices->[ $facet->[$a] ][Z] < $vertices->[ $facet->[$b] ][Z] ? $a : $b } -3 .. -1; @$facet[-3..-1] = (@$facet[$lowest_vertex_idx..-1], @$facet[-3..($lowest_vertex_idx-1)]); } # ignore the normal if provided my @vertices = @$facet[-3..-1]; foreach my $edge ($self->_facet_edges($facet_id)) { my $edge_coordinates = join ';', sort @$edge; my $edge_id = $table{$edge_coordinates}; if (!defined $edge_id) { # Note that the order of vertices in $self->edges is *casual* because it is only # good for one of the two adjacent facets. For this reason, it must not be used # when dealing with single facets. push @{$self->edges}, $edge; $edge_id = $#{$self->edges}; $table{$edge_coordinates} = $edge_id; $self->edges_facets->[$edge_id] = []; } push @{$self->facets_edges->[$facet_id]}, $edge_id; push @{$self->edges_facets->[$edge_id]}, $facet_id; } } } sub merge { my $class = shift; my @meshes = @_; my $vertices = []; my $facets = []; foreach my $mesh (@meshes) { my $v_offset = @$vertices; push @$vertices, @{$mesh->vertices}; push @$facets, map { my $f = [@$_]; $f->[$_] += $v_offset for -3..-1; $f; } @{$mesh->facets}; } return $class->new(vertices => $vertices, facets => $facets); } sub clone { Storable::dclone($_[0]) } sub check_manifoldness { my $self = shift; $self->analyze; # look for any edges belonging to an odd number of facets # we should actually check that each pair of facets belonging to this edge # has compatible winding order my ($first_bad_edge_id) = grep { @{ $self->edges_facets->[$_] } % 2 } 0..$#{$self->edges_facets}; if (defined $first_bad_edge_id) { warn sprintf "Warning: The input file contains a hole near edge %f,%f,%f-%f,%f,%f (not manifold). " . "You might want to repair it and retry, or to check the resulting G-code before printing anyway.\n", map @{$self->vertices->[$_]}, @{$self->edges->[$first_bad_edge_id]}; return 0; } # empty the edges array as we don't really need it anymore @{$self->edges} = (); return 1; } sub rotate { my $self = shift; my ($deg, $center) = @_; return if $deg == 0; my $rad = Slic3r::Geometry::deg2rad($deg); # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { @$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, $center, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]); } } sub scale { my $self = shift; my ($factor) = @_; return if $factor == 1; # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { $vertex->[$_] *= $factor for X,Y,Z; } } sub scale_xyz { my $self = shift; my ($versor) = @_; # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { $vertex->[$_] *= $versor->[$_] for X,Y,Z; } } sub move { my $self = shift; my (@shift) = @_; # transform vertex coordinates foreach my $vertex (@{$self->vertices}) { $vertex->[$_] += $shift[$_] || 0 for X,Y,Z; } } sub align_to_origin { my $self = shift; # calculate the displacements needed to # have lowest value for each axis at coordinate 0 my $bb = $self->bounding_box; $self->move(map -$bb->extents->[$_][MIN], X,Y,Z); } sub center_around_origin { my $self = shift; $self->move(map -$_, @{ $self->center }); } sub center { my $self = shift; return $self->bounding_box->center; } sub duplicate { my $self = shift; my (@shifts) = @_; my @new_facets = (); foreach my $facet (@{$self->facets}) { # transform vertex coordinates my ($normal, @vertices) = @$facet; foreach my $shift (@shifts) { push @new_facets, [ $normal ]; foreach my $vertex (@vertices) { push @{$self->vertices}, [ map $self->vertices->[$vertex][$_] + ($shift->[$_] || 0), (X,Y,Z) ]; push @{$new_facets[-1]}, $#{$self->vertices}; } } } push @{$self->facets}, @new_facets; $self->BUILD; } sub used_vertices { my $self = shift; return [ map $self->vertices->[$_], map @$_, @{$self->facets} ]; } sub bounding_box { my $self = shift; return Slic3r::Geometry::BoundingBox->new_from_points_3D($self->used_vertices); } sub size { my $self = shift; return $self->bounding_box->size; } # this will return *scaled* expolygons, so it is expected to be run # on unscaled meshes sub horizontal_projection { my $self = shift; my @f = (); foreach my $facet (@{$self->facets}) { push @f, Slic3r::Polygon->new( map [ map $_ / &Slic3r::SCALING_FACTOR, @{$self->vertices->[$_]}[X,Y] ], @$facet ); } $_->make_counter_clockwise for @f; # do this after scaling, as winding order might change while doing that # the offset factor was tuned using groovemount.stl return union_ex(offset(\@f, Slic3r::Geometry::scale 0.01), 1); } 1;