#ifndef slic3r_Point_hpp_ #define slic3r_Point_hpp_ #include "libslic3r.h" #include #include #include #include namespace Slic3r { class Line; class Linef; class MultiPoint; class Point; class Pointf; class Pointf3; typedef Point Vector; typedef Pointf Vectorf; typedef Pointf3 Vectorf3; typedef std::vector Points; typedef std::vector PointPtrs; typedef std::vector PointConstPtrs; typedef std::vector Pointfs; typedef std::vector Pointf3s; class Point { public: coord_t x; coord_t y; Point(coord_t _x = 0, coord_t _y = 0): x(_x), y(_y) {}; Point(int _x, int _y): x(_x), y(_y) {}; Point(long long _x, long long _y): x(_x), y(_y) {}; // for Clipper Point(double x, double y); static Point new_scale(coordf_t x, coordf_t y) { return Point(scale_(x), scale_(y)); }; bool operator==(const Point& rhs) const; std::string wkt() const; void scale(double factor); void translate(double x, double y); void translate(const Vector &vector); void rotate(double angle, const Point ¢er); bool coincides_with(const Point &point) const; bool coincides_with_epsilon(const Point &point) const; int nearest_point_index(const Points &points) const; int nearest_point_index(const PointConstPtrs &points) const; int nearest_point_index(const PointPtrs &points) const; size_t nearest_waypoint_index(const Points &points, const Point &point) const; bool nearest_point(const Points &points, Point* point) const; bool nearest_waypoint(const Points &points, const Point &dest, Point* point) const; double distance_to(const Point &point) const; double distance_to(const Line &line) const; double perp_distance_to(const Line &line) const; double ccw(const Point &p1, const Point &p2) const; double ccw(const Line &line) const; double ccw_angle(const Point &p1, const Point &p2) const; Point projection_onto(const MultiPoint &poly) const; Point projection_onto(const Line &line) const; Point negative() const; Vector vector_to(const Point &point) const; }; Point operator+(const Point& point1, const Point& point2); Point operator*(double scalar, const Point& point2); class Point3 : public Point { public: coord_t z; explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {}; }; std::ostream& operator<<(std::ostream &stm, const Pointf &pointf); class Pointf { public: coordf_t x; coordf_t y; explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {}; static Pointf new_unscale(coord_t x, coord_t y) { return Pointf(unscale(x), unscale(y)); }; static Pointf new_unscale(const Point &p) { return Pointf(unscale(p.x), unscale(p.y)); }; std::string wkt() const; void scale(double factor); void translate(double x, double y); void translate(const Vectorf &vector); void rotate(double angle, const Pointf ¢er); Pointf negative() const; Vectorf vector_to(const Pointf &point) const; }; class Pointf3 : public Pointf { public: coordf_t z; explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {}; static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) { return Pointf3(unscale(x), unscale(y), unscale(z)); }; void scale(double factor); void translate(const Vectorf3 &vector); void translate(double x, double y, double z); double distance_to(const Pointf3 &point) const; Pointf3 negative() const; Vectorf3 vector_to(const Pointf3 &point) const; }; } // start Boost #include namespace boost { namespace polygon { template <> struct geometry_concept { typedef coordinate_concept type; }; template <> struct coordinate_traits { typedef coord_t coordinate_type; typedef long double area_type; typedef long long manhattan_area_type; typedef unsigned long long unsigned_area_type; typedef long long coordinate_difference; typedef long double coordinate_distance; }; template <> struct geometry_concept { typedef point_concept type; }; template <> struct point_traits { typedef coord_t coordinate_type; static inline coordinate_type get(const Point& point, orientation_2d orient) { return (orient == HORIZONTAL) ? point.x : point.y; } }; template <> struct point_mutable_traits { typedef coord_t coordinate_type; static inline void set(Point& point, orientation_2d orient, coord_t value) { if (orient == HORIZONTAL) point.x = value; else point.y = value; } static inline Point construct(coord_t x_value, coord_t y_value) { Point retval; retval.x = x_value; retval.y = y_value; return retval; } }; } } // end Boost #endif