%module{Slic3r::XS}; %{ #include #include "TriangleMesh.hpp" %} %name{Slic3r::TriangleMesh::XS} class TriangleMesh { TriangleMesh(); ~TriangleMesh(); void ReadSTLFile(char* input_file); void ReadFromPerl(SV* vertices, SV* facets); void Repair(); void WriteOBJFile(char* output_file); void scale(float factor); void translate(float x, float y, float z); void align_to_origin(); void rotate(double angle, Point* center); %{ SV* TriangleMesh::stats() CODE: HV* hv = newHV(); (void)hv_stores( hv, "number_of_facets", newSViv(THIS->stl.stats.number_of_facets) ); (void)hv_stores( hv, "number_of_parts", newSViv(THIS->stl.stats.number_of_parts) ); (void)hv_stores( hv, "volume", newSVnv(THIS->stl.stats.volume) ); (void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stl.stats.degenerate_facets) ); (void)hv_stores( hv, "edges_fixed", newSViv(THIS->stl.stats.edges_fixed) ); (void)hv_stores( hv, "facets_removed", newSViv(THIS->stl.stats.facets_removed) ); (void)hv_stores( hv, "facets_added", newSViv(THIS->stl.stats.facets_added) ); (void)hv_stores( hv, "facets_reversed", newSViv(THIS->stl.stats.facets_reversed) ); (void)hv_stores( hv, "backwards_edges", newSViv(THIS->stl.stats.backwards_edges) ); (void)hv_stores( hv, "normals_fixed", newSViv(THIS->stl.stats.normals_fixed) ); RETVAL = (SV*)newRV_noinc((SV*)hv); OUTPUT: RETVAL SV* TriangleMesh::vertices() CODE: if (THIS->stl.v_shared == NULL) stl_generate_shared_vertices(&(THIS->stl)); // vertices AV* vertices = newAV(); av_extend(vertices, THIS->stl.stats.shared_vertices); for (int i = 0; i < THIS->stl.stats.shared_vertices; i++) { AV* vertex = newAV(); av_store(vertices, i, newRV_noinc((SV*)vertex)); av_extend(vertex, 2); av_store(vertex, 0, newSVnv(THIS->stl.v_shared[i].x)); av_store(vertex, 1, newSVnv(THIS->stl.v_shared[i].y)); av_store(vertex, 2, newSVnv(THIS->stl.v_shared[i].z)); } RETVAL = newRV_noinc((SV*)vertices); OUTPUT: RETVAL SV* TriangleMesh::facets() CODE: if (THIS->stl.v_shared == NULL) stl_generate_shared_vertices(&(THIS->stl)); // facets AV* facets = newAV(); av_extend(facets, THIS->stl.stats.number_of_facets); for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) { AV* facet = newAV(); av_store(facets, i, newRV_noinc((SV*)facet)); av_extend(facet, 2); av_store(facet, 0, newSVnv(THIS->stl.v_indices[i].vertex[0])); av_store(facet, 1, newSVnv(THIS->stl.v_indices[i].vertex[1])); av_store(facet, 2, newSVnv(THIS->stl.v_indices[i].vertex[2])); } RETVAL = newRV_noinc((SV*)facets); OUTPUT: RETVAL SV* TriangleMesh::size() CODE: AV* size = newAV(); av_extend(size, 2); av_store(size, 0, newSVnv(THIS->stl.stats.size.x)); av_store(size, 1, newSVnv(THIS->stl.stats.size.y)); av_store(size, 2, newSVnv(THIS->stl.stats.size.z)); RETVAL = newRV_noinc((SV*)size); OUTPUT: RETVAL SV* TriangleMesh::slice(z) std::vector* z CODE: std::vector* layers = THIS->slice(*z); AV* layers_av = newAV(); av_extend(layers_av, layers->size()-1); for (unsigned int i = 0; i < layers->size(); i++) { AV* polygons_av = newAV(); av_extend(polygons_av, (*layers)[i].size()-1); unsigned int j = 0; for (Polygons::iterator it = (*layers)[i].begin(); it != (*layers)[i].end(); ++it) { av_store(polygons_av, j++, (*it).to_SV_clone_ref()); } av_store(layers_av, i, newRV_noinc((SV*)polygons_av)); } delete layers; RETVAL = (SV*)newRV_noinc((SV*)layers_av); OUTPUT: RETVAL %} }; %package{Slic3r::TriangleMesh::XS}; %{ PROTOTYPES: DISABLE std::string hello_world() CODE: RETVAL = "Hello world!"; OUTPUT: RETVAL %}