%module{Slic3r::XS}; %{ #include #include "Polygon.hpp" %} %name{Slic3r::Polygon} class Polygon { ~Polygon(); Polygon* clone() %code{% const char* CLASS = "Slic3r::Polygon"; RETVAL = new Polygon(*THIS); %}; SV* arrayref() %code{% RETVAL = THIS->to_AV(); %}; SV* pp() %code{% RETVAL = THIS->to_SV_pureperl(); %}; void scale(double factor); void translate(double x, double y); void reverse(); Lines lines(); Polyline* split_at(Point* point) %code{% const char* CLASS = "Slic3r::Polyline"; RETVAL = THIS->split_at(*point); %}; Polyline* split_at_index(int index) %code{% const char* CLASS = "Slic3r::Polyline"; RETVAL = THIS->split_at_index(index); %}; Polyline* split_at_first_point() %code{% const char* CLASS = "Slic3r::Polyline"; RETVAL = THIS->split_at_first_point(); %}; Points equally_spaced_points(double distance); double length(); double area(); bool is_counter_clockwise(); bool is_clockwise(); bool make_counter_clockwise(); bool make_clockwise(); bool is_valid(); Point* first_point() %code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->first_point()); %}; bool contains_point(Point* point) %code{% RETVAL = THIS->contains_point(*point); %}; Polygons simplify(double tolerance); Polygons triangulate_convex() %code{% THIS->triangulate_convex(&RETVAL); %}; %{ Polygon* Polygon::new(...) CODE: RETVAL = new Polygon (); // ST(0) is class name, ST(1) is first point RETVAL->points.resize(items-1); for (unsigned int i = 1; i < items; i++) { RETVAL->points[i-1].from_SV_check( ST(i) ); } OUTPUT: RETVAL void Polygon::rotate(angle, center_sv) double angle; SV* center_sv; CODE: Point center; center.from_SV_check(center_sv); THIS->rotate(angle, center); %} };