#include "ExtrusionEntity.hpp" #include "ExtrusionEntityCollection.hpp" #include "ExPolygonCollection.hpp" #include "ClipperUtils.hpp" #include "Extruder.hpp" #include "Flow.hpp" #include #include #include #define L(s) (s) namespace Slic3r { void ExtrusionPath::intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const { this->_inflate_collection(intersection_pl(this->polyline, (Polygons)collection), retval); } void ExtrusionPath::subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const { this->_inflate_collection(diff_pl(this->polyline, (Polygons)collection), retval); } void ExtrusionPath::clip_end(double distance) { this->polyline.clip_end(distance); } void ExtrusionPath::simplify(double tolerance) { this->polyline.simplify(tolerance); } double ExtrusionPath::length() const { return this->polyline.length(); } void ExtrusionPath::_inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const { for (const Polyline &polyline : polylines) collection->entities.emplace_back(new ExtrusionPath(polyline, *this)); } void ExtrusionPath::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const { polygons_append(out, offset(this->polyline, float(scale_(this->width/2)) + scaled_epsilon)); } void ExtrusionPath::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const { // Instantiating the Flow class to get the line spacing. // Don't know the nozzle diameter, setting to zero. It shall not matter it shall be optimized out by the compiler. Flow flow(this->width, this->height, 0.f, is_bridge(this->role())); polygons_append(out, offset(this->polyline, 0.5f * float(flow.scaled_spacing()) + scaled_epsilon)); } void ExtrusionMultiPath::reverse() { for (ExtrusionPath &path : this->paths) path.reverse(); std::reverse(this->paths.begin(), this->paths.end()); } double ExtrusionMultiPath::length() const { double len = 0; for (const ExtrusionPath &path : this->paths) len += path.polyline.length(); return len; } void ExtrusionMultiPath::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const { for (const ExtrusionPath &path : this->paths) path.polygons_covered_by_width(out, scaled_epsilon); } void ExtrusionMultiPath::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const { for (const ExtrusionPath &path : this->paths) path.polygons_covered_by_spacing(out, scaled_epsilon); } double ExtrusionMultiPath::min_mm3_per_mm() const { double min_mm3_per_mm = std::numeric_limits::max(); for (const ExtrusionPath &path : this->paths) min_mm3_per_mm = std::min(min_mm3_per_mm, path.mm3_per_mm); return min_mm3_per_mm; } Polyline ExtrusionMultiPath::as_polyline() const { Polyline out; if (! paths.empty()) { size_t len = 0; for (size_t i_path = 0; i_path < paths.size(); ++ i_path) { assert(! paths[i_path].polyline.points.empty()); assert(i_path == 0 || paths[i_path - 1].polyline.points.back() == paths[i_path].polyline.points.front()); len += paths[i_path].polyline.points.size(); } // The connecting points between the segments are equal. len -= paths.size() - 1; assert(len > 0); out.points.reserve(len); out.points.push_back(paths.front().polyline.points.front()); for (size_t i_path = 0; i_path < paths.size(); ++ i_path) out.points.insert(out.points.end(), paths[i_path].polyline.points.begin() + 1, paths[i_path].polyline.points.end()); } return out; } bool ExtrusionLoop::make_clockwise() { bool was_ccw = this->polygon().is_counter_clockwise(); if (was_ccw) this->reverse(); return was_ccw; } bool ExtrusionLoop::make_counter_clockwise() { bool was_cw = this->polygon().is_clockwise(); if (was_cw) this->reverse(); return was_cw; } void ExtrusionLoop::reverse() { for (ExtrusionPath &path : this->paths) path.reverse(); std::reverse(this->paths.begin(), this->paths.end()); } Polygon ExtrusionLoop::polygon() const { Polygon polygon; for (const ExtrusionPath &path : this->paths) { // for each polyline, append all points except the last one (because it coincides with the first one of the next polyline) polygon.points.insert(polygon.points.end(), path.polyline.points.begin(), path.polyline.points.end()-1); } return polygon; } double ExtrusionLoop::length() const { double len = 0; for (const ExtrusionPath &path : this->paths) len += path.polyline.length(); return len; } bool ExtrusionLoop::split_at_vertex(const Point &point) { for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path) { int idx = path->polyline.find_point(point); if (idx != -1) { if (this->paths.size() == 1) { // just change the order of points path->polyline.points.insert(path->polyline.points.end(), path->polyline.points.begin() + 1, path->polyline.points.begin() + idx + 1); path->polyline.points.erase(path->polyline.points.begin(), path->polyline.points.begin() + idx); } else { // new paths list starts with the second half of current path ExtrusionPaths new_paths; new_paths.reserve(this->paths.size() + 1); { ExtrusionPath p = *path; p.polyline.points.erase(p.polyline.points.begin(), p.polyline.points.begin() + idx); if (p.polyline.is_valid()) new_paths.push_back(p); } // then we add all paths until the end of current path list new_paths.insert(new_paths.end(), path+1, this->paths.end()); // not including this path // then we add all paths since the beginning of current list up to the previous one new_paths.insert(new_paths.end(), this->paths.begin(), path); // not including this path // finally we add the first half of current path { ExtrusionPath p = *path; p.polyline.points.erase(p.polyline.points.begin() + idx + 1, p.polyline.points.end()); if (p.polyline.is_valid()) new_paths.push_back(p); } // we can now override the old path list with the new one and stop looping std::swap(this->paths, new_paths); } return true; } } return false; } // Splitting an extrusion loop, possibly made of multiple segments, some of the segments may be bridging. void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang) { if (this->paths.empty()) return; // Find the closest path and closest point belonging to that path. Avoid overhangs, if asked for. size_t path_idx = 0; Point p; { double min = std::numeric_limits::max(); Point p_non_overhang; size_t path_idx_non_overhang = 0; double min_non_overhang = std::numeric_limits::max(); for (const ExtrusionPath &path : this->paths) { Point p_tmp = point.projection_onto(path.polyline); double dist = (p_tmp - point).cast().norm(); if (dist < min) { p = p_tmp; min = dist; path_idx = &path - &this->paths.front(); } if (prefer_non_overhang && ! is_bridge(path.role()) && dist < min_non_overhang) { p_non_overhang = p_tmp; min_non_overhang = dist; path_idx_non_overhang = &path - &this->paths.front(); } } if (prefer_non_overhang && min_non_overhang != std::numeric_limits::max()) { // Only apply the non-overhang point if there is one. path_idx = path_idx_non_overhang; p = p_non_overhang; } } // now split path_idx in two parts const ExtrusionPath &path = this->paths[path_idx]; ExtrusionPath p1(path.role(), path.mm3_per_mm, path.width, path.height); ExtrusionPath p2(path.role(), path.mm3_per_mm, path.width, path.height); path.polyline.split_at(p, &p1.polyline, &p2.polyline); if (this->paths.size() == 1) { if (! p1.polyline.is_valid()) std::swap(this->paths.front().polyline.points, p2.polyline.points); else if (! p2.polyline.is_valid()) std::swap(this->paths.front().polyline.points, p1.polyline.points); else { p2.polyline.points.insert(p2.polyline.points.end(), p1.polyline.points.begin() + 1, p1.polyline.points.end()); std::swap(this->paths.front().polyline.points, p2.polyline.points); } } else { // install the two paths this->paths.erase(this->paths.begin() + path_idx); if (p2.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p2); if (p1.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p1); } // split at the new vertex this->split_at_vertex(p); } void ExtrusionLoop::clip_end(double distance, ExtrusionPaths* paths) const { *paths = this->paths; while (distance > 0 && !paths->empty()) { ExtrusionPath &last = paths->back(); double len = last.length(); if (len <= distance) { paths->pop_back(); distance -= len; } else { last.polyline.clip_end(distance); break; } } } bool ExtrusionLoop::has_overhang_point(const Point &point) const { for (const ExtrusionPath &path : this->paths) { int pos = path.polyline.find_point(point); if (pos != -1) { // point belongs to this path // we consider it overhang only if it's not an endpoint return (is_bridge(path.role()) && pos > 0 && pos != (int)(path.polyline.points.size())-1); } } return false; } void ExtrusionLoop::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const { for (const ExtrusionPath &path : this->paths) path.polygons_covered_by_width(out, scaled_epsilon); } void ExtrusionLoop::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const { for (const ExtrusionPath &path : this->paths) path.polygons_covered_by_spacing(out, scaled_epsilon); } double ExtrusionLoop::min_mm3_per_mm() const { double min_mm3_per_mm = std::numeric_limits::max(); for (const ExtrusionPath &path : this->paths) min_mm3_per_mm = std::min(min_mm3_per_mm, path.mm3_per_mm); return min_mm3_per_mm; } std::string ExtrusionEntity::role_to_string(ExtrusionRole role) { switch (role) { #if ENABLE_GCODE_VIEWER case erNone : return L("Unknown"); #else case erNone : return L("None"); #endif // ENABLE_GCODE_VIEWER case erPerimeter : return L("Perimeter"); case erExternalPerimeter : return L("External perimeter"); case erOverhangPerimeter : return L("Overhang perimeter"); case erInternalInfill : return L("Internal infill"); case erSolidInfill : return L("Solid infill"); case erTopSolidInfill : return L("Top solid infill"); case erBridgeInfill : return L("Bridge infill"); case erGapFill : return L("Gap fill"); case erSkirt : return L("Skirt"); case erSupportMaterial : return L("Support material"); case erSupportMaterialInterface : return L("Support material interface"); case erWipeTower : return L("Wipe tower"); case erCustom : return L("Custom"); case erMixed : return L("Mixed"); default : assert(false); } return ""; } }