package Slic3r::GCode; use Moo; use List::Util qw(min max first); use Slic3r::ExtrusionLoop ':roles'; use Slic3r::ExtrusionPath ':roles'; use Slic3r::Flow ':roles'; use Slic3r::Geometry qw(epsilon scale unscale scaled_epsilon points_coincide PI X Y B); use Slic3r::Geometry::Clipper qw(union_ex offset_ex); use Slic3r::Surface ':types'; # Origin of print coordinates expressed in unscaled G-code coordinates. # This affects the input arguments supplied to the extrude*() and travel_to() # methods. has 'origin' => (is => 'rw', default => sub { Slic3r::Pointf->new }); has 'config' => (is => 'ro', default => sub { Slic3r::Config::Full->new }); has '_writer' => (is => 'ro', default => sub { Slic3r::GCode::Writer->new }, handles => [qw(set_fan set_temperature set_bed_temperature extruders reset_e multiple_extruders extruder)]); has 'placeholder_parser' => (is => 'rw', default => sub { Slic3r::GCode::PlaceholderParser->new }); has 'ooze_prevention' => (is => 'rw'); has 'enable_loop_clipping' => (is => 'rw', default => sub {1}); has 'enable_wipe' => (is => 'rw', default => sub {0}); # at least one extruder has wipe enabled has 'layer_count' => (is => 'ro'); has '_layer_index' => (is => 'rw', default => sub {-1}); # just a counter has 'layer' => (is => 'rw'); has '_layer_islands' => (is => 'rw'); has '_upper_layer_islands' => (is => 'rw'); has '_seam_position' => (is => 'ro', default => sub { {} }); # $object => pos has 'shift_x' => (is => 'rw', default => sub {0} ); has 'shift_y' => (is => 'rw', default => sub {0} ); has 'z' => (is => 'rw'); has 'external_mp' => (is => 'rw'); has 'layer_mp' => (is => 'rw'); has 'new_object' => (is => 'rw', default => sub {0}); has 'straight_once' => (is => 'rw', default => sub {1}); has 'elapsed_time' => (is => 'rw', default => sub {0} ); # seconds has 'last_pos' => (is => 'rw', default => sub { Slic3r::Point->new(0,0) } ); has 'wipe_path' => (is => 'rw'); sub apply_print_config { my ($self, $print_config) = @_; $self->_writer->apply_print_config($print_config); $self->config->apply_print_config($print_config); } sub set_extruders { my ($self, $extruder_ids) = @_; $self->_writer->set_extruders($extruder_ids); # enable wipe path generation if any extruder has wipe enabled $self->enable_wipe(defined first { $self->config->get_at('wipe', $_) } @$extruder_ids); } sub set_origin { my ($self, $pointf) = @_; # if origin increases (goes towards right), last_pos decreases because it goes towards left my @translate = ( scale ($self->origin->x - $pointf->x), scale ($self->origin->y - $pointf->y), #- ); $self->last_pos->translate(@translate); $self->wipe_path->translate(@translate) if $self->wipe_path; $self->origin($pointf); } sub change_layer { my ($self, $layer) = @_; $self->layer($layer); $self->_layer_index($self->_layer_index + 1); # avoid computing islands and overhangs if they're not needed $self->_layer_islands($layer->islands); $self->_upper_layer_islands($layer->upper_layer ? $layer->upper_layer->islands : []); if ($self->config->avoid_crossing_perimeters) { $self->layer_mp(Slic3r::MotionPlanner->new( union_ex([ map @$_, @{$layer->slices} ], 1), )); } my $gcode = ""; if (defined $self->layer_count) { # TODO: cap this to 99% and add an explicit M73 P100 in the end G-code $gcode .= $self->_writer->update_progress(int(99 * ($self->_layer_index / ($self->layer_count - 1)))); } my $z = $layer->print_z + $self->config->z_offset; # in unscaled coordinates if ($self->config->get_at('retract_layer_change', $self->_writer->extruder->id) && $self->_writer->will_move_z($z)) { $gcode .= $self->retract; } $gcode .= $self->_writer->travel_to_z($z, 'move to next layer (' . $self->layer->id . ')'); return $gcode; } sub extrude { my $self = shift; $_[0]->isa('Slic3r::ExtrusionLoop') ? $self->extrude_loop(@_) : $self->extrude_path(@_); } sub extrude_loop { my ($self, $loop, $description, $speed) = @_; # make a copy; don't modify the orientation of the original loop object otherwise # next copies (if any) would not detect the correct orientation $loop = $loop->clone; # extrude all loops ccw my $was_clockwise = $loop->make_counter_clockwise; # find the point of the loop that is closest to the current extruder position # or randomize if requested my $last_pos = $self->last_pos; if ($self->config->spiral_vase) { $loop->split_at($last_pos); } elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') { # simplify polygon in order to skip false positives in concave/convex detection my $polygon = $loop->polygon; my @simplified = @{$polygon->simplify(scale $self->config->get_at('nozzle_diameter', $self->_writer->extruder->id)/2)}; # concave vertices have priority my @candidates = map @{$_->concave_points(PI*4/3)}, @simplified; # if no concave points were found, look for convex vertices @candidates = map @{$_->convex_points(PI*2/3)}, @simplified if !@candidates; # retrieve the last start position for this object my $obj_ptr; if (defined $self->layer) { $obj_ptr = $self->layer->object->ptr; if (defined $self->_seam_position->{$self->layer->object}) { $last_pos = $self->_seam_position->{$obj_ptr}; } } my $point; if ($self->config->seam_position eq 'nearest') { @candidates = @$polygon if !@candidates; $point = $last_pos->nearest_point(\@candidates); $loop->split_at_vertex($point); } elsif (@candidates) { my @non_overhang = grep !$loop->has_overhang_point($_), @candidates; @candidates = @non_overhang if @non_overhang; $point = $last_pos->nearest_point(\@candidates); $loop->split_at_vertex($point); } else { $point = $last_pos->projection_onto_polygon($polygon); $loop->split_at($point); } $self->_seam_position->{$obj_ptr} = $point; } elsif ($self->config->seam_position eq 'random') { if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) { my $polygon = $loop->polygon; my $centroid = $polygon->centroid; $last_pos = Slic3r::Point->new($polygon->bounding_box->x_max, $centroid->y); #)) $last_pos->rotate(rand(2*PI), $centroid); } $loop->split_at($last_pos); } # clip the path to avoid the extruder to get exactly on the first point of the loop; # if polyline was shorter than the clipping distance we'd get a null polyline, so # we discard it in that case my $clip_length = $self->enable_loop_clipping ? scale($self->config->get_at('nozzle_diameter', $self->_writer->extruder->id)) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER : 0; # get paths my @paths = @{$loop->clip_end($clip_length)}; return '' if !@paths; # apply the small perimeter speed if ($paths[0]->is_perimeter && $loop->length <= &Slic3r::SMALL_PERIMETER_LENGTH) { $speed //= $self->config->get_abs_value('small_perimeter_speed'); } $speed //= -1; # extrude along the path my $gcode = join '', map $self->_extrude_path($_, $description, $speed), @paths; # reset acceleration $gcode .= $self->_writer->set_acceleration($self->config->default_acceleration); $self->wipe_path($paths[-1]->polyline->clone) if $self->enable_wipe; # TODO: don't limit wipe to last path # make a little move inwards before leaving loop if ($paths[-1]->role == EXTR_ROLE_EXTERNAL_PERIMETER && defined $self->layer && $self->config->perimeters > 1) { my $last_path_polyline = $paths[-1]->polyline; # detect angle between last and first segment # the side depends on the original winding order of the polygon (left for contours, right for holes) my @points = $was_clockwise ? (-2, 1) : (1, -2); my $angle = Slic3r::Geometry::angle3points(@$last_path_polyline[0, @points]) / 3; $angle *= -1 if $was_clockwise; # create the destination point along the first segment and rotate it # we make sure we don't exceed the segment length because we don't know # the rotation of the second segment so we might cross the object boundary my $first_segment = Slic3r::Line->new(@$last_path_polyline[0,1]); my $distance = min(scale($self->config->get_at('nozzle_diameter', $self->_writer->extruder->id)), $first_segment->length); my $point = $first_segment->point_at($distance); $point->rotate($angle, $last_path_polyline->first_point); # generate the travel move $gcode .= $self->travel_to($point, $paths[-1]->role, "move inwards before travel"); } return $gcode; } sub extrude_path { my ($self, $path, $description, $speed) = @_; my $gcode = $self->_extrude_path($path, $description, $speed); # reset acceleration $gcode .= $self->_writer->set_acceleration($self->config->default_acceleration); return $gcode; } sub _extrude_path { my ($self, $path, $description, $speed) = @_; $path->simplify(&Slic3r::SCALED_RESOLUTION); # go to first point of extrusion path my $gcode = ""; { my $first_point = $path->first_point; $gcode .= $self->travel_to($first_point, $path->role, "move to first $description point") if !defined $self->last_pos || !$self->last_pos->coincides_with($first_point); } # compensate retraction $gcode .= $self->unretract; # adjust acceleration { my $acceleration; if ($self->config->first_layer_acceleration && $self->layer->id == 0) { $acceleration = $self->config->first_layer_acceleration; } elsif ($self->config->perimeter_acceleration && $path->is_perimeter) { $acceleration = $self->config->perimeter_acceleration; } elsif ($self->config->infill_acceleration && $path->is_fill) { $acceleration = $self->config->infill_acceleration; } elsif ($self->config->bridge_acceleration && $path->is_bridge) { $acceleration = $self->config->bridge_acceleration; } else { $acceleration = $self->config->default_acceleration; } $gcode .= $self->_writer->set_acceleration($acceleration); } # calculate extrusion length per distance unit my $e_per_mm = $self->_writer->extruder->e_per_mm3 * $path->mm3_per_mm; $e_per_mm = 0 if !$self->_writer->_extrusion_axis; # set speed my $F; if ($path->role == EXTR_ROLE_PERIMETER) { $F = $self->config->get_abs_value('perimeter_speed'); } elsif ($path->role == EXTR_ROLE_EXTERNAL_PERIMETER) { $F = $self->config->get_abs_value('external_perimeter_speed'); } elsif ($path->role == EXTR_ROLE_OVERHANG_PERIMETER || $path->role == EXTR_ROLE_BRIDGE) { $F = $self->config->get_abs_value('bridge_speed'); } elsif ($path->role == EXTR_ROLE_FILL) { $F = $self->config->get_abs_value('infill_speed'); } elsif ($path->role == EXTR_ROLE_SOLIDFILL) { $F = $self->config->get_abs_value('solid_infill_speed'); } elsif ($path->role == EXTR_ROLE_TOPSOLIDFILL) { $F = $self->config->get_abs_value('top_solid_infill_speed'); } elsif ($path->role == EXTR_ROLE_GAPFILL) { $F = $self->config->get_abs_value('gap_fill_speed'); } else { $F = $speed // -1; die "Invalid speed" if $F < 0; # $speed == -1 } $F *= 60; # convert mm/sec to mm/min if ($self->layer->id == 0) { $F = $self->config->get_abs_value_over('first_layer_speed', $F/60) * 60; } # extrude arc or line $gcode .= ";_BRIDGE_FAN_START\n" if $path->is_bridge; my $path_length = unscale $path->length; { my $extruder_offset = $self->config->get_at('extruder_offset', $self->_writer->extruder->id); $gcode .= $path->gcode($self->_writer->extruder, $e_per_mm, $F, $self->origin->x - $extruder_offset->x, $self->origin->y - $extruder_offset->y, #- $self->_writer->_extrusion_axis, $self->config->gcode_comments ? " ; $description" : ""); if ($self->enable_wipe) { $self->wipe_path($path->polyline->clone); $self->wipe_path->reverse; } } $gcode .= ";_BRIDGE_FAN_END\n" if $path->is_bridge; $self->last_pos($path->last_point); if ($self->config->cooling) { my $path_time = $path_length / $F * 60; $self->elapsed_time($self->elapsed_time + $path_time); } return $gcode; } sub travel_to { my ($self, $point, $role, $comment) = @_; my $gcode = ""; my $travel = Slic3r::Line->new($self->last_pos, $point); # move travel back to original layer coordinates for the island check. # note that we're only considering the current object's islands, while we should # build a more complete configuration space $travel->translate(scale -$self->origin->x, scale -$self->origin->y); #;; # skip retraction if the travel move is contained in an island in the current layer # *and* in an island in the upper layer (so that the ooze will not be visible) if ($travel->length < scale $self->config->get_at('retract_before_travel', $self->_writer->extruder->id) || ($self->config->only_retract_when_crossing_perimeters && $self->config->fill_density > 0 && (first { $_->contains_line($travel) } @{$self->_upper_layer_islands}) && (first { $_->contains_line($travel) } @{$self->_layer_islands})) || (defined $role && $role == EXTR_ROLE_SUPPORTMATERIAL && (first { $_->contains_line($travel) } @{$self->layer->support_islands})) ) { $self->straight_once(0); $gcode .= $self->_writer->travel_to_xy($self->point_to_gcode($point), $comment); } elsif (!$self->config->avoid_crossing_perimeters || $self->straight_once) { $self->straight_once(0); $gcode .= $self->retract; $gcode .= $self->_writer->travel_to_xy($self->point_to_gcode($point), $comment); } else { if ($self->new_object) { $self->new_object(0); # represent $point in G-code coordinates $point = $point->clone; my $origin = $self->origin; $point->translate(map scale $_, @$origin); # calculate path (external_mp uses G-code coordinates so we temporary need a null shift) $self->set_origin(Slic3r::Pointf->new(0,0)); $gcode .= $self->_plan($self->external_mp, $point, $comment); $self->set_origin($origin); } else { $gcode .= $self->_plan($self->layer_mp, $point, $comment); } } return $gcode; } sub _plan { my ($self, $mp, $point, $comment) = @_; my $gcode = ""; my @travel = @{$mp->shortest_path($self->last_pos, $point)->lines}; # if the path is not contained in a single island we need to retract my $need_retract = !$self->config->only_retract_when_crossing_perimeters; if (!$need_retract) { $need_retract = 1; foreach my $island (@{$self->_upper_layer_islands}) { # discard the island if at any line is not enclosed in it next if first { !$island->contains_line($_) } @travel; # okay, this island encloses the full travel path $need_retract = 0; last; } } # perform the retraction $gcode .= $self->retract if $need_retract; # append the actual path and return # use G1 because we rely on paths being straight (G0 may make round paths) $gcode .= join '', map $self->_writer->travel_to_xy($self->point_to_gcode($_->b), $comment), @travel; return $gcode; } sub retract { my ($self, $toolchange) = @_; return "" if !defined $self->_writer->extruder; my $gcode = ""; # wipe (if it's enabled for this extruder and we have a stored wipe path) if ($self->config->get_at('wipe', $self->_writer->extruder->id) && $self->wipe_path) { # Reduce feedrate a bit; travel speed is often too high to move on existing material. # Too fast = ripping of existing material; too slow = short wipe path, thus more blob. my $wipe_speed = $self->_writer->config->travel_speed * 0.8; # get the retraction length my $length = $toolchange ? $self->_writer->extruder->retract_length : $self->_writer->extruder->retract_length_toolchange; # Calculate how long we need to travel in order to consume the required # amount of retraction. In other words, how far do we move in XY at $wipe_speed # for the time needed to consume retract_length at retract_speed? my $wipe_dist = scale($length / $self->_writer->extruder->retract_speed * $wipe_speed); # Take the stored wipe path and replace first point with the current actual position # (they might be different, for example, in case of loop clipping). my $wipe_path = Slic3r::Polyline->new( $self->last_pos, @{$self->wipe_path}[1..$#{$self->wipe_path}], ); # $wipe_path->clip_end($wipe_path->length - $wipe_dist); # subdivide the retraction in segments my $retracted = 0; foreach my $line (@{$wipe_path->lines}) { my $segment_length = $line->length; # Reduce retraction length a bit to avoid effective retraction speed to be greater than the configured one # due to rounding (TODO: test and/or better math for this) my $dE = $length * ($segment_length / $wipe_dist) * 0.95; $gcode .= $self->_writer->set_speed($wipe_speed*60); $gcode .= $self->_writer->extrude_to_xy( $self->point_to_gcode($line->b), -$dE, 'retract;_WIPE', ); $retracted += $dE; } $self->_writer->extruder->set_retracted($self->_writer->extruder->retracted + $retracted); } # The parent class will decide whether we need to perform an actual retraction # (the extruder might be already retracted fully or partially). We call these # methods even if we performed wipe, since this will ensure the entire retraction # length is honored in case wipe path was too short.p $gcode .= $toolchange ? $self->_writer->retract_for_toolchange : $self->_writer->retract; $gcode .= $self->_writer->reset_e; $gcode .= $self->_writer->lift; return $gcode; } sub unretract { my ($self) = @_; my $gcode = ""; $gcode .= $self->_writer->unlift; $gcode .= $self->_writer->unretract('compensate retraction'); return $gcode; } # convert a model-space scaled point into G-code coordinates sub point_to_gcode { my ($self, $point) = @_; my $extruder_offset = $self->config->get_at('extruder_offset', $self->_writer->extruder->id); return Slic3r::Pointf->new( ($point->x * &Slic3r::SCALING_FACTOR) + $self->origin->x - $extruder_offset->x, ($point->y * &Slic3r::SCALING_FACTOR) + $self->origin->y - $extruder_offset->y, #** ); } sub set_extruder { my ($self, $extruder_id) = @_; return "" if !$self->_writer->need_toolchange($extruder_id); # if we are running a single-extruder setup, just set the extruder and return nothing if (!$self->_writer->multiple_extruders) { return $self->_writer->toolchange($extruder_id); } # prepend retraction on the current extruder my $gcode = $self->retract(1); # append custom toolchange G-code if (defined $self->_writer->extruder && $self->config->toolchange_gcode) { $gcode .= sprintf "%s\n", $self->placeholder_parser->process($self->config->toolchange_gcode, { previous_extruder => $self->_writer->extruder->id, next_extruder => $extruder_id, }); } # if ooze prevention is enabled, park current extruder in the nearest # standby point and set it to the standby temperature $gcode .= $self->ooze_prevention->pre_toolchange($self) if $self->ooze_prevention && defined $self->_writer->extruder; # append the toolchange command $gcode .= $self->_writer->toolchange($extruder_id); # set the new extruder to the operating temperature $gcode .= $self->ooze_prevention->post_toolchange($self) if $self->ooze_prevention; return $gcode; } 1;