#include #include "libslic3r/libslic3r.h" #include "libslic3r/Color.hpp" using namespace Slic3r; SCENARIO("Color encoding/decoding cycle", "[Color]") { GIVEN("Color") { const ColorRGB src_rgb(static_cast(255), static_cast(127), static_cast(63)); WHEN("apply encode/decode cycle") { const std::string encoded = encode_color(src_rgb); ColorRGB res_rgb; decode_color(encoded, res_rgb); const bool ret = res_rgb.r_uchar() == src_rgb.r_uchar() && res_rgb.g_uchar() == src_rgb.g_uchar() && res_rgb.b_uchar() == src_rgb.b_uchar(); THEN("result matches source") { REQUIRE(ret); } } } } SCENARIO("Color picking encoding/decoding cycle", "[Color]") { GIVEN("Picking color") { const ColorRGB src_rgb(static_cast(255), static_cast(127), static_cast(63)); WHEN("apply encode/decode cycle") { const unsigned int encoded = picking_encode(src_rgb.r_uchar(), src_rgb.g_uchar(), src_rgb.b_uchar()); const ColorRGBA res_rgba = picking_decode(encoded); const bool ret = res_rgba.r_uchar() == src_rgb.r_uchar() && res_rgba.g_uchar() == src_rgb.g_uchar() && res_rgba.b_uchar() == src_rgb.b_uchar(); THEN("result matches source") { REQUIRE(ret); } } } }