%module{Slic3r::XS}; %{ #include #include "libslic3r/BoundingBox.hpp" #include "libslic3r/Polygon.hpp" #include "libslic3r/BoundingBox.hpp" %} %name{Slic3r::Polygon} class Polygon { ~Polygon(); Clone clone() %code{% RETVAL = THIS; %}; SV* arrayref() %code{% RETVAL = to_AV(THIS); %}; SV* pp() %code{% RETVAL = to_SV_pureperl(THIS); %}; void scale(double factor); void translate(double x, double y); void reverse(); Lines lines(); Clone split_at_vertex(Point* point) %code{% RETVAL = THIS->split_at_vertex(*point); %}; Clone split_at_index(int index); Clone split_at_first_point(); Points equally_spaced_points(double distance); double length(); double area(); bool is_counter_clockwise(); bool is_clockwise(); bool make_counter_clockwise(); bool make_clockwise(); bool is_valid(); Clone first_point(); bool contains_point(Point* point) %code{% RETVAL = THIS->contains(*point); %}; Polygons simplify(double tolerance); Polygons triangulate_convex() %code{% THIS->triangulate_convex(&RETVAL); %}; Clone centroid(); Clone bounding_box(); Clone point_projection(Point* point) %code{% RETVAL = THIS->point_projection(*point); %}; Clone intersection(Line* line) %code{% Point p; (void)THIS->intersection(*line, &p); RETVAL = p; %}; Clone first_intersection(Line* line) %code{% Point p; (void)THIS->first_intersection(*line, &p); RETVAL = p; %}; %{ Polygon* Polygon::new(...) CODE: RETVAL = new Polygon (); // ST(0) is class name, ST(1) is first point RETVAL->points.resize(items-1); for (unsigned int i = 1; i < items; i++) { from_SV_check(ST(i), &RETVAL->points[i-1]); } OUTPUT: RETVAL void Polygon::rotate(angle, center_sv) double angle; SV* center_sv; CODE: Point center; from_SV_check(center_sv, ¢er); THIS->rotate(angle, center); %} };