#include "Preset.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../libslic3r/Utils.hpp" #if 0 #define DEBUG #define _DEBUG #undef NDEBUG #endif #include namespace Slic3r { // Suffix to be added to a modified preset name in the combo box. static std::string g_suffix_modified = " (modified)"; const std::string& Preset::suffix_modified() { return g_suffix_modified; } // Remove an optional "(modified)" suffix from a name. // This converts a UI name to a unique preset identifier. std::string Preset::remove_suffix_modified(const std::string &name) { return boost::algorithm::ends_with(name, g_suffix_modified) ? name.substr(0, name.size() - g_suffix_modified.size()) : name; } // Load keys from a config file or a G-code. // Throw exceptions with reasonable messages if something goes wrong. void Preset::load_config_file(DynamicPrintConfig &config, const std::string &path) { try { if (boost::algorithm::iends_with(path, ".gcode") || boost::algorithm::iends_with(path, ".g")) config.load_from_gcode(path); else config.load(path); } catch (const std::ifstream::failure&) { throw std::runtime_error(std::string("The selected preset does not exist anymore: ") + path); } catch (const std::runtime_error&) { throw std::runtime_error(std::string("Failed loading the preset file: ") + path); } // Update new extruder fields at the printer profile. auto keys = config.keys(); const auto &defaults = FullPrintConfig::defaults(); if (std::find(keys.begin(), keys.end(), "nozzle_diameter") != keys.end()) { // Loaded the Printer settings. Verify, that all extruder dependent values have enough values. auto *nozzle_diameter = dynamic_cast(config.option("nozzle_diameter")); size_t num_extruders = nozzle_diameter->values.size(); auto *deretract_speed = dynamic_cast(config.option("deretract_speed")); deretract_speed->values.resize(num_extruders, deretract_speed->values.empty() ? defaults.deretract_speed.values.front() : deretract_speed->values.front()); auto *extruder_colour = dynamic_cast(config.option("extruder_colour")); extruder_colour->values.resize(num_extruders, extruder_colour->values.empty() ? defaults.extruder_colour.values.front() : extruder_colour->values.front()); auto *retract_before_wipe = dynamic_cast(config.option("retract_before_wipe")); retract_before_wipe->values.resize(num_extruders, retract_before_wipe->values.empty() ? defaults.retract_before_wipe.values.front() : retract_before_wipe->values.front()); } } // Load a config file, return a C++ class Slic3r::DynamicPrintConfig with $keys initialized from the config file. // In case of a "default" config item, return the default values. DynamicPrintConfig& Preset::load(const std::vector &keys) { // Set the configuration from the defaults. Slic3r::FullPrintConfig defaults; this->config.apply_only(defaults, keys.empty() ? defaults.keys() : keys); if (! this->is_default) // Load the preset file, apply preset values on top of defaults. load_config_file(this->config, this->file); this->loaded = true; return this->config; } void Preset::save() { this->config.save(this->file); } // Return a label of this preset, consisting of a name and a "(modified)" suffix, if this preset is dirty. std::string Preset::label() const { return this->name + (this->is_dirty ? g_suffix_modified : ""); } bool Preset::enable_compatible(const std::string &active_printer) { auto *compatible_printers = dynamic_cast(this->config.optptr("compatible_printers")); this->is_visible = compatible_printers && ! compatible_printers->values.empty() && std::find(compatible_printers->values.begin(), compatible_printers->values.end(), active_printer) != compatible_printers->values.end(); return this->is_visible; } PresetCollection::PresetCollection(Preset::Type type, const std::vector &keys) : m_type(type), m_edited_preset(type, "", false), m_idx_selected(0), m_bitmap_main_frame(new wxBitmap) { // Insert just the default preset. m_presets.emplace_back(Preset(type, "- default -", true)); m_presets.front().load(keys); m_edited_preset.config.apply(m_presets.front().config); } PresetCollection::~PresetCollection() { delete m_bitmap_main_frame; m_bitmap_main_frame = nullptr; } // Load all presets found in dir_path. // Throws an exception on error. void PresetCollection::load_presets(const std::string &dir_path, const std::string &subdir) { boost::filesystem::path dir = boost::filesystem::canonical(boost::filesystem::path(dir_path) / subdir).make_preferred(); m_dir_path = dir.string(); m_presets.erase(m_presets.begin()+1, m_presets.end()); t_config_option_keys keys = this->default_preset().config.keys(); for (auto &file : boost::filesystem::directory_iterator(dir)) if (boost::filesystem::is_regular_file(file.status()) && boost::algorithm::iends_with(file.path().filename().string(), ".ini")) { std::string name = file.path().filename().string(); // Remove the .ini suffix. name.erase(name.size() - 4); try { Preset preset(m_type, name, false); preset.file = file.path().string(); preset.load(keys); m_presets.emplace_back(preset); } catch (const boost::filesystem::filesystem_error &err) { } } std::sort(m_presets.begin() + 1, m_presets.end()); m_presets.front().is_visible = ! m_default_suppressed || m_presets.size() > 1; this->select_preset(first_visible_idx()); } // Load a preset from an already parsed config file, insert it into the sorted sequence of presets // and select it, losing previous modifications. Preset& PresetCollection::load_preset(const std::string &path, const std::string &name, const DynamicPrintConfig &config, bool select) { Preset key(m_type, name); auto it = std::lower_bound(m_presets.begin(), m_presets.end(), key); if (it != m_presets.end() && it->name == name) { // The preset with the same name was found. it->is_dirty = false; } else { it = m_presets.emplace(it, Preset(m_type, name, false)); } Preset &preset = *it; preset.file = path; preset.config = this->default_preset().config; preset.loaded = true; this->get_selected_preset().is_dirty = false; if (select) this->select_preset_by_name(name, true); return preset; } void PresetCollection::save_current_preset(const std::string &new_name) { Preset key(m_type, new_name, false); auto it = std::lower_bound(m_presets.begin(), m_presets.end(), key); if (it != m_presets.end() && it->name == key.name) { // Preset with the same name found. Preset &preset = *it; if (preset.is_default) // Cannot overwrite the default preset. return; // Overwriting an existing preset. preset.config = std::move(m_edited_preset.config); m_idx_selected = it - m_presets.begin(); } else { // Creating a new preset. m_idx_selected = m_presets.insert(it, m_edited_preset) - m_presets.begin(); Preset &preset = m_presets[m_idx_selected]; std::string file_name = new_name; if (! boost::iends_with(file_name, ".ini")) file_name += ".ini"; preset.name = new_name; preset.file = (boost::filesystem::path(m_dir_path) / file_name).make_preferred().string(); } m_edited_preset = m_presets[m_idx_selected]; m_presets[m_idx_selected].save(); } void PresetCollection::delete_current_preset() { const Preset &selected = this->get_selected_preset(); if (selected.is_default || selected.is_external) return; // Erase the preset file. boost::nowide::remove(selected.file.c_str()); // Remove the preset from the list. m_presets.erase(m_presets.begin() + m_idx_selected); // Find the next visible preset. m_presets.front().is_visible = ! m_default_suppressed || m_presets.size() > 1; for (; m_idx_selected < m_presets.size() && ! m_presets[m_idx_selected].is_visible; ++ m_idx_selected) ; if (m_idx_selected == m_presets.size()) m_idx_selected = this->first_visible_idx(); m_edited_preset = m_presets[m_idx_selected]; } bool PresetCollection::load_bitmap_default(const std::string &file_name) { return m_bitmap_main_frame->LoadFile(wxString::FromUTF8(Slic3r::var(file_name).c_str()), wxBITMAP_TYPE_PNG); } // Return a preset by its name. If the preset is active, a temporary copy is returned. // If a preset is not found by its name, null is returned. Preset* PresetCollection::find_preset(const std::string &name, bool first_visible_if_not_found) { Preset key(m_type, name, false); auto it = std::lower_bound(m_presets.begin(), m_presets.end(), key); // Ensure that a temporary copy is returned if the preset found is currently selected. return (it != m_presets.end() && it->name == key.name) ? &this->preset(it - m_presets.begin()) : first_visible_if_not_found ? &this->first_visible() : nullptr; } // Return index of the first visible preset. Certainly at least the '- default -' preset shall be visible. size_t PresetCollection::first_visible_idx() const { size_t idx = 0; for (; idx < this->m_presets.size(); ++ idx) if (m_presets[idx].is_visible) break; if (idx == this->m_presets.size()) idx = 0; return idx; } void PresetCollection::set_default_suppressed(bool default_suppressed) { if (m_default_suppressed != default_suppressed) { m_default_suppressed = default_suppressed; m_presets.front().is_visible = ! default_suppressed || m_presets.size() > 1; } } void PresetCollection::enable_disable_compatible_to_printer(const std::string &active_printer) { size_t num_visible = 0; for (size_t idx_preset = 1; idx_preset < m_presets.size(); ++ idx_preset) if (m_presets[idx_preset].enable_compatible(active_printer)) ++ num_visible; if (num_visible == 0) // Show the "-- default --" preset. m_presets.front().is_visible = true; } // Save the preset under a new name. If the name is different from the old one, // a new preset is stored into the list of presets. // All presets are marked as not modified and the new preset is activated. //void PresetCollection::save_current_preset(const std::string &new_name); // Delete the current preset, activate the first visible preset. //void PresetCollection::delete_current_preset(); // Update the wxChoice UI component from this list of presets. // Hide the void PresetCollection::update_platter_ui(wxBitmapComboBox *ui) { if (ui == nullptr) return; // Otherwise fill in the list from scratch. ui->Freeze(); ui->Clear(); for (size_t i = this->m_presets.front().is_visible ? 0 : 1; i < this->m_presets.size(); ++ i) { const Preset &preset = this->m_presets[i]; const wxBitmap *bmp = (i == 0 || preset.is_visible) ? m_bitmap_compatible : m_bitmap_incompatible; ui->Append(wxString::FromUTF8((preset.name + (preset.is_dirty ? g_suffix_modified : "")).c_str()), (bmp == 0) ? wxNullBitmap : *bmp, (void*)i); if (i == m_idx_selected) ui->SetSelection(ui->GetCount() - 1); } ui->Thaw(); } void PresetCollection::update_tab_ui(wxChoice *ui) { if (ui == nullptr) return; ui->Freeze(); ui->Clear(); for (size_t i = this->m_presets.front().is_visible ? 0 : 1; i < this->m_presets.size(); ++ i) { const Preset &preset = this->m_presets[i]; const wxBitmap *bmp = (i == 0 || preset.is_visible) ? m_bitmap_compatible : m_bitmap_incompatible; ui->Append(wxString::FromUTF8((preset.name + (preset.is_dirty ? g_suffix_modified : "")).c_str()), (void*)&preset); if (i == m_idx_selected) ui->SetSelection(ui->GetCount() - 1); } ui->Thaw(); } // Update a dirty floag of the current preset, update the labels of the UI component accordingly. // Return true if the dirty flag changed. bool PresetCollection::update_dirty_ui(wxItemContainer *ui) { // 1) Update the dirty flag of the current preset. bool was_dirty = this->get_selected_preset().is_dirty; bool is_dirty = current_is_dirty(); this->get_selected_preset().is_dirty = is_dirty; // 2) Update the labels. for (unsigned int ui_id = 0; ui_id < ui->GetCount(); ++ ui_id) { std::string old_label = ui->GetString(ui_id).utf8_str().data(); std::string preset_name = Preset::remove_suffix_modified(old_label); const Preset *preset = this->find_preset(preset_name, false); assert(preset != nullptr); std::string new_label = preset->is_dirty ? preset->name + g_suffix_modified : preset->name; if (old_label != new_label) ui->SetString(ui_id, wxString::FromUTF8(new_label.c_str())); } return was_dirty != is_dirty; } bool PresetCollection::update_dirty_ui(wxChoice *ui) { wxWindowUpdateLocker noUpdates(ui); return update_dirty_ui(dynamic_cast(ui)); } Preset& PresetCollection::select_preset(size_t idx) { if (idx >= m_presets.size()) idx = first_visible_idx(); m_idx_selected = idx; m_edited_preset = m_presets[idx]; return m_presets[idx]; } bool PresetCollection::select_preset_by_name(const std::string &name_w_suffix, bool force) { std::string name = Preset::remove_suffix_modified(name_w_suffix); // 1) Try to find the preset by its name. Preset key(m_type, name, false); auto it = std::lower_bound(m_presets.begin(), m_presets.end(), key); size_t idx = 0; if (it != m_presets.end() && it->name == key.name) // Preset found by its name. idx = it - m_presets.begin(); else { // Find the first visible preset. for (size_t i = 0; i < m_presets.size(); ++ i) if (m_presets[i].is_visible) { idx = i; break; } // If the first visible preset was not found, return the 0th element, which is the default preset. } // 2) Select the new preset. if (m_idx_selected != idx || force) { this->select_preset(idx); return true; } return false; } std::string PresetCollection::name() const { switch (this->type()) { case Preset::TYPE_PRINT: return "print"; case Preset::TYPE_FILAMENT: return "filament"; case Preset::TYPE_PRINTER: return "printer"; default: return "invalid"; } } } // namespace Slic3r