#ifndef slic3r_GLCanvas3DManager_hpp_ #define slic3r_GLCanvas3DManager_hpp_ #include "GLCanvas3D.hpp" #include namespace Slic3r { namespace GUI { class GLCanvas3DManager { struct GLVersion { unsigned int vn_major; unsigned int vn_minor; GLVersion(); bool detect(); bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const; }; struct LayerEditing { bool allowed; LayerEditing(); }; typedef std::map CanvasesMap; CanvasesMap m_canvases; GLVersion m_gl_version; LayerEditing m_layer_editing; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; public: GLCanvas3DManager(); bool add(wxGLCanvas* canvas, wxGLContext* context); bool remove(wxGLCanvas* canvas); void remove_all(); unsigned int count() const; void init_gl(); bool use_VBOs() const; bool layer_editing_allowed() const; bool is_dirty(wxGLCanvas* canvas) const; void set_dirty(wxGLCanvas* canvas, bool dirty); bool is_shown_on_screen(wxGLCanvas* canvas) const; unsigned int get_camera_type(wxGLCanvas* canvas) const; void set_camera_type(wxGLCanvas* canvas, unsigned int type); float get_camera_zoom(wxGLCanvas* canvas) const; void set_camera_zoom(wxGLCanvas* canvas, float zoom); float get_camera_phi(wxGLCanvas* canvas) const; void set_camera_phi(wxGLCanvas* canvas, float phi); float get_camera_theta(wxGLCanvas* canvas) const; void set_camera_theta(wxGLCanvas* canvas, float theta); float get_camera_distance(wxGLCanvas* canvas) const; void set_camera_distance(wxGLCanvas* canvas, float distance); Pointf3 get_camera_target(wxGLCanvas* canvas) const; void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLCanvas3DManager_hpp_