#ifndef SHADERCSGDISPLAY_HPP #define SHADERCSGDISPLAY_HPP #include "Engine.hpp" namespace Slic3r { namespace GL { class CSGVolume: public Volume { // Extend... }; class ShaderCSGDisplay: public Display { protected: vector> m_volumes; void add_mesh(const TriangleMesh &mesh); public: void render_scene() override; void on_scene_updated(const Scene &scene) override; }; }} #endif // SHADERCSGDISPLAY_HPP